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Topic: COD 2 Editor |
Ol_Sniper |
General Member Since: Dec 4, 2004 Posts: 308 Last: Nov 28, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Saturday, Nov. 5, 2005 03:41 am |
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I know that the title of my post probably has a few of you salivating, well sorry to burst any bubbles but what I am going to say makes a lot of sense.
When the "new" editor arrives, there will be an onrush of tutorials, questions and eventually maps.
That is a very good thing but the flip side of all of this... COD UO.
What you talking about Willis?
Well, I for one, am going to keep making maps for COD UO. My reasoning, there are NO vehicles in COD2 (YET)<<<(YET) and until there is, people will want new maps where they can drive to their hearts content.
Now don't get me wrong, i am also looking forward to making some nice looking COD2 maps but there will be a need for UO maps.
SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.... all of you who are finding it hard to sleep at night because of NO new editor, keep making UO maps, chill and peace. |
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Scoob_ |
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Preferred PLUS Member Since: Jun 2, 2005 Posts: 641 Last: Jun 19, 2009 [view latest posts] |
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Pilsudski |
General Member Since: Sep 19, 2005 Posts: 53 Last: May 20, 2006 [view latest posts] |
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supersword |
General Member Since: Jul 28, 2004 Posts: 1990 Last: Apr 18, 2024 [view latest posts] |
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KilLjoY |
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General Member Since: Jul 13, 2004 Posts: 609 Last: Jan 24, 2009 [view latest posts] |
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Ol_Sniper |
General Member Since: Dec 4, 2004 Posts: 308 Last: Nov 28, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Sunday, Nov. 13, 2005 03:50 pm |
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supersword writes...Quote: Well you can still make COD2 maps already, just using 'common/caulk' you can create a whole map then convert it when the COD2 editor is out.
^^^^^ NOT
I took a map I was working on, selected all of it, made ALL textures caulk and went to last night.
Oh goodie some of you say, thanks for sharing...
My experiment led to one of the worst nightmares I have ever had
I am still shaking from the caulkathon.
Lesson learned...old map stays CoDUO, new map for COD2 = on hold ... |
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504_Stryker |
General Member Since: Jul 18, 2005 Posts: 91 Last: Apr 12, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Sunday, Nov. 13, 2005 04:44 pm |
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Scooby22 writes...Quote: I think some one will make a vehicle mod before the vehicles release!
vehicles are gay except jeeps and motorcycles |
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StrYdeR |
General Member Since: May 11, 2004 Posts: 11672 Last: Apr 20, 2024 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Sunday, Nov. 13, 2005 05:15 pm |
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Quote: could be true but we don't know what the scaling is or if the
doors are still as high as they used to be and stuff like that and also
you can't use any models or maybe even patches
the scaling is the same as cod and coduo - so that isnt an issue
models however - aren't ported from cod and uo into cod2 - so it would be best to stay away from putting those into your map
patches will load into the new editor as well
there are 3 ways you can jump start your mapping for cod2:
1 - study the scripting and the methods required for some of the built-in functions - like exploders
2 - start making your map structures - using common textures (the building blocks)...you can save individual buildings as prefabs and import them into your map...in fact terrain (patches and terrain meshes) are ported directly into cod2 as well
3 - study the methods for witing directX 9 shaders
there are a couple of good tutorials by microsoft on the web...google for directx 9.0c shaders and you will find them
preperation makes a good map great - and a great map unbelievable
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paulo88 |
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General Member Since: Apr 18, 2005 Posts: 573 Last: May 8, 2009 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Sunday, Nov. 13, 2005 10:43 pm |
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Quote: 3 - study the methods for witing directX 9 shaders
Does this mean that if we dont know how to write shaders we wont get those lovely reflections in some textures !
edited on Nov. 13, 2005 05:43 pm by paulo88 |
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CoDArt |
General Member Since: Nov 9, 2005 Posts: 161 Last: Feb 17, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Sunday, Nov. 13, 2005 11:30 pm |
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