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Latest Posts by birritan
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its been a long time
DOOM III : DOOM III General
Hey guys and gals Marcus here with some more Dawn of the dead news if anyone is interested....I'm like that bad fart that just won't drift away. There been quite a huge development both mapping, modelling and sound. Some of the melee weapon animations ... [more]
3 2786 May 14, 2006 04:21 pm
by birritan
Missing textures
DOOM III : DOOM III Mapping
I'm not really a mapper though I dabble in it but I believe you'll see alot more of the textures if you double click on the file in the textures list. This will load them straight into your textures area where you can look at them. Though after you do ... [more]
2 1924 Apr 18, 2006 10:33 am
by birritan
DotD SCREENSHOTS!!
DOOM III : DOOM III General
Yeah when the time comes, mac compiles will be fantastic. If you want to help you are very welcome to an any area of the mod. We are still missing a front end menu to the mod which is a shame so its still using the doom3 one but other than that and needin... [more]
5 2830 Mar 26, 2006 08:55 am
by birritan
DotD SCREENSHOTS!!
DOOM III : DOOM III General
nah I don't think it will be any time soon though there will be a closed beta release for testing which will be soon, I do plan on doing a few maps releasing it then doing more so people arn't waiting on it too long....to be honest this has been taking a... [more]
5 2830 Mar 26, 2006 02:06 am
by birritan
DotD SCREENSHOTS!!
DOOM III : DOOM III General
I've just released some new screenshots of map 2 in this epic singleplayer mod for D3. Please take five minutes to shoot through these links. http://www.blacktreeuk.net/dawn_of_the_dead/dotd_screens/1_1.jpg http://www.blacktreeuk.net/dawn_of_the_dea... [more]
5 2830 Mar 25, 2006 05:51 pm
by birritan
Animation tutorials
DOOM III : DOOM III Mapping
I don't have Quake4 but it shouldn't be too tough, create the same kind of folder structure in doom3 (mode;s/enemies/md5/..... and drop them in there. Take their script fiels and put them in the scirpt file. You'll also need to add the scripts to the doom... [more]
4 2308 Jan 27, 2006 04:36 am
by birritan
Maya Forum
MODSonline : General
it's not really as complicated as you really think its just a case of adding a Mental Ray material and dragging and dropping it into one of the channels in your Lambert or Blinn or what ever. Marcus... [more]
39 1581 Jan 12, 2006 11:23 am
by birritan
Maya Forum
MODSonline : General
hey I noticed on the first page you were talking about steal looking balls, you just need to setup a nice shader network in the hypershade window. Theres a material type called Dgs_material thats very good for doing quick chrome. Also for nice renders mak... [more]
39 1581 Jan 11, 2006 02:56 pm
by birritan
3DS Plug-in?
General Gaming Topics : General Modeling
hmm strange, you should be able to export out to a few model types, 3DS, Vrml, ASE and a few otheres, you can download ActorX for Max which will allow you to create bone models for Unreal, you can also get some MD5 anim/model exporters and importers fairl... [more]
3 1606 Jan 5, 2006 07:03 am
by birritan
Help! Soldiers become invisible when applying new model
General Gaming Topics : General Modeling
Try posting your CoD problems in the CoD section. If you recieve errors during the export then fine post here as alot of the time people have messed up their plugin installation. Or if your show casing work or have a general modelling problem and need a h... [more]
3 1511 Jan 4, 2006 09:07 am
by birritan
My Gun Model
General Gaming Topics : General Modeling
Thats a nice first model man, Nice texture work, for an FPS view weapon it's alittle too low-poly so I'd think about fleshing it out to get rid of that two diamentional feel to it. But a great start. Marcus... [more]
11 2012 Jan 4, 2006 09:03 am
by birritan
How do I make models?
General Gaming Topics : General Modeling
aye, the spike would have to be added to the original helmet model but the decoration would be added in the texture and using Normal/bump mapping. CoD2 uses normal maps I think...I don't know I don't have the game hehe. Marcus... [more]
19 1469 Jan 3, 2006 10:43 am
by birritan
How do I make models?
