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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: My first SP map: "frost"
rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Monday, Sep. 26, 2016 07:32 pm
antonio.horvatovic0 writes...
Quote:
I think I got an erection from theese pics. Awesome work, reminds me of the first MoH game


Thanks! And great work on your Yugoslav Mod on Moddb. I can make some prefabs for your maps if you want (it seems to be my strongpoint), just tell what structure you need and a reference image of it.

About my map: how do I make telephone wires in radiant? My village needs electricity.
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD2 SP Mapping
Posted: Monday, Sep. 26, 2016 08:20 pm
attachment: image(498.3Kb) image(1,097.9Kb) image(310.5Kb)
You need to use terrain patches or meshes like cylinders.
Then place some electricity pole models around and link them with those patches or cylinders.

I linked some pics of how I made my elec wires in one of my COD4 missions.
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Saturday, Oct. 1, 2016 07:19 pm
attachment: image(1,365.2Kb)
Well I've finally done what I should have done in the beginning: make a map of the map. What I posted here is a birds-eye view of my map including the objectives, points of interest, and map legend. This was pretty fun to do and I might make one for each map that I'll make. I hope you can all visually see now what I'm trying to make.

@Spi: by I'm still a bit confused on what you mean, roll the patch into a octagon cylinder? And also what texture would I use? Thanks again!
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD2 SP Mapping
Posted: Saturday, Oct. 1, 2016 08:59 pm
That map design is really good. What programs did u use to make it?
And yes drawing your map on paper or in digital form, is always helpful.

Also, try make a to do list of your tasks in the map and check out everything you did and check in what you have to do. It helped me a lot.

About cables, you can either use cylinder patch and link it from pole to pole or use two terrain patches and cross them together so they wont look flat from any side, then link each side to each pole. I hope you understand it the way i said it :P.

Keep it up! gl & hf! [thumbs_up]
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Monday, Oct. 3, 2016 09:13 pm
attachment: image(264.5Kb) image(311.7Kb)
Thanks SPi! I used gimp 2.8 (a free alternative to Photoshop) for the map. I should probably also make a checklist but I'm too lazy to do so.

About the telephone wires: I posted two pictures of trying to make them. I think it worked out nicely. The only question I have is what texture should I use for them?

Thanks again [drink]

EDIT: I also stumbled upon this: https://www.youtube.com/watch?v=nau7m3I4ksE great work on this project! Very professional work. Keep it up.
edited on Oct. 3, 2016 02:14 pm by rr016
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD2 SP Mapping
Posted: Tuesday, Oct. 4, 2016 08:31 am
My pleasure ;)
Oh yes gimp. Fun fact, yesterday I did my first lesson where we will learn to use gimp lol. About wires, the texure is really up to you. Find a dark monotone black or smth texture that fits it. You can also make one yourself and put it in the game.

About my campaign, thanks a lot :) I really appretiate the support.
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Friday, Oct. 7, 2016 09:22 pm
attachment: image(99.7Kb) image(121.0Kb) image(114.5Kb)
After having some free time, I've decided to start making the fences that surround my map. These pictures show my current progress. It may be slow, but it's something.

Also, are there any prefabs or models of railroad tracks? Or do I have to make them by scratch?

Until next time.
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD2 SP Mapping
Posted: Saturday, Oct. 8, 2016 11:28 am
I like the fences. Looks cool to me.
I don't think there are any railroad tracks ready for you. I think you will have to do them yourself. Try mess around with patch>primitives>squarecylinder and brushes for the woods under the tracks. That's how I would do it for angled train tracks.
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Friday, Oct. 14, 2016 09:54 pm
attachment: image(420.4Kb) image(133.0Kb) image(63.8Kb)
Thanks again SPi! The first picture here is a little test with them. It doesn't look perfect, but whatever.

As I continued to test my SP map over and over, I've encountered some strange problems that I don't know how to resolve.

My first problem is the two other pictures I've posted: the halftrack by the church can be walked into. I'm planning on adding an mg gunner on it later. How can I fix this?

My other problem will be posted here later.
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD2 SP Mapping
Posted: Friday, Oct. 14, 2016 10:12 pm
Models can be walked into unless they have colision around them. Colision is the clip tool. There are various types of clip tools depending on the surface you want to make collidable. For example if your surface is a metal surface, you will cover this model with clip_metal or something. For wooden surfaces clip_nosight is the one you need. Those will define the footstep sound when players walk on the model surface. I think all models are ready in your prefabs. try find map_source/prefabs/misc_models. There you will find most of the games models with clip around them. So you have to use all models as prefab. Bushes and trees usually don't need clipping. You can mess around with this and learn how it works. You can also use this to block paths or ways that you don't want your player to go through.
GL.
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