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Latest Posts by sgtbilkothe3rd
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[BETA-Release] mp_Construction
Call of Duty 4 : CoD4 Map + Mod Releases
When Bloody and I re-create our retro maps from cod1 or w/e, we usually try to incorporate the quirks of the original map whenever possible. We are odd that way.... [more]
6 2499 Mar 1, 2009 07:50 pm
by sgtbilkothe3rd
[WIP] mp_construction
Call of Duty 4 : CoD4 MP Mapping
Well, in any case, this one we have been working on and off for the last 10 months or so, we released the beta today in the map release section.... [more]
12 1626 Mar 1, 2009 06:37 am
by sgtbilkothe3rd
[WIP] mp_construction
Call of Duty 4 : CoD4 MP Mapping
Well Bloody and I had no idea another Stali was in the works, well but at least ours will be COD4 first and Dundy's will be WaW... Here's hoping no one gets too confused ... [more]
12 1626 Feb 28, 2009 10:01 pm
by sgtbilkothe3rd
[WIP]mp_chateau
Call of Duty 4 : CoD4 MP Mapping
Bloody and I spent considerable time on the cod2 version, glad you guys are liking it so far. I wouldn't call our map a port, as we didn't use any tools to copy over x_model positions or anything from the original map, it was all actually done from scr... [more]
8 1514 Apr 13, 2008 08:51 pm
by sgtbilkothe3rd
Problems
Call of Duty 2 : CoD2 MP Mapping
You are on the right track, a light entity is needed in order for the game engine to generate light at your map location, which happens at compile time. Whether or not a light model is present (an x_model or whatever) has basically no effect on whether... [more]
4 1499 Feb 24, 2008 12:53 am
by sgtbilkothe3rd
Preview: Farmland
Call of Duty 4 : CoD4 MP Mapping
Looking good my man, I plan to help add some cover points, low broken walls and the like for the folks looking to cover and dash to sneak up on the sniperinos.... [more]
13 1884 Feb 23, 2008 10:41 pm
by sgtbilkothe3rd
[preview] mp_chateau
Call of Duty 2 : CoD2 Map + Mod Releases
Quote:Hey- I just played your chateau remake! http://www.modsonline.com/Forums-top-65647.html This is amazing! I think I hit the jack pot I want to make as many cod1 maps to cod4 as possible But since you already made chateau- any chance ... [more]
19 1905 Feb 23, 2008 10:28 pm
by sgtbilkothe3rd
Dynamic Brushes, video and prefabs provided
Call of Duty 4 : CoD4 MP Mapping
Please do update us, it was a nice find... edited on Feb. 23, 2008 05:16 pm by sgtbilkothe3rd... [more]
10 1544 Feb 23, 2008 10:15 pm
by sgtbilkothe3rd
all black -.-'
Call of Duty 2 : CoD2 MP Mapping
Um if you want the cows to reproduce, just select the entity and hit space bar, no need for the emergency breeding program. j/k ... [more]
16 1276 Jan 1, 2008 02:50 am
by sgtbilkothe3rd
ladder and textures
Call of Duty 2 : CoD2 MP Mapping
The_Caretaker writes...Quote:Quote:i've used the textures of others iwd's Which is EXACTLY the reason you should remove all custom .iwd files from your /main folder before making maps. Stick to custom textures or make your own. I think you meant "sti... [more]
33 930 Dec 29, 2007 12:48 am
by sgtbilkothe3rd
terrain mesh gone wrong
Call of Duty 2 : CoD2 MP Mapping
Try the light map view maybe (press L). See if it is fit to the patch in a funny way maybe?... [more]
16 1566 Dec 29, 2007 12:44 am
by sgtbilkothe3rd
CoD4, Ge Force 6800
Call of Duty 4 : CoD4 General
Because {fps} {screen refresh frequency}. You are comparing apples and oranges. FPS has more to do with raw graphical processing power and whatever bottlenecks exist in your PC's various systems between the CPU, RAM, and Graphics card CPU and RAM. Whi... [more]
16 1368 Dec 27, 2007 06:35 am
by sgtbilkothe3rd
crazy radiant error
Call of Duty 2 : CoD2 MP Mapping
.map files sometimes get corrupted by Radiant as they are constructed (the program is a bit buggy IMHO). Sometimes the only affected elements are the last few brushes or other object you added to the map, and removing them will sometimes restore the map t... [more]
9 1237 Dec 27, 2007 06:26 am
by sgtbilkothe3rd
Please Share
Call of Duty 2 : CoD2 MP Mapping
