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Latest Posts by rr016
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My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
https://youtu.be/tMWlZnAEPnI A small preview of what I have so far. ... [more]
64 1353 Apr 29, 2017 10:22 am
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Problem has been averted. I recently put more telephone wires around the village and I guess it was too much for the compiler to handle so I deleted most of them. I hope none of you all mind part of the village not having electricity. UPDATE TIME: ... [more]
64 1353 Apr 11, 2017 01:13 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
For f***s sake, just when I was in the clear of errors, this crap shows up. The picture shows the last thing the compiler did before it force shutdown. Well lets see what seems to be the problem this time, oh look: MAX_MAP_DRAW_VERTS exceeded Ve... [more]
64 1353 Apr 8, 2017 12:36 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Update time! Hello, I'm back to tell you all some news on my project however I don't have any pictures to show. About my map, I have just finished making the terrain of the map (buildings, forest, mountains, etc.) save a few small details such as tel... [more]
64 1353 Mar 27, 2017 12:31 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Good news! I fixed the map so the compiler would work. I was using very dense terrain patches in my map (15x15 I think) and I guess I used too much of it. So I deleted some (a lot) vertices from the terrain and thankfully the compiler worked! Also the... [more]
64 1353 Mar 11, 2017 02:05 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Bad news everyone, apparently my map is too big to compile now. Looks like there is a limit. I attached an image of the last thing the compiler wrote. It looks like the problem is: MAX_MAP_TRIANGLES exceeded. What triangles? I don't know what to do a... [more]
64 1353 Mar 4, 2017 01:24 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
MARCH 1 UPDATE: ================ Hi everyone, it's been some time since that last update here and I'm sorry about that. I had some personal problems over my winter vacation and now I'm back in school again. I haven't had much time to work on this map ... [more]
64 1353 Feb 28, 2017 12:01 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
First map update of 2017, happy new years everyone! I can't believe I've been working on this map for over almost half a year now. It looks like I'll be finished with the terrain not long and then comes adding AI and scripting. Map update: Over the pas... [more]
64 1353 Jan 1, 2017 02:12 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
No update today just wanted to wish a merry Christmas to everyone out there. About my map: I'm about to start making the docks after I finish the forest maze with multiple paths. Maybe sometime this week I'll begin making the shipyard. @Ni3ls: I haven'... [more]
64 1353 Dec 25, 2016 12:45 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Whoops! The last picture is wrong, here is the correct picture. Didn't notice until now.... [more]
64 1353 Dec 19, 2016 07:10 am
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Fast update: the trainstation area is almost complete. I've recently added loads of cargo, barrels, and trucks as well as redid the platform stairs. There is a lot of empty space there right now because I'll add the rest of the cargo when the AI will be p... [more]
64 1353 Dec 18, 2016 02:30 pm
by rr016
COD4: "Compromised" Spec-Ops Mission
Call of Duty 4 : CoD4 SP Mapping
That map looks really cool. I like that idea of switching soldiers in a single player map. You could use this concept for more maps that style. As always great work, you are a master scripter and I hope to see more maps from you in the future (maybe even ... [more]
3 1150 Dec 15, 2016 01:50 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Well it's been some time since the last update here. And now that winter vacation began I have started working on my map again. Right now I'm working on the trainstation area and hopefully beyond. I've posted some pictures here to show you all my progress... [more]
64 1353 Dec 15, 2016 01:46 pm
by rr016
alive mates
Call of Duty 2 : CoD2 SP Mapping
Alright then.... [more]
6 1289 Nov 28, 2016 11:32 am
by rr016
CoDUO_Tools can't locate valid installation...
Call of Duty : CoDUO Mapping
Your welcome, I hope to see some custom CoD maps from you in the future! ... [more]
4 1092 Nov 23, 2016 12:17 pm
by rr016
CoDUO_Tools can't locate valid installation...
Call of Duty : CoDUO Mapping
Heh, that's what exactly happened to me when I tried installing the CoD2 modtools. I'll try my best to explain the process: First go to your start menu and search "regedit", run the program. Once there go to: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node . T... [more]
4 1092 Nov 23, 2016 10:42 am
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Thanks, well the thing is... I've checked off fast, verbose, and model shadow in the compiler every time I ran my map. I'm assuming I should uncheck model shadow, but I think the map would look weird without it. ... [more]
64 1353 Nov 16, 2016 11:57 am
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
I've posted some pictures here to show you all what I'm up to right now... For what it's worth, I think it's look good. Maybe some more treelines here and there and maybe it'll look believable. Clearly inspired by Bad Company 2's Nelson Bay. I'm pu... [more]
64 1353 Nov 15, 2016 01:43 pm
by rr016
SinglePlayer Basics Tutorial videos by SPi
Call of Duty 2 : CoD2 SP Mapping
These are some excellent tutorial videos, I've just finished the fifth one. Well done on these, SPi! Man do I feel like a scrub that knows nothing after watching these. I haven't even begun scripting my map and I know it'll be a nightmare looking at th... [more]
3 990 Nov 11, 2016 11:54 am
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Hello a small little update here, sorry for the long silence I was too busy to work on the map. About the update: right now I'm adding minor things to my map like in the pictures attached, some telephone wires here and there. I think they're looking a... [more]
64 1353 Nov 7, 2016 03:22 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Additional update: I've fixed the void problem. Guess what I did to fix it. Seriously take a guess. --> I moved the fence 1 unit away from the sidewalk. Yeah I have no idea why that fixed it. The first picture I've posted shows the result. At first I noti... [more]
64 1353 Oct 23, 2016 01:54 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Just a small update: I've been going back to my prefabs and adding portals. Probably something I should've done after completing them, oh well better now than never. About the void: I used the L map advice however that didn't solve anything. I might tr... [more]
64 1353 Oct 22, 2016 09:43 am
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Sorry, I don't have steam or Skype but thanks anyways. About the halftrack: the first picture shows the vehicle finally clipped and rock solid. About the void: In the second picture I decided to compile the map again and there was almost no void/hole ... [more]
64 1353 Oct 15, 2016 12:06 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
SPi writes...Quote:Models can be walked into unless they have colision around them. Colision is the clip tool. There are various types of clip tools depending on the surface you want to make collidable. For example if your surface is a metal surface, you ... [more]
64 1353 Oct 14, 2016 03:24 pm
by rr016
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Thanks again SPi! The first picture here is a little test with them. It doesn't look perfect, but whatever. As I continued to test my SP map over and over, I've encountered some strange problems that I don't know how to resolve. My first problem is ... [more]
64 1353 Oct 14, 2016 02:54 pm
by rr016
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