General Gaming Topics : General Modeling
I know people have probably already said this but, retexturing the model will probably be enough, you could probably easily do it in Photoshop. just colour the areas that are blue on a new layer and chanhe the layer properties to 'colour' that way you cou... [more]
19 1469 Jan 1, 2006 12:36 pm
by birritan
quick question
DOOM III : DOOM III Mapping
well you can either load up doom3 and go into the options screen and set it to fullscreen or go into the doom3cofig.cfg file and search for fullscreen and set it to true. Either way is good. Marcus... [more]
5 1744 Dec 29, 2005 02:51 pm
by birritan
Model Rendering
General Gaming Topics : General Modeling
aye most if not all 3d programs have a scene renderer. Maya has it's own crappy Maya renderer and MentalRay, Max again has it's own crappy renderer (alittle better than maya's) and also has MentalRay. For maya you need to switch on 'Mayatmr' in your plugi... [more]
4 1522 Dec 21, 2005 02:45 am
by birritan
Terrain Creation
DOOM III : DOOM III Mapping
Export the model as a .ASE I made a tutorial on getting models into doom3 but to be honest theres loads of tutorials to get it models into doom3. just setup a mtr file for your textures like you would. Open up the .ASE model in notepad and change the ... [more]
5 1887 Dec 12, 2005 02:58 am
by birritan
Gun Model
General Gaming Topics : General Modeling
very very nice for a first model. I don't really use Milkshape 3D although I own a copy of it I really only use it to convert 3d files from one type to another but it's looking spot on. Make some more splits along the body of the gun and extrude some deta... [more]
20 1659 Dec 5, 2005 05:00 am
by birritan
Looking for a few models for mod...
General Gaming Topics : General Modeling
hey You can pick up alot of tutorials on 3d modelling and it's well worth learning. As for getting weapons into Doom3 I made some simple tutorials about getting custom model weapons into doom3. They are pretty buggy as they are quite old now and I know... [more]
2 1610 Dec 5, 2005 04:20 am
by birritan
Terrain Creation
DOOM III : DOOM III Mapping
Hey....sorry for not being on here, I've just bought a new flat and the net isn't yet up. Uisng an 3D programme to make your model is the way to do it. In Unreal they used models and thats how I would do it also. Maybe using maya or Zbrush to get the n... [more]
5 1887 Dec 5, 2005 04:16 am
by birritan
My Questions Thread
DOOM III : DOOM III Mapping
yeah I can't stress it enough, you must MUST must MUST must load into your mod. Use a shortcut to load into your mod by all means. "C:\Program Files\Doom 3\DOOM3.exe" +set fs_game "mod folder goes here" that will load into your mod then load the ... [more]
34 1659 Nov 14, 2005 05:14 pm
by birritan
My Questions Thread
DOOM III : DOOM III Mapping
Thats weird. I only get errors like that when I have forgot to load into my mod before going into the editor and it fails to load cause I'm trying to load maps that are save into my mod/maps folder and not base/maps... [more]
34 1659 Nov 13, 2005 04:53 am
by birritan
My Questions Thread
DOOM III : DOOM III Mapping
make sure you have the maps folder in your mod folder and save and compile into that and always make sure your loaded into your mod before you load your mod before loading a map. Thats what the problem sounds like to me.... [more]
34 1659 Nov 12, 2005 04:07 pm
by birritan
Help needed from tech kiddie!
MODSonline : General
I have no way of getting hold of him, most of my friends are weird recluses that live in trees Marcus... [more]
13 1328 Nov 12, 2005 10:18 am
by birritan
Help needed from tech kiddie!
MODSonline : General
sadly theres no way of seing his computer as he lives in a different part of the country and it was along time ago. I loaded the DVD and decided to sit there and see what happened. After a long wait I got an windows error window. It read: Possible d... [more]
13 1328 Nov 12, 2005 10:02 am
by birritan
Help needed from tech kiddie!
MODSonline : General
well it's a 400w I can tell you that without openning the computer up, thats wel enough power to keep everything running. My mate had the same problem but fixed it in his advanced display settings but can't remember what he did thats why I think it's more... [more]
13 1328 Nov 12, 2005 05:25 am
by birritan
MODSonline.com Forums

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