Thanks for posting your COD2 prefabs. You are right, there is a distinct lack of Russian prefabs around. An awesome idea Rain, I would be willing to post a couple of prefabs from my chateau map for COD2 if there is any interest expressed (even tho thes... [more]
11 2095 Dec 27, 2007 02:28 am
by sgtbilkothe3rd
crazy radiant error
Call of Duty 2 : CoD2 MP Mapping
Extreme solution: Open the .map file in notepad or (shudder) wordpad, and delete the last few brushes, save as a new .map filename, and open the new one in radiant. See if it works. YMMV.... [more]
9 1237 Dec 27, 2007 01:23 am
by sgtbilkothe3rd
Sounds on Demand in COD2 - file formats
Call of Duty 2 : CoD2 MP Mapping
Yes, I did that first, but it did not work even when my custom mp3 matched the format and bitrate of stock files, for some unknown reason. I was always able to do it in COD1 with no problem. I am using creative wave studio to convert wavs to mp3 at the... [more]
5 1270 Dec 19, 2007 06:59 am
by sgtbilkothe3rd
Sounds on Demand in COD2 - file formats
Call of Duty 2 : CoD2 MP Mapping
Sorry TC, I should have mentioned that I did try just that, but no sound ever played unless I switched the mp3 files for wavs, then the sound played in-game. I assume that the bitrate of the mp3s I was trying to use was not recognized by COD2 for some rea... [more]
5 1270 Dec 19, 2007 06:52 am
by sgtbilkothe3rd
Compiler weirdness
Call of Duty 2 : CoD2 MP Mapping
Make sure you don't have an old iwd or bsp version of your old map in Main. If you do have the old iwd or old bsp with the same file name in Main then the COD2_mp executable will load the old map, and not your new compile. edited on Dec. 18, 2007 11:43 p... [more]
3 1447 Dec 19, 2007 04:41 am
by sgtbilkothe3rd
wierd texture issue
Call of Duty 2 : CoD2 MP Mapping
If that texture is the v_stonetrim06 texture, and it sure looks like it might be, I have had the exact same problem with that texture after compile. The only way I found to fix it was to delete the original brush, save the map, then re-draw the affecte... [more]
7 1418 Dec 19, 2007 12:40 am
by sgtbilkothe3rd
A lil' help would be nice!
Call of Duty : CoD Mapping
I had a similar problem when I first started mapping in COD, my first mapping effort in any game. What I did not understand is that it helps to have a non-leaking skybox built and textured first, then create your first test "room" inside that box. Because... [more]
7 1484 Dec 19, 2007 12:32 am
by sgtbilkothe3rd
Sounds on Demand in COD2 - file formats
Call of Duty 2 : CoD2 MP Mapping
I recall in cod1 that I could create sounds on demand using mp3 files as the source sound, provided the file format and bit rate were ones the game code could read. I have used wav files in cod2 for sounds on demand, but can mp3 files be used for this ... [more]
5 1270 Dec 19, 2007 12:16 am
by sgtbilkothe3rd
Xmodel Help
Call of Duty 2 : CoD2 Scripting
You can also use either Milkshape3d or LightRay3d to make the .obj file and then use the xmodel creator for cod2 at: http://cod2.wesoco.de/index.htm I have no connection to that software, but it looks useful for this purpose. ... [more]
4 1729 Dec 19, 2007 12:04 am
by sgtbilkothe3rd
DVD/CD ROM ISSUE...
Call of Duty 4 : CoD4 SP Mapping
For WinXP: Right click My Computer, Properties, Hardware Tab, Device Manager button, then look under DVD/CD-ROM drives, right click the drive you are having a problem with, and click Properties. Look under Details tab, Device Instance Id, or under Firmwa... [more]
6 1407 Dec 18, 2007 11:49 pm
by sgtbilkothe3rd
Questions......help plz?!
Call of Duty 2 : CoD2 MP Mapping
What I mean by partially answered is, scripting is always going to be a challenge to learn it, so that you can make game elements do what you want. If you are lucky enough that sum1 will take the time to make a custom script for you, then by all means use... [more]
30 1075 Dec 18, 2007 11:27 pm
by sgtbilkothe3rd
Questions......help plz?!
Call of Duty 2 : CoD2 MP Mapping
Have you read through the numerous tutorials here? I think some of your questions are at least partially answered there. The rain tut has several posts in forums already questioning why it doesn't work, it does work, it's usually something wrong in you... [more]
30 1075 Dec 18, 2007 10:30 pm
by sgtbilkothe3rd
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