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Topic | Replies | Views | Last Post | |
elevator doors DOOM III : DOOM III Mapping It's been awhile since I played around with elevators. First you have to create a team for the elevators and place both of them into this team, which you then connect to the elevator. Best way to understand this is to load up the sp's second map, mars ... [more] |
2 | 2145 | Mar 11, 2006 10:41 am by DEATHGIGAS |
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Animation tutorials DOOM III : DOOM III Mapping Thanx guys, I guess I'll eventually figure it out with some playing around.... [more] |
4 | 3288 | Jan 28, 2006 11:51 am by DEATHGIGAS |
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Animation tutorials DOOM III : DOOM III Mapping Hi, does anyone know where to get html tutorials on how to create, rig, texture, custom animated characters/models in max and then get them into doom3. slow internet connection prevents me from getting the video tuts ive seen that could help. PS, is th... [more] |
4 | 3288 | Jan 25, 2006 06:41 pm by DEATHGIGAS |
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Terrain Creation DOOM III : DOOM III Mapping Ive got my terrain up and running, so to speak. Once again, thanks for the help. ... [more] |
5 | 2492 | Dec 21, 2005 05:47 pm by DEATHGIGAS |
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Terrain Creation DOOM III : DOOM III Mapping Well, I've already created my terrain model in 3ds max and textured it with two textures with material id's and a multi subobject material. The question now is, how do I get it from max to doom. what export format do i use, am I supposed to write a ma... [more] |
5 | 2492 | Dec 11, 2005 10:15 am by DEATHGIGAS |
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Terrain Creation DOOM III : DOOM III Mapping Im not sure if this has been asked already. What im looking to do is create mountanous terrain with apath leading to a building that is built into the mountain. Using patches is out of the question asit would take too many. The question is how do i cre... [more] |
5 | 2492 | Dec 3, 2005 09:04 am by DEATHGIGAS |
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Cant open editor...help DOOM III : DOOM III Mapping are you trying to open the editor in the original or the expansion. the easiest way to open the editor is to make a copy of the original shortcut to d3 on your desktop and then edit the target box. after the original target ends, after the " add: + ... [more] |
4 | 2404 | Aug 16, 2005 08:02 am by DEATHGIGAS |
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Another ragdoll problem DOOM III : DOOM III Mapping to drag a ragdoll across the floor, the best way i can se to do that would be to create a func_mover, bind the ragdoll to it a let the mover get triggered when you want the doll dragged. You're also going to have to write a script for the mover to say whe... [more] |
4 | 1836 | Aug 16, 2005 07:38 am by DEATHGIGAS |
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Another ragdoll problem DOOM III : DOOM III Mapping What im trying to do is create a hook with a ragdoll hanging from it. I already know how to bind entities together but i just cant seen to get this to work. The effect should be the same as in the sp campaign where you see guys hanging from cables or bar... [more] |
4 | 1836 | Aug 15, 2005 09:08 am by DEATHGIGAS |
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Grabber gun question.. DOOM III : DOOM III Mapping when you say grappler, i assume you mean like samus's one from metroid prime so you can swing around from stuff. If so, the youd have to do that through scripting/programming by adding ont o the or creating a new script for that weapon. You might also ... [more] |
4 | 2450 | Aug 2, 2005 08:43 am by DEATHGIGAS |
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elevators DOOM III : DOOM III Mapping Bugger, i actually had this working in my map till my hard drive crashed, busy trying to recover my data now. Anyway, i loaded up one of ids maps to see how they did it. I do remember that you have to group the inner doors together and link them to the... [more] |
4 | 1758 | Jul 11, 2005 08:05 am by DEATHGIGAS |
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making swing light help plz DOOM III : DOOM III Mapping Do you need a light thas is constantly swinging or one that swings when shot? If its the former, youll need a script for that. For the latter you just use the env_swinglight.... [more] |
