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Latest Posts by TriGGeRX
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Bad FPS,errors in compile,upload BSP later...
Valve's Source : HL2 Mapping
Thanx... [more]
10 2212 Jul 28, 2005 03:46 pm
by TriGGeRX
Respawning arrow.
Valve's Source : HL2 Mapping
Hey Swamps(or osmeone else that can answer this question), how do you use the point_template, so that your arrow respawns again, when it breaks? (like in your crossbow).... [more]
2 1856 Jul 27, 2005 11:28 pm
by TriGGeRX
Cannons?
Valve's Source : HL2 Mapping
Guess what? I made a fully Z-axe aimable cannon for CSS. I win the challenge, Swampy But help me on making it usable multuiple times. http://s35.yousendit.com/d.aspx?id=168UAER9DSKLM2C8I3IQYH2SMU edited on Jul. 27, 2005 05:07 pm by TriGGeRX... [more]
9 2170 Jul 27, 2005 10:07 pm
by TriGGeRX
Cannons?
Valve's Source : HL2 Mapping
Hey swamps,I just had the greatest idea.. Instead of turning the cannon, turn the whole room except for the cannon.. It'll look like turning the cannon but infact you turn the whole room. This way your cannon stays in place and so do the trigger_push... [more]
9 2170 Jul 27, 2005 12:37 pm
by TriGGeRX
Bad FPS,errors in compile,upload BSP later...
Valve's Source : HL2 Mapping
No more laggy fps if I compile it on normal You da man... [more]
10 2212 Jul 27, 2005 08:41 am
by TriGGeRX
Bad FPS,errors in compile,upload BSP later...
Valve's Source : HL2 Mapping
Hey you made a cloud, thanx!... [more]
10 2212 Jul 26, 2005 10:19 pm
by TriGGeRX
Cannons?
Valve's Source : HL2 Mapping
I sort of got a steady rotate thingie, only it doesnt shoot that well Pretty decent aiming, it just doesnt shoot if you rotate it too far The left and right are for rotating. The 1-9 are for each gunbarrel. http://s22.yousendit.com/d.aspx?id=1AE... [more]
9 2170 Jul 26, 2005 10:18 pm
by TriGGeRX
Bad FPS,errors in compile,upload BSP later...
Valve's Source : HL2 Mapping
J4FswampyG writes...Quote:Hi I got your map to compile on normal in about 4 hours on my slow pc so it should be a bit faster for you. I had to make a lot more brushes detail than I wanted as I kept getting a error saying leaf with too many portals there ... [more]
10 2212 Jul 26, 2005 10:04 pm
by TriGGeRX
Cannons?
Valve's Source : HL2 Mapping
BTW I have an idea for making it aimable. Put the whole thing on a func_rotating_brush. I just don't know how to use constraints +If you rotate the gunbarrels you also have to change the direction of the trigger_push edited on Jul. 26, 2005 11:49 ... [more]
9 2170 Jul 26, 2005 04:43 pm
by TriGGeRX
Cannons?
Valve's Source : HL2 Mapping
My env_explosion isn't on my target, it's in my cannon for the effect. My watermelon just gives an explosion when it breaks. BTW your map was a HL2 map right?Not Css I opened it up in CSS and your crossbow did work. Now you check out my cannon (CSS)... [more]
9 2170 Jul 26, 2005 04:42 pm
by TriGGeRX
Cannons?
Valve's Source : HL2 Mapping
Nice I have an exploding-watermelon-cannon ^^. If anyone is interested in .vmf post here. Now something else, what would be a simple way to make it aimable, without scripting? And if anyone knows how to make the button ignite(it's a fuse) and knows... [more]
9 2170 Jul 26, 2005 10:30 am
by TriGGeRX
Cannons?
Valve's Source : HL2 Mapping
My idea was: Build a cannon out of a Hollow cillinder(and a hole in front ofcourse), a trigger_push inside that and a Sphere inside that, a button that triggers the trigger_push, and some (non working) wheels. So when the button get's pressed, the ... [more]
9 2170 Jul 26, 2005 08:43 am
by TriGGeRX
How to make it dark out side?
