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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: GMax Question
ScottyNeox38
General Member
Since: Jul 1, 2005
Posts: 8
Last: Jul 20, 2005
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Level 0
Category: DOOM III Mapping
Posted: Monday, Jul. 4, 2005 01:18 am
I bet someone out there is familiar with the program called Gmax made by discreet makers of 3dsmax. I was wondering if this tutorial http://modsonline.com/Downloads-full-2432.html can be use with Gmax. Or is it even possible to make custom animations with Gmax for doom3?
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birritan
General Member
Since: Oct 26, 2004
Posts: 270
Last: May 14, 2006
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Level 5
Category: DOOM III Mapping
Posted: Monday, Jul. 4, 2005 05:17 pm
I've nvere used Gmax but a guy called Brian Trepaning has done those similar totorials for Gmax. You can get them at planetdoom

Check them out ;)

Marcus
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DEATHGIGAS
General Member
Since: Aug 20, 2004
Posts: 111
Last: Mar 11, 2006
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Level 4
Category: DOOM III Mapping
Posted: Tuesday, Jul. 5, 2005 07:47 am
You should be able to make custom animations for models in gmax. basically its max sytripped down for people who want to make games but cant afford the full product.

If there is a timeline there, and i seem to remember there been one, than you can animate the objects. Just not sure how you'd pull those animations into the d3 editor
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stranger
General Member
Since: Jun 26, 2004
Posts: 25
Last: Sep 27, 2005
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Level 1
Category: DOOM III Mapping
Posted: Monday, Jul. 18, 2005 05:01 pm
Hi.

I am familiar with gmax.
I use it for scenery design for Microsoft Flight Simulator.
The problem is that you have to have "gamepacks" for "gmax"
relating the game you are developing for so you can export your models into the game.

http://www4.discreet.com/gmax/gmax.php?id=902

Here you will find a list of games and some information.

Could you be more specific to what you want to do.
Maybe i can help you out.

The main problem is how to export your animated model from "gmax" in Doom III without a gamepack.

Cheers.


edited on Jul. 18, 2005 12:07 pm by 3dart
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stranger
General Member
Since: Jun 26, 2004
Posts: 25
Last: Sep 27, 2005
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Level 1
Category: DOOM III Mapping
Posted: Monday, Jul. 18, 2005 06:40 pm
Hi

I have downloaded the video you mentioned and looked
into this.
This tutorial shows how to export md5 mesh from Discreet
3dsmax6.
This fellow uses MD5Exporter for 3dsmax.
This is a plugin.
You can use this tutorial with gmax but you have to get yourself MD5Exporter for gmax.

Go grab your a copy with this link:

http://www.doom3world.org/phpbb2/viewtopic.php?t=4618&highlight=

Have Fun.


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ScottyNeox38
General Member
Since: Jul 1, 2005
Posts: 8
Last: Jul 20, 2005
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Level 0
Category: DOOM III Mapping
Posted: Wednesday, Jul. 20, 2005 03:48 am
3dart writes...
Quote:
Hi

I have downloaded the video you mentioned and looked
into this.
This tutorial shows how to export md5 mesh from Discreet
3dsmax6.
This fellow uses MD5Exporter for 3dsmax.
This is a plugin.
You can use this tutorial with gmax but you have to get yourself MD5Exporter for gmax.

Go grab your a copy with this link:

http://www.doom3world.org/phpbb2/viewtopic.php?t=4618&highlight=

Have Fun.




Thanks man I download it. See what I would like to do is make my custom animations with GMax and export them and import them into DoomEdit.
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Wednesday, Jul. 27, 2005 04:09 pm
in a different topic i have asked about making a train[eek] would gmax help me with making a train?[devilishgrin] o and i could use that link to export the train (if i make it) into doom 3 [biggrin][biggrin][biggrin][biggrin]
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mapper
General Member
Since: Jul 23, 2005
Posts: 235
Last: Sep 11, 2005
[view latest posts]
Level 4
Category: DOOM III Mapping
Posted: Wednesday, Jul. 27, 2005 09:07 pm
This program is just fine to model a train.

http://www.vmbollig.de/msts/tut_en/

This is only a very very simple tutorial.

Dont now how experience designer you are.

[smokin]

But it shows you how to get a simple shape and how to texture
and how to animate.

The problem is how to export and get it in "Doom 3".

If you want a idea what trains you can make with "gmax"
look at this site:

http://www.train-sim.com/

[smokin]
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
[view latest posts]
Level 3
Category: DOOM III Mapping
Posted: Wednesday, Jul. 27, 2005 10:49 pm
ROFL TRAIN SIM[lol][lol][lol][lol][lol][lol][lol][lol][lol][lol] i have that as a software right now lol. but this guy in a different topic (cant member his name lol) is explaining to me how to export it[casanova] as for experience, suk with modelling, great with maps, creating maps and texturing.[biggrin][biggrin]
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mapper
General Member
Since: Jul 23, 2005
Posts: 235
Last: Sep 11, 2005
[view latest posts]
Level 4
Category: DOOM III Mapping
Posted: Wednesday, Jul. 27, 2005 10:57 pm
Yes modelling becomes very complexe with all these
programs to learn to handle.

[machine_gun]

First look into the export and import issue.

Would be nice if people could work together on projects.
Lets say one designing with "gmax" and "3dsmax".
And other on "scripting"...................

Maybe you can try to search for someone.
Or models that you can download.





[wave]
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