5 | 1427 | Jul 5, 2005 07:51 am by DEATHGIGAS |
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GMax Question DOOM III : DOOM III Mapping You should be able to make custom animations for models in gmax. basically its max sytripped down for people who want to make games but cant afford the full product. If there is a timeline there, and i seem to remember there been one, than you can anim... [more] |
27 | 2966 | Jul 5, 2005 07:47 am by DEATHGIGAS |
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func_static problems DOOM III : DOOM III Mapping or you can clone it by presing the spacebar. the new model will now show up correctly. only problem is, that because it is a clone it will keep the name and number assigned to it uch as - func_static 2. Better method is to reload the editor though.... [more] |
4 | 2315 | Jun 6, 2005 09:26 am by DEATHGIGAS |
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Im Back!!! With Doom 3 questions. DOOM III : DOOM III Mapping There is actually a texture help file you can download from this site. You just have to look through the doom 3 download section as i cant quite remember under which topic it is situated. Needless to say it is very helpfull.... [more] |
3 | 2332 | May 11, 2005 08:04 am by DEATHGIGAS |
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Problems with Doom3 Editor !!! DOOM III : DOOM III Mapping well, layout changes i do manually by dragging and resizing windows. The entities dialogue in d3ed is one bar with a whole bunch of different buttons at the bottom giving access to texture, console, etc. This pane as far as i know cant be closed. as fo... [more] |
2 | 1838 | Apr 26, 2005 09:12 am by DEATHGIGAS |
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Resurrection Of Evil DOOM III : DOOM III General just checking cause i know that the patch has to be installed before the expansion for things to work correctly... [more] |
4 | 3669 | Apr 21, 2005 03:12 pm by DEATHGIGAS |
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new powers in xp DOOM III : DOOM III General ive already finished the expansion, but i just have one question. whe you get the other bosses powers - how do you use them, or are they all activated at once, because i did not see any difference when using the artifact in the last couple of stages.... [more] |
1 | 3162 | Apr 20, 2005 07:25 am by DEATHGIGAS |
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Resurrection Of Evil DOOM III : DOOM III General This might be a stupid question, but did you install the d3 1.2 patch included on the expansion disk before you installed the expansion?... [more] |
4 | 3669 | Apr 20, 2005 07:18 am by DEATHGIGAS |
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Creating a loadscreen DOOM III : DOOM III Mapping thanks for the links.... [more] |
4 | 1568 | Apr 20, 2005 07:12 am by DEATHGIGAS |
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Creating a loadscreen DOOM III : DOOM III Mapping Anybody know how to create a custome loadscreen, like when a level loads and you see a screenshot of it witha description, and how to get it to display when youre level loads?... [more] |
4 | 1568 | Apr 18, 2005 12:15 pm by DEATHGIGAS |
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Different Textures On 1 Wall Valve's Source : HL2 Mapping I think ive seen that problem answered already somewhere on the forum. cant answer too much about using the props since i havent made use of them myself yet.... [more] |
8 | 1729 | Apr 15, 2005 07:53 am by DEATHGIGAS |
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Expansion pack inclusion DOOM III : DOOM III Mapping i feel a bit stupid now, remembering the whole bit about custom content in the editor. will try it out as soon as i get a chance. i'm sure it would work fine. thanxs for the help once again.... [more] |
5 | 2419 | Apr 15, 2005 07:42 am by DEATHGIGAS |
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flashing light textures DOOM III : DOOM III Mapping thanxs alot. i'll try that out.... [more] |
3 | 2159 | Apr 15, 2005 07:38 am by DEATHGIGAS |
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Different Textures On 1 Wall Valve's Source : HL2 Mapping sorry, just a little add-on to that. for tutorials, check out www.snarkpit.net and www.interlopers.net. i saw something on texturing there but never read through it. maybe therell be something of use.... [more] |
8 | 1729 | Apr 14, 2005 03:35 pm by DEATHGIGAS |
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