Valve's Source : HL2 Mapping
Go to map>map properties. And then change Skybox Texture name to anyone of These(Click) dark ones...... [more]
4 1928 Jul 26, 2005 08:38 am
by TriGGeRX
COD 2 !!!!!!!!!!!!!!!!!!
Call of Duty : CoD+UO General
westonegoth writes...Quote:when is cod 2 actually coming out any 1 please ?????? i looked on ur calender but i knt understand it lol so when is it actually coming out ??? a month would do i aint bothered about the fall or owt poop like that just a month... [more]
9 1051 Jul 26, 2005 08:30 am
by TriGGeRX
Bad FPS,errors in compile,upload BSP later...
Valve's Source : HL2 Mapping
And the .vmf http://s44.yousendit.com/d.aspx?id=2TA59DOBQ7PEV3A8QHHSTEROGY... [more]
10 2212 Jul 25, 2005 10:44 pm
by TriGGeRX
Bad FPS,errors in compile,upload BSP later...
Valve's Source : HL2 Mapping
Thanx Swampy, I know about the stupid microbrushes, I use carve tool a lot(I know it's evil, but I can't make my map without using it. Making Arch-doors in Hollow Cillinders can't really be done without it Still here is the .BSP,please try it and tel... [more]
10 2212 Jul 25, 2005 10:27 pm
by TriGGeRX
Bad FPS,errors in compile,upload BSP later...
Valve's Source : HL2 Mapping
I get laggy fps, slow compile(can't compile on normal,because it takes 2 days or something ) I'll upload the .BSP later... And what does that Portal Saw into Cluster mean? Greetings, SmOoth Here's my compile(fast): ** Executing... ** Command: "d:... [more]
10 2212 Jul 25, 2005 11:27 am
by TriGGeRX
Scaling models?
Valve's Source : HL2 Mapping
For example I want to make a tree double it's size, how? Tools>Transform>Scale doesn't work for me..... [more]
3 2027 Jul 24, 2005 09:24 am
by TriGGeRX
Castle on Clouds?
Valve's Source : HL2 Mapping
How about the tools/fog texture?I don't really understand how to use it ... [more]
5 1904 Jul 23, 2005 08:06 pm
by TriGGeRX
Castle on Clouds?
Valve's Source : HL2 Mapping
J4FswampyG writes...Quote:In css there is a cloud model if you got XSI and can use it to convert the model over to hl2 use that or you can make a 3D sky box or make you own cloud texture or search for a free cloud texture on the web and use that. To sp... [more]
5 1904 Jul 23, 2005 07:53 pm
by TriGGeRX
Rotating Brushes
Valve's Source : HL2 Mapping
Or tools>transform>rotate, if you want to have precise rotation...... [more]
4 1759 Jul 23, 2005 07:51 pm
by TriGGeRX
Castle on Clouds?
Valve's Source : HL2 Mapping
Bonjour, Is it possible to make a Castle that looks like it's built on a cloud? Because i'm making a Castle, well actually more a couple of towers connected trough bridges.This map has some veeeeeeeeery high towers. So you can look pretty far. I like ... [more]
5 1904 Jul 14, 2005 09:23 pm
by TriGGeRX
Ugh..Compile problems again.Stupid max_map thingies..
Valve's Source : HL2 Mapping
MasterChief writes...Quote:hey trigger, change yer name to breakable man or sumthin like that. lol. yer maps should b good tho. lol i cant wait to play em. I tested my map with some friends, and now i know why there are limits. Using 800 breakables i g... [more]
5 1653 Jul 14, 2005 08:36 pm
by TriGGeRX
Compiling...
Valve's Source : HL2 Mapping
That sometimes takes 10 hours on my computer.... [more]
5 2143 Jul 14, 2005 07:40 pm
by TriGGeRX
Video Card for CoDUO
Call of Duty : CoD+UO General
If your playing CoD why buy a $600 videocard? You won't notice the difference between 300 fps and 200 fps believe me. I'd say buy a 6600GT wich is more than CoD can handle..... [more]
7 1025 Jul 14, 2005 04:24 pm
by TriGGeRX
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