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Bad FPS,errors in compile,upload BSP later... Valve's Source : HL2 Mapping Thanx... [more] |
10 | 2212 | Jul 28, 2005 03:46 pm by TriGGeRX ![]() |
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Respawning arrow. Valve's Source : HL2 Mapping Hey Swamps(or osmeone else that can answer this question), how do you use the point_template, so that your arrow respawns again, when it breaks? (like in your crossbow).... [more] |
2 | 1856 | Jul 27, 2005 11:28 pm by TriGGeRX ![]() |
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Cannons? Valve's Source : HL2 Mapping Guess what? I made a fully Z-axe aimable cannon for CSS. I win the challenge, Swampy But help me on making it usable multuiple times. http://s35.yousendit.com/d.aspx?id=168UAER9DSKLM2C8I3IQYH2SMU edited on Jul. 27, 2005 05:07 pm by TriGGeRX... [more] |
9 | 2170 | Jul 27, 2005 10:07 pm by TriGGeRX ![]() |
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Cannons? Valve's Source : HL2 Mapping Hey swamps,I just had the greatest idea.. Instead of turning the cannon, turn the whole room except for the cannon.. It'll look like turning the cannon but infact you turn the whole room. This way your cannon stays in place and so do the trigger_push... [more] |
9 | 2170 | Jul 27, 2005 12:37 pm by TriGGeRX ![]() |
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Bad FPS,errors in compile,upload BSP later... Valve's Source : HL2 Mapping No more laggy fps if I compile it on normal You da man... [more] |
10 | 2212 | Jul 27, 2005 08:41 am by TriGGeRX ![]() |
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Bad FPS,errors in compile,upload BSP later... Valve's Source : HL2 Mapping Hey you made a cloud, thanx!... [more] |
10 | 2212 | Jul 26, 2005 10:19 pm by TriGGeRX ![]() |
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Cannons? Valve's Source : HL2 Mapping I sort of got a steady rotate thingie, only it doesnt shoot that well Pretty decent aiming, it just doesnt shoot if you rotate it too far The left and right are for rotating. The 1-9 are for each gunbarrel. http://s22.yousendit.com/d.aspx?id=1AE... [more] |
9 | 2170 | Jul 26, 2005 10:18 pm by TriGGeRX ![]() |
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Bad FPS,errors in compile,upload BSP later... Valve's Source : HL2 Mapping J4FswampyG writes...Quote:Hi I got your map to compile on normal in about 4 hours on my slow pc so it should be a bit faster for you. I had to make a lot more brushes detail than I wanted as I kept getting a error saying leaf with too many portals there ... [more] |
10 | 2212 | Jul 26, 2005 10:04 pm by TriGGeRX ![]() |
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Cannons? Valve's Source : HL2 Mapping BTW I have an idea for making it aimable. Put the whole thing on a func_rotating_brush. I just don't know how to use constraints +If you rotate the gunbarrels you also have to change the direction of the trigger_push edited on Jul. 26, 2005 11:49 ... [more] |
9 | 2170 | Jul 26, 2005 04:43 pm by TriGGeRX ![]() |
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Cannons? Valve's Source : HL2 Mapping My env_explosion isn't on my target, it's in my cannon for the effect. My watermelon just gives an explosion when it breaks. BTW your map was a HL2 map right?Not Css I opened it up in CSS and your crossbow did work. Now you check out my cannon (CSS)... [more] |
9 | 2170 | Jul 26, 2005 04:42 pm by TriGGeRX ![]() |
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Cannons? Valve's Source : HL2 Mapping Nice I have an exploding-watermelon-cannon ^^. If anyone is interested in .vmf post here. Now something else, what would be a simple way to make it aimable, without scripting? And if anyone knows how to make the button ignite(it's a fuse) and knows... [more] |
9 | 2170 | Jul 26, 2005 10:30 am by TriGGeRX ![]() |
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Cannons? Valve's Source : HL2 Mapping My idea was: Build a cannon out of a Hollow cillinder(and a hole in front ofcourse), a trigger_push inside that and a Sphere inside that, a button that triggers the trigger_push, and some (non working) wheels. So when the button get's pressed, the ... [more] |
9 | 2170 | Jul 26, 2005 08:43 am by TriGGeRX ![]() |
