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Topic | Replies | Views | Last Post | |
missing tutorial lifts1-doom3.zip DOOM III : DOOM III Mapping oh crap. an error occured during transfer. this is what it said: ------------------------------------------------------------------------ An error has occured copying a file to the FTP server. Make sure that you have permission to put files on the serve... [more] |
4 | 1747 | Mar 2, 2006 07:28 pm by tyrantkiller |
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"J" Button :D DOOM III : DOOM III Mapping actually i just found out that all u have to do is puch alt + enter lol... [more] |
38 | 9323 | Mar 2, 2006 07:17 pm by tyrantkiller |
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elevator doors DOOM III : DOOM III Mapping the elevator that i made would look nicer with some doors but i can link the doors to the elevator. Ive tried connected entities, combining but nothing. I noticed a code line saying "inner_door" which allows you to connect doors to elevator but i dont get... [more] |
2 | 2155 | Feb 22, 2006 03:13 am by tyrantkiller |
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triggering ragdolls DOOM III : DOOM III Mapping so im guessing there is no other way to make ragdolls move by a trigger without scripting it? bummer... [more] |
8 | 1881 | Feb 22, 2006 03:06 am by tyrantkiller |
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annoying problem DOOM III : DOOM III Mapping thats f***ing gay i have played all of the quakes EXCEPT THIS ONE the only reason why i cant get it is because of its graphic card requirements which sux edited on Feb. 21, 2006 09:57 pm by tyrantkiller... [more] |
6 | 1895 | Feb 22, 2006 02:57 am by tyrantkiller |
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quick question DOOM III : DOOM III Mapping or you could just push alt + enter ... [more] |
5 | 2397 | Feb 22, 2006 02:54 am by tyrantkiller |
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missing tutorial lifts1-doom3.zip DOOM III : DOOM III Mapping wow, thats ironic because i was just watching it but the only problem is once you get up, you cant get back down on the same lift.. but i have that file that ure looking for... [more] |
4 | 1747 | Feb 22, 2006 02:52 am by tyrantkiller |
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models for map DOOM III : DOOM III Mapping actually just mainly beds... [more] |
2 | 1558 | Nov 8, 2005 11:58 pm by tyrantkiller |
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triggering ragdolls DOOM III : DOOM III Mapping thnx; and another question how do u make the screen shake?... [more] |
8 | 1881 | Nov 8, 2005 11:57 pm by tyrantkiller |
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My Questions Thread DOOM III : DOOM III Mapping thats cool cause in my shcool, in the next simester, i get to use the maya program... [more] |
34 | 2079 | Nov 8, 2005 06:35 pm by tyrantkiller |
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triggering ragdolls DOOM III : DOOM III Mapping so can any1 tell me the code to throw a ragdoll?... [more] |
8 | 1881 | Nov 6, 2005 02:00 am by tyrantkiller |
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triggering ragdolls DOOM III : DOOM III Mapping actually i just found out i have to script it.........which is still hard but im learning edited on Nov. 5, 2005 08:46 pm by tyrantkiller... [more] |
8 | 1881 | Nov 6, 2005 01:46 am by tyrantkiller |
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triggering ragdolls DOOM III : DOOM III Mapping i need to know how to trigger ragdolls to move were you want them to like you walk into a room and a skeleton floats by. how do you do that?... [more] |
8 | 1881 | Nov 6, 2005 01:06 am by tyrantkiller |
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Useful Binds DOOM III : DOOM III Mapping nvm i watched the vid and i found out ... [more] |
4 | 4281 | Nov 6, 2005 01:04 am by tyrantkiller |
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My Questions Thread DOOM III : DOOM III Mapping wat editor should i use? studio max 3d or gmax for models?... [more] |
34 | 2079 | Nov 6, 2005 12:34 am by tyrantkiller |
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models for map DOOM III : DOOM III Mapping i need some couches/beds and some tables for a prison map im making....some toilets and some sinks would be nice too... [more] |
2 | 1558 | Nov 5, 2005 04:42 am by tyrantkiller |
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lighting doom 3 mods maps DOOM III : DOOM III Mapping ya i use that method sometimes to shape the light for that one specific room; it helps... [more] |
7 | 2307 | Nov 5, 2005 04:38 am by tyrantkiller |
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My Questions Thread DOOM III : DOOM III Mapping cool so u actually have vids about ragdolls, and importing 3d models? those r somethings that i need to know about but i need some couch/bed models if any1 has some ... [more] |
34 | 2079 | Nov 5, 2005 04:35 am by tyrantkiller |
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Useful Binds DOOM III : DOOM III Mapping bind "h" "toggle g_dragentity" - - enables the ability to drag around ragdolls and moveables - hit again to disable - helps place ragdolls/moveables where you want them in your map DUDE!!! i have been wondering how to do this for a LONG time can u ... [more] |
4 | 4281 | Nov 4, 2005 02:25 am by tyrantkiller |
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Cant open editor...help DOOM III : DOOM III Mapping xXAndyXx writes...Quote:umm, oops sorry my bad guys. im on a mac. there is no target string.< .me=dumbass> i should have realized. lol but for mac not sure edited on Nov. 3, 2005 09:22 pm by tyrantkiller... [more] |
4 | 2412 | Nov 4, 2005 02:21 am by tyrantkiller |
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The Doom Diner DOOM III : DOOM III Mapping i luv it man its like resident evil next thing u know......uuuuuuuuuuhhhhhhhhhhhhhhhhhhhh zombies LOL... [more] |
2 | 1701 | Nov 4, 2005 02:20 am by tyrantkiller |
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Lights don't cast shadows... DOOM III : DOOM III Mapping .... lol well my lights do all kinds of weird things anyways but in the end i figure it out... [more] |
5 | 2089 | Nov 4, 2005 02:18 am by tyrantkiller |
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gui_parm's DOOM III : DOOM III Mapping .............. same as what i said on the other exact same topic as u posted already lol... [more] |
2 | 1776 | Nov 4, 2005 02:16 am by tyrantkiller |
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gui_parm's DOOM III : DOOM III Mapping ummm bring up the entity editor and check its code list it also depends what you want to apply the parms to... [more] |
2 | 1605 | Nov 4, 2005 02:15 am by tyrantkiller |
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gui editor DOOM III : DOOM III Mapping oops wait a minute 'gui' my bad i need to actually lol i think there is a way but wouldnt it automatically size and fix its rotation on w/e ure placing it on?... [more] |
3 | 1877 | Nov 4, 2005 02:13 am by tyrantkiller |
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