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[TUT] Importing new weapon models Call of Duty 4 : CoD4 MP Mapping Thx for the quick response. OK this is what i am trying to do i launch maya and want to load : demo_weapon.mb So when i go to File menu in maya and then want to import demo_weapon.mb It gives me this binary error. edited on Feb. 17, 2... [more] |
17 | 2246 | Feb 17, 2008 08:55 pm by CoDArt ![]() |
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[TUT] Importing new weapon models Call of Duty 4 : CoD4 MP Mapping Hi there is a nice tutorial. I have maya 7.0.1 I dont understand this part? Ok, start up Maya, and you should see a Call Of Duty 4 menu at the top. Open my example weapon, Do i have to set up a complete new scene? Where do i place these... [more] |
17 | 2246 | Feb 17, 2008 08:28 pm by CoDArt ![]() |
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SP TUTORIAL INCLUDING COMPILING Call of Duty 4 : CoD4 MP Mapping Hi there Rasta. Hope you are fine. SP mapping is going to slow. I am focusing on the scripting very hard. Hell of a job to get the hang of it. But learning is fun. Some day i hope to design a nice sp level. Because its the real thing ... [more] |
83 | 2848 | Feb 10, 2008 07:47 pm by CoDArt ![]() |
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[Release] Subway Call of Duty 4 : CoD4 SP Mapping Works like a sharm. Great job on the Gameplay right from the beginning. Gameplay is just MAGIC. Special thanks for sharing the source files also. Wow a lot of scripting in only one week. Well done. Keep up the good work.... [more] |
28 | 1638 | Feb 10, 2008 07:28 pm by CoDArt ![]() |
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SP TUTORIAL INCLUDING COMPILING Call of Duty 4 : CoD4 MP Mapping @Rasta Quote:Was that tutorial writen for me? I would not dare to write tutorials for you ........ Rasta. I know you one of the best mappers of the universe. It was just general information. I am only CoDArt. ... [more] |
83 | 2848 | Feb 10, 2008 10:32 am by CoDArt ![]() |
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SP TUTORIAL INCLUDING COMPILING Call of Duty 4 : CoD4 MP Mapping Nice to share this with us Sparks. I am not working on a sp map at the moment, but will. But we need you in this. You know you have a lot off knowledge on scripting. Only a few on the internet so respect. So much appreciated. I have ... [more] |
83 | 2848 | Feb 10, 2008 09:28 am by CoDArt ![]() |
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Prefab buildings or self built? Call of Duty 4 : CoD4 MP Mapping Making your own designed buildings is giving your map your personal touch. So dont have to feel stupid. Prefabs is nice in the beginning but making your own is better. ... [more] |
30 | 2426 | Feb 10, 2008 08:39 am by CoDArt ![]() |
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SP TUTORIAL INCLUDING COMPILING Call of Duty 4 : CoD4 MP Mapping Thanks Sparks. Will adjust that. Like to see some more good advice from you about sp. I am struggling with your suggetion about waves spawning. Can i use the same actor to spawn with which keys? Key:Count Value: Any advice much ap... [more] |
83 | 2848 | Feb 6, 2008 10:59 pm by CoDArt ![]() |
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SP TUTORIAL INCLUDING COMPILING Call of Duty 4 : CoD4 MP Mapping hi there . Make sure you have a good size for your trigger multiple. Place this in the doorway for example. Works fine. As soon as you walk in the trigger you see your actor. But if you want your actor to move create some pathnodes.... [more] |
83 | 2848 | Feb 6, 2008 09:28 pm by CoDArt ![]() |
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Can Someone Help Fix My Worldspawn Call of Duty 4 : CoD4 MP Mapping So recognizable how many computers are thrown out of the windows we need helmets. LMAO. Ok lets see if you have srew up your wolrdspawn settings doo the following. Shift left click and select your skybox. Next bring up your Entity editor. ... [more] |
3 | 1193 | Feb 5, 2008 01:34 am by CoDArt ![]() |
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Ferriswheel Call of Duty 4 : CoD4 MP Mapping I have build this prefab FerrisWheel. But is there not a moving FerrisWheel like seen in the intro? ... [more] |
2 | 1511 | Jan 30, 2008 10:38 pm by CoDArt ![]() |
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How to turn off dx9? Call of Duty : CoD+UO General HI THERE. i have noticed this too, i have a geforce 8500 gt. with cod and cod uo i have crapy framerates. tested with 1024 resolution i get higher frame rates with cod 2 and cod 4 above 100 have to switch to directx 7 mode in the menu of cod 2... [more] |
