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Latest Posts by DEATHGIGAS
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elevator doors
DOOM III : DOOM III Mapping
It's been awhile since I played around with elevators. First you have to create a team for the elevators and place both of them into this team, which you then connect to the elevator. Best way to understand this is to load up the sp's second map, mars ... [more]
2 2145 Mar 11, 2006 10:41 am
by DEATHGIGAS
Animation tutorials
DOOM III : DOOM III Mapping
Thanx guys, I guess I'll eventually figure it out with some playing around.... [more]
4 3288 Jan 28, 2006 11:51 am
by DEATHGIGAS
Animation tutorials
DOOM III : DOOM III Mapping
Hi, does anyone know where to get html tutorials on how to create, rig, texture, custom animated characters/models in max and then get them into doom3. slow internet connection prevents me from getting the video tuts ive seen that could help. PS, is th... [more]
4 3288 Jan 25, 2006 06:41 pm
by DEATHGIGAS
Terrain Creation
DOOM III : DOOM III Mapping
Ive got my terrain up and running, so to speak. Once again, thanks for the help. ... [more]
5 2492 Dec 21, 2005 05:47 pm
by DEATHGIGAS
Terrain Creation
DOOM III : DOOM III Mapping
Well, I've already created my terrain model in 3ds max and textured it with two textures with material id's and a multi subobject material. The question now is, how do I get it from max to doom. what export format do i use, am I supposed to write a ma... [more]
5 2492 Dec 11, 2005 10:15 am
by DEATHGIGAS
Terrain Creation
DOOM III : DOOM III Mapping
Im not sure if this has been asked already. What im looking to do is create mountanous terrain with apath leading to a building that is built into the mountain. Using patches is out of the question asit would take too many. The question is how do i cre... [more]
5 2492 Dec 3, 2005 09:04 am
by DEATHGIGAS
Cant open editor...help
DOOM III : DOOM III Mapping
are you trying to open the editor in the original or the expansion. the easiest way to open the editor is to make a copy of the original shortcut to d3 on your desktop and then edit the target box. after the original target ends, after the " add: + ... [more]
4 2404 Aug 16, 2005 08:02 am
by DEATHGIGAS
Another ragdoll problem
DOOM III : DOOM III Mapping
to drag a ragdoll across the floor, the best way i can se to do that would be to create a func_mover, bind the ragdoll to it a let the mover get triggered when you want the doll dragged. You're also going to have to write a script for the mover to say whe... [more]
4 1836 Aug 16, 2005 07:38 am
by DEATHGIGAS
Another ragdoll problem
DOOM III : DOOM III Mapping
What im trying to do is create a hook with a ragdoll hanging from it. I already know how to bind entities together but i just cant seen to get this to work. The effect should be the same as in the sp campaign where you see guys hanging from cables or bar... [more]
4 1836 Aug 15, 2005 09:08 am
by DEATHGIGAS
Grabber gun question..
DOOM III : DOOM III Mapping
when you say grappler, i assume you mean like samus's one from metroid prime so you can swing around from stuff. If so, the youd have to do that through scripting/programming by adding ont o the or creating a new script for that weapon. You might also ... [more]
4 2450 Aug 2, 2005 08:43 am
by DEATHGIGAS
elevators
DOOM III : DOOM III Mapping
Bugger, i actually had this working in my map till my hard drive crashed, busy trying to recover my data now. Anyway, i loaded up one of ids maps to see how they did it. I do remember that you have to group the inner doors together and link them to the... [more]
4 1758 Jul 11, 2005 08:05 am
by DEATHGIGAS
making swing light help plz
DOOM III : DOOM III Mapping
Do you need a light thas is constantly swinging or one that swings when shot? If its the former, youll need a script for that. For the latter you just use the env_swinglight.... [more]
5 1427 Jul 5, 2005 07:51 am
by DEATHGIGAS
GMax Question
DOOM III : DOOM III Mapping
You should be able to make custom animations for models in gmax. basically its max sytripped down for people who want to make games but cant afford the full product. If there is a timeline there, and i seem to remember there been one, than you can anim... [more]
27 2966 Jul 5, 2005 07:47 am
by DEATHGIGAS
func_static problems
DOOM III : DOOM III Mapping
or you can clone it by presing the spacebar. the new model will now show up correctly. only problem is, that because it is a clone it will keep the name and number assigned to it uch as - func_static 2. Better method is to reload the editor though.... [more]
4 2315 Jun 6, 2005 09:26 am
by DEATHGIGAS
Im Back!!! With Doom 3 questions.
DOOM III : DOOM III Mapping
There is actually a texture help file you can download from this site. You just have to look through the doom 3 download section as i cant quite remember under which topic it is situated. Needless to say it is very helpfull.... [more]
3 2332 May 11, 2005 08:04 am
by DEATHGIGAS
Problems with Doom3 Editor !!!
DOOM III : DOOM III Mapping
well, layout changes i do manually by dragging and resizing windows. The entities dialogue in d3ed is one bar with a whole bunch of different buttons at the bottom giving access to texture, console, etc. This pane as far as i know cant be closed. as fo... [more]
2 1838 Apr 26, 2005 09:12 am
by DEATHGIGAS
Resurrection Of Evil
DOOM III : DOOM III General
just checking cause i know that the patch has to be installed before the expansion for things to work correctly... [more]
4 3669 Apr 21, 2005 03:12 pm
by DEATHGIGAS
new powers in xp
DOOM III : DOOM III General
ive already finished the expansion, but i just have one question. whe you get the other bosses powers - how do you use them, or are they all activated at once, because i did not see any difference when using the artifact in the last couple of stages.... [more]
1 3162 Apr 20, 2005 07:25 am
by DEATHGIGAS
Resurrection Of Evil
DOOM III : DOOM III General
This might be a stupid question, but did you install the d3 1.2 patch included on the expansion disk before you installed the expansion?... [more]
4 3669 Apr 20, 2005 07:18 am
by DEATHGIGAS
Creating a loadscreen
DOOM III : DOOM III Mapping
thanks for the links.... [more]
4 1568 Apr 20, 2005 07:12 am
by DEATHGIGAS
Creating a loadscreen
DOOM III : DOOM III Mapping
Anybody know how to create a custome loadscreen, like when a level loads and you see a screenshot of it witha description, and how to get it to display when youre level loads?... [more]
4 1568 Apr 18, 2005 12:15 pm
by DEATHGIGAS
Different Textures On 1 Wall
Valve's Source : HL2 Mapping
I think ive seen that problem answered already somewhere on the forum. cant answer too much about using the props since i havent made use of them myself yet.... [more]
8 1729 Apr 15, 2005 07:53 am
by DEATHGIGAS
Expansion pack inclusion
DOOM III : DOOM III Mapping
i feel a bit stupid now, remembering the whole bit about custom content in the editor. will try it out as soon as i get a chance. i'm sure it would work fine. thanxs for the help once again.... [more]
5 2419 Apr 15, 2005 07:42 am
by DEATHGIGAS
flashing light textures
DOOM III : DOOM III Mapping
thanxs alot. i'll try that out.... [more]
3 2159 Apr 15, 2005 07:38 am
by DEATHGIGAS
Different Textures On 1 Wall
Valve's Source : HL2 Mapping
sorry, just a little add-on to that. for tutorials, check out www.snarkpit.net and www.interlopers.net. i saw something on texturing there but never read through it. maybe therell be something of use.... [more]
8 1729 Apr 14, 2005 03:35 pm
by DEATHGIGAS
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