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How to make it dark out side? Valve's Source : HL2 Mapping Go to map>map properties. And then change Skybox Texture name to anyone of These(Click) dark ones...... [more] |
4 | 1928 | Jul 26, 2005 08:38 am by TriGGeRX ![]() |
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COD 2 !!!!!!!!!!!!!!!!!! Call of Duty : CoD+UO General westonegoth writes...Quote:when is cod 2 actually coming out any 1 please ?????? i looked on ur calender but i knt understand it lol so when is it actually coming out ??? a month would do i aint bothered about the fall or owt poop like that just a month... [more] |
9 | 1051 | Jul 26, 2005 08:30 am by TriGGeRX ![]() |
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Bad FPS,errors in compile,upload BSP later... Valve's Source : HL2 Mapping And the .vmf http://s44.yousendit.com/d.aspx?id=2TA59DOBQ7PEV3A8QHHSTEROGY... [more] |
10 | 2212 | Jul 25, 2005 10:44 pm by TriGGeRX ![]() |
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Bad FPS,errors in compile,upload BSP later... Valve's Source : HL2 Mapping Thanx Swampy, I know about the stupid microbrushes, I use carve tool a lot(I know it's evil, but I can't make my map without using it. Making Arch-doors in Hollow Cillinders can't really be done without it Still here is the .BSP,please try it and tel... [more] |
10 | 2212 | Jul 25, 2005 10:27 pm by TriGGeRX ![]() |
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Bad FPS,errors in compile,upload BSP later... Valve's Source : HL2 Mapping I get laggy fps, slow compile(can't compile on normal,because it takes 2 days or something ) I'll upload the .BSP later... And what does that Portal Saw into Cluster mean? Greetings, SmOoth Here's my compile(fast): ** Executing... ** Command: "d:... [more] |
10 | 2212 | Jul 25, 2005 11:27 am by TriGGeRX ![]() |
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Scaling models? Valve's Source : HL2 Mapping For example I want to make a tree double it's size, how? Tools>Transform>Scale doesn't work for me..... [more] |
3 | 2027 | Jul 24, 2005 09:24 am by TriGGeRX ![]() |
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Castle on Clouds? Valve's Source : HL2 Mapping How about the tools/fog texture?I don't really understand how to use it ... [more] |
5 | 1904 | Jul 23, 2005 08:06 pm by TriGGeRX ![]() |
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Castle on Clouds? Valve's Source : HL2 Mapping J4FswampyG writes...Quote:In css there is a cloud model if you got XSI and can use it to convert the model over to hl2 use that or you can make a 3D sky box or make you own cloud texture or search for a free cloud texture on the web and use that. To sp... [more] |
5 | 1904 | Jul 23, 2005 07:53 pm by TriGGeRX ![]() |
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Rotating Brushes Valve's Source : HL2 Mapping Or tools>transform>rotate, if you want to have precise rotation...... [more] |
4 | 1759 | Jul 23, 2005 07:51 pm by TriGGeRX ![]() |
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Castle on Clouds? Valve's Source : HL2 Mapping Bonjour, Is it possible to make a Castle that looks like it's built on a cloud? Because i'm making a Castle, well actually more a couple of towers connected trough bridges.This map has some veeeeeeeeery high towers. So you can look pretty far. I like ... [more] |
5 | 1904 | Jul 14, 2005 09:23 pm by TriGGeRX ![]() |
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Ugh..Compile problems again.Stupid max_map thingies.. Valve's Source : HL2 Mapping MasterChief writes...Quote:hey trigger, change yer name to breakable man or sumthin like that. lol. yer maps should b good tho. lol i cant wait to play em. I tested my map with some friends, and now i know why there are limits. Using 800 breakables i g... [more] |
5 | 1653 | Jul 14, 2005 08:36 pm by TriGGeRX ![]() |
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Compiling... Valve's Source : HL2 Mapping That sometimes takes 10 hours on my computer.... [more] |
5 | 2143 | Jul 14, 2005 07:40 pm by TriGGeRX ![]() |
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Video Card for CoDUO Call of Duty : CoD+UO General If your playing CoD why buy a $600 videocard? You won't notice the difference between 300 fps and 200 fps believe me. I'd say buy a 6600GT wich is more than CoD can handle..... [more] |
7 | 1025 | Jul 14, 2005 04:24 pm by TriGGeRX ![]() |
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