9 | 1144 | Nov 26, 2007 09:35 am by CoDArt ![]() |
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Need help with Roads Call of Duty 2 : CoD2 MP Mapping Hi. Adjusting textures can be done with the Surface Inspector. Just hit "S" on your keyboard. ... [more] |
3 | 1142 | Aug 7, 2007 05:28 pm by CoDArt ![]() |
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which? Call of Duty : CoD+UO General Hello. I was talking about settings in Camtasia and that cursor is definately from camtasia i can know that because i use this program a lot for creating video tutorials. But like R4R44VIS can be that there are cursors like that in windows. ... [more] |
7 | 1511 | Jun 27, 2007 01:21 pm by CoDArt ![]() |
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which? Call of Duty : CoD+UO General This video is made with Camtasia studio. There are settings within this program. For example to set "highlight clicks" during the video capture. ... [more] |
7 | 1511 | Jun 27, 2007 12:26 pm by CoDArt ![]() |
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HELP TO CHANGE NAME MAP Call of Duty 2 : CoD2 MP Mapping What about "MP_BRIDGE_01" "MP_BRIDGE_02". You have to change your arena.gsc files and all other files which have yourmap name "MP_BRIDGE" in it. edited on Sep. 28, 2006 05:27 am by CoD_Art... [more] |
8 | 1910 | Sep 28, 2006 09:25 am by CoDArt ![]() |
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Print Screen General Gaming Topics : General Gaming The_Caretaker nice explanation. Thanks M8. Was a bit concerned about this. Now i get it when i use print screen i don't see my mouse cursor in the screenshot. Much appreciated. Now i can getting on with making tutorials. Without buying... [more] |
3 | 1201 | Jun 17, 2006 01:11 pm by CoDArt ![]() |
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Print Screen General Gaming Topics : General Gaming Hi. I have a computer monitor which is burned in a little bit. On the bottum of my screen. Now i know that this has to do with a fosfor layer on the insite. So now my question if i use print screen capture software i dont see this in my pictures.... [more] |
3 | 1201 | Jun 17, 2006 10:57 am by CoDArt ![]() |
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Medal of Honor Allied Assault Tutorials MODSonline : General Hi. I was thinking about why this site has no forums about mapping for these games? And maybe people want to make tutorials for the site and share there knowledge? So a tutorial section. Would people like it to see this on this site? ... [more] |
1 | 1157 | May 21, 2006 11:27 pm by CoDArt ![]() |
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Can enyone help me i have this problem 2 weeks now:( Call of Duty 2 : CoD2 General If you only have the "mp_dutchpower.map" this means that you have not compiled it. By compiling you get the .bsp file. ... [more] |
7 | 1180 | May 20, 2006 07:57 am by CoDArt ![]() |
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El Alamein Object !!!! Call of Duty 2 : CoD2 MP Mapping Ha Ha. Common i need a good english name for this. ... [more] |
4 | 1340 | May 19, 2006 08:44 pm by CoDArt ![]() |
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MODSonair Numbers and Contact MODSonline : MODSon-air Yes. Way to go. ... [more] |
2 | 1209 | May 19, 2006 08:36 pm by CoDArt ![]() |
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El Alamein Object !!!! Call of Duty 2 : CoD2 MP Mapping Hi. Any one now how this is called in english? ... [more] |
4 | 1340 | May 19, 2006 08:29 pm by CoDArt ![]() |
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Free Rotation Brush Call of Duty 2 : CoD2 MP Mapping "={W}=DEVIL" thank you for responding. Will leave that option of Free Rotating. Works fine with the option of loading your prefab and then rotate. Nice feature. Did not now of the last part "Edit>Enter Prefab" and then edit it again. Tha... [more] |
4 | 1187 | May 17, 2006 09:22 pm by CoDArt ![]() |
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Free Rotation Brush Call of Duty 2 : CoD2 MP Mapping I have rotated a brush with free rotation. My question is how to handle the issue that i cant see my thickness of my brushes any more? Noticed distortion also using this feature of "Free Rotation". edited on May. 17, 2006 04:11 pm by Co... [more] |
4 | 1187 | May 17, 2006 08:07 pm by CoDArt ![]() |
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