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Topic | Replies | Views | Last Post | |
how to get it Call of Duty : CoD Mapping Contact the server admins?... [more] |
2 | 2456 | Dec 18, 2013 12:04 pm by general99 |
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Running CODUO server at home Call of Duty : CoD+UO General http://www.olddogvt.net/cod-firewall/ I remember using the info on the link above, there was a website somewhere that would show whether your server was publishing to the internet or not, and found some useful information on portforward.com Hope thi... [more] |
11 | 2478 | May 12, 2013 03:22 pm by general99 |
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Running CODUO server at home Call of Duty : CoD+UO General I have previously run a coduo server from home, years ago. Connection was 512k both up and down, and worked ok for 10 players, although we mostly had about half that. Only the LAN address would show up for users on the LAN, users at other locations wo... [more] |
11 | 2478 | May 12, 2013 02:54 pm by general99 |
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CoD i have Dynamis Shadows [NOT FAKE] Call of Duty : CoD+UO General Does the 52 FPS indicate what the cost is???? Howzit done???... [more] |
4 | 2711 | Apr 30, 2010 08:58 pm by general99 |
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PTRS-41 Call of Duty : CoDUO Mapping There's one of these used in a multiplayer map called "Quarantine". I think there are issues with stance and sound with it though.... [more] |
9 | 3355 | Apr 30, 2010 09:38 am by general99 |
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Blank menu screen Call of Duty : CoD+UO General Don't know if this is your problem, but I suspect you may have to install more than one patch. With mine, for a fresh install I:- Install Call of duty Install Cod United Offensive Install 1.4 patch Install 1.5 patch Install coduo_patch (1.51) I... [more] |
7 | 3017 | Feb 18, 2010 01:57 am by general99 |
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Limit weapons with the gsc Call of Duty : CoDUO Mapping CODUO 1.51 allows you to exec a cfg file between maps. Make up your cfg files, and put them on the server in either the UO folder, or the mod folder in use. set sv_mapRotation "exec wpn_only_bolt.cfg gametype dm map bsd_glassattack_v2 exec wpn_std.c... [more] |
14 | 1642 | Jan 31, 2010 03:58 pm by general99 |
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Model changing mods Call of Duty : CoD+UO Offsite Links More info?... [more] |
2 | 4380 | Sep 15, 2009 03:32 am by general99 |
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Destroyable crates Call of Duty : CoD+UO General Arkov is one - there are several versions - not sure if all have the destroyable crates. edited on Sep. 12, 2009 02:29 am by general99 Not all crates - just some that cover the hidden tunnels - one in each rail shed, I think - use grenades.... [more] |
3 | 1507 | Sep 12, 2009 06:25 am by general99 |
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screen shots? Call of Duty : CoD+UO General Google on black screen shots. There is almost as many "solutions" as causes. Common causes are Vista, playing in windowed mode, gfx drivers. We pretty much gave up on punkbuster screenshots on our old UO server, because almost half were black, even f... [more] |
5 | 2437 | Aug 9, 2009 12:55 am by general99 |
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hacking? Call of Duty : CoD+UO General How do you know they're hacking?... [more] |
7 | 2940 | Aug 1, 2009 06:18 am by general99 |
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punkbuster problems Call of Duty : CoD+UO General 1. Reinstall punkbuster - go to the evenbalance site, and get pbsetup 2. Make sure firewall allows both punkbuster A & B through.... [more] |
2 | 1523 | Jul 30, 2009 01:21 am by general99 |
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CMod_LoadNodes: children exceeded Call of Duty : CoD Mapping Right-click on your game icon. Select properties. The "Target" line should already be highlighted - it's the first editable line. add +seta com_hunkmegs "512" to the end of the line. Make sure there is a space prior to the +... [more] |
7 | 5708 | Jul 28, 2009 01:21 am by general99 |
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CMod_LoadNodes: children exceeded Call of Duty : CoD Mapping Google is my friend. Two possible solutions seemed to be prevalent. 1. Corrupt install 2. Increase hunkmegs. Default is 128 megs seta com_hunkmegs "512"... [more] |
7 | 5708 | Jul 26, 2009 05:31 am by general99 |
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how too? Call of Duty : CoD Mapping Cod collision maps are in main/pak5.pk3 Doesn't appear to be any in the uo pk3's. All the materials from Cod are available to UO also. Looks like if it's an actual UO model, you must have to make your own collision map. If anybody knows differen... [more] |
7 | 1593 | Jul 24, 2009 01:45 pm by general99 |
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how too? Call of Duty : CoD Mapping http://www.modsonline.com/Tutorials-read-99.html Clipping Models ----------------------- When placing a model with this method it will not be solid....you can walk right thru it. You will need to add a clip texture to the model. The clip textures ar... [more] |
7 | 1593 | Jul 24, 2009 09:49 am by general99 |
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[Release] Demon Mod 2.5 Call of Duty: World at War : CoDWW Map + Mod Releases Looks pretty good. Downloaded it earlier, but haven't set it up yet.... [more] |
2 | 1831 | Jul 23, 2009 12:41 pm by general99 |
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Looking for a mod. Call of Duty: World at War : CoDWW General I am looking for a mod for our WaW server, that allows control of weapons and settings similar to the good old UO days. Need to be able to turn weapons on/off. Need to be able to turn perks on/off. I have found the eXtreme mod, which seems to be able... [more] |
2 | 1663 | Jul 22, 2009 06:22 pm by general99 |
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not loading Call of Duty : CoD+UO General Have you tried different servers? Some games have settings which limit the number of players with the same IP joining. Not sure if UO is one of these.... [more] |
5 | 2327 | Jul 17, 2009 11:02 pm by general99 |
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not loading Call of Duty : CoD+UO General What error message is generated? I have heard changing the port number one machine uses on your desktop shortcut can fix this. I haven't personally had the issue arise, and (used to) regularly have two (or more) people at my house playing on the sam... [more] |
5 | 2327 | Jul 17, 2009 07:39 pm by general99 |
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making a skin mod Call of Duty : CoD+UO General Probably in the character scripts??? Check for the clan tags, if true assemble player one way, if false assemble another. As for a routine that checks for tags, there is a clanbalance mod floating around that assigns players to teams based on clan. ... [more] |
3 | 1726 | Jul 13, 2009 05:09 am by general99 |
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need mega help(me = noob Call of Duty : CoD+UO General And what do you want this "Bolt Sniper" mod to do that the standard game doesn't do already? ... [more] |
8 | 2880 | Jul 11, 2009 03:45 pm by general99 |
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Additional Fighters AWE 2.12 Call of Duty : CoD+UO General Lol. I chucked the B-17 in as well. I'll have to fiddle a bit to either restrict it to a single plane, or space the three models out a bit. It's a bit much when such a big plane does a barrel roll also!! Anybody know whether I could attach a smoke e... [more] |
3 | 1874 | Jul 9, 2009 11:29 am by general99 |
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Additional Fighters AWE 2.12 Call of Duty : CoD+UO General Hmm, the second code box above doesn't seem to display properly:- angle = 90 * randomInt(4); planetype = randomInt(4); //switch for type of plane - do it here so not mixed plane types for(i=0;i... [more] |
3 | 1874 | Jul 6, 2009 06:23 pm by general99 |
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Additional Fighters AWE 2.12 Call of Duty : CoD+UO General I like the "eye candy" effects of the stuka flyovers in AWE 2.12 It occurred that there were a few other aircraft models in UO, and wondered how hard it would be to add some other models to vary the scenery. Remarkably easy, as it turned out. I'm a c... [more] |
3 | 1874 | Jul 6, 2009 06:13 pm by general99 |
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