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Latest Posts by general99
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how to get it
Call of Duty : CoD Mapping
Contact the server admins?... [more]
2 2456 Dec 18, 2013 12:04 pm
by general99
Running CODUO server at home
Call of Duty : CoD+UO General
http://www.olddogvt.net/cod-firewall/ I remember using the info on the link above, there was a website somewhere that would show whether your server was publishing to the internet or not, and found some useful information on portforward.com Hope thi... [more]
11 2478 May 12, 2013 03:22 pm
by general99
Running CODUO server at home
Call of Duty : CoD+UO General
I have previously run a coduo server from home, years ago. Connection was 512k both up and down, and worked ok for 10 players, although we mostly had about half that. Only the LAN address would show up for users on the LAN, users at other locations wo... [more]
11 2478 May 12, 2013 02:54 pm
by general99
CoD i have Dynamis Shadows [NOT FAKE]
Call of Duty : CoD+UO General
Does the 52 FPS indicate what the cost is???? Howzit done???... [more]
4 2711 Apr 30, 2010 08:58 pm
by general99
PTRS-41
Call of Duty : CoDUO Mapping
There's one of these used in a multiplayer map called "Quarantine". I think there are issues with stance and sound with it though.... [more]
9 3355 Apr 30, 2010 09:38 am
by general99
Blank menu screen
Call of Duty : CoD+UO General
Don't know if this is your problem, but I suspect you may have to install more than one patch. With mine, for a fresh install I:- Install Call of duty Install Cod United Offensive Install 1.4 patch Install 1.5 patch Install coduo_patch (1.51) I... [more]
7 3017 Feb 18, 2010 01:57 am
by general99
Limit weapons with the gsc
Call of Duty : CoDUO Mapping
CODUO 1.51 allows you to exec a cfg file between maps. Make up your cfg files, and put them on the server in either the UO folder, or the mod folder in use. set sv_mapRotation "exec wpn_only_bolt.cfg gametype dm map bsd_glassattack_v2 exec wpn_std.c... [more]
14 1642 Jan 31, 2010 03:58 pm
by general99
Model changing mods
Call of Duty : CoD+UO Offsite Links
More info?... [more]
2 4380 Sep 15, 2009 03:32 am
by general99
Destroyable crates
Call of Duty : CoD+UO General
Arkov is one - there are several versions - not sure if all have the destroyable crates. edited on Sep. 12, 2009 02:29 am by general99 Not all crates - just some that cover the hidden tunnels - one in each rail shed, I think - use grenades.... [more]
3 1507 Sep 12, 2009 06:25 am
by general99
screen shots?
Call of Duty : CoD+UO General
Google on black screen shots. There is almost as many "solutions" as causes. Common causes are Vista, playing in windowed mode, gfx drivers. We pretty much gave up on punkbuster screenshots on our old UO server, because almost half were black, even f... [more]
5 2437 Aug 9, 2009 12:55 am
by general99
hacking?
Call of Duty : CoD+UO General
How do you know they're hacking?... [more]
7 2940 Aug 1, 2009 06:18 am
by general99
punkbuster problems
Call of Duty : CoD+UO General
1. Reinstall punkbuster - go to the evenbalance site, and get pbsetup 2. Make sure firewall allows both punkbuster A & B through.... [more]
2 1523 Jul 30, 2009 01:21 am
by general99
CMod_LoadNodes: children exceeded
Call of Duty : CoD Mapping
Right-click on your game icon. Select properties. The "Target" line should already be highlighted - it's the first editable line. add +seta com_hunkmegs "512" to the end of the line. Make sure there is a space prior to the +... [more]
7 5708 Jul 28, 2009 01:21 am
by general99
CMod_LoadNodes: children exceeded
Call of Duty : CoD Mapping
Google is my friend. Two possible solutions seemed to be prevalent. 1. Corrupt install 2. Increase hunkmegs. Default is 128 megs seta com_hunkmegs "512"... [more]
7 5708 Jul 26, 2009 05:31 am
by general99
how too?
Call of Duty : CoD Mapping
Cod collision maps are in main/pak5.pk3 Doesn't appear to be any in the uo pk3's. All the materials from Cod are available to UO also. Looks like if it's an actual UO model, you must have to make your own collision map. If anybody knows differen... [more]
7 1593 Jul 24, 2009 01:45 pm
by general99
how too?
Call of Duty : CoD Mapping
http://www.modsonline.com/Tutorials-read-99.html Clipping Models ----------------------- When placing a model with this method it will not be solid....you can walk right thru it. You will need to add a clip texture to the model. The clip textures ar... [more]
7 1593 Jul 24, 2009 09:49 am
by general99
[Release] Demon Mod 2.5
Call of Duty: World at War : CoDWW Map + Mod Releases
Looks pretty good. Downloaded it earlier, but haven't set it up yet.... [more]
2 1831 Jul 23, 2009 12:41 pm
by general99
Looking for a mod.
Call of Duty: World at War : CoDWW General
I am looking for a mod for our WaW server, that allows control of weapons and settings similar to the good old UO days. Need to be able to turn weapons on/off. Need to be able to turn perks on/off. I have found the eXtreme mod, which seems to be able... [more]
2 1663 Jul 22, 2009 06:22 pm
by general99
not loading
Call of Duty : CoD+UO General
Have you tried different servers? Some games have settings which limit the number of players with the same IP joining. Not sure if UO is one of these.... [more]
5 2327 Jul 17, 2009 11:02 pm
by general99
not loading
Call of Duty : CoD+UO General
What error message is generated? I have heard changing the port number one machine uses on your desktop shortcut can fix this. I haven't personally had the issue arise, and (used to) regularly have two (or more) people at my house playing on the sam... [more]
5 2327 Jul 17, 2009 07:39 pm
by general99
making a skin mod
Call of Duty : CoD+UO General
Probably in the character scripts??? Check for the clan tags, if true assemble player one way, if false assemble another. As for a routine that checks for tags, there is a clanbalance mod floating around that assigns players to teams based on clan. ... [more]
3 1726 Jul 13, 2009 05:09 am
by general99
need mega help(me = noob
Call of Duty : CoD+UO General
And what do you want this "Bolt Sniper" mod to do that the standard game doesn't do already? ... [more]
8 2880 Jul 11, 2009 03:45 pm
by general99
Additional Fighters AWE 2.12
Call of Duty : CoD+UO General
Lol. I chucked the B-17 in as well. I'll have to fiddle a bit to either restrict it to a single plane, or space the three models out a bit. It's a bit much when such a big plane does a barrel roll also!! Anybody know whether I could attach a smoke e... [more]
3 1874 Jul 9, 2009 11:29 am
by general99
Additional Fighters AWE 2.12
Call of Duty : CoD+UO General
Hmm, the second code box above doesn't seem to display properly:- angle = 90 * randomInt(4); planetype = randomInt(4); //switch for type of plane - do it here so not mixed plane types for(i=0;i... [more]
3 1874 Jul 6, 2009 06:23 pm
by general99
Additional Fighters AWE 2.12
Call of Duty : CoD+UO General
I like the "eye candy" effects of the stuka flyovers in AWE 2.12 It occurred that there were a few other aircraft models in UO, and wondered how hard it would be to add some other models to vary the scenery. Remarkably easy, as it turned out. I'm a c... [more]
3 1874 Jul 6, 2009 06:13 pm
by general99
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