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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Compiling problem...NEED help
doobs
General Member
Since: Mar 26, 2005
Posts: 6
Last: Jun 14, 2006
[view latest posts]
Level 0
Category: SoFII Mapping
Posted: Sunday, Mar. 27, 2005 11:13 pm
I just made my first map but when i do bsp fullvis, a .bsp doesnt show up in my folder, in fact, it doesnt even seem to compile it. The ms-dos window opens and closes too fats to read the etxt. There must be something wrong. Ive compiled a map before. I odnt know hwy its not woring this time. Please help
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wee_menphis
General Member
Since: Feb 24, 2004
Posts: 62
Last: Jun 30, 2005
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Monday, Mar. 28, 2005 08:45 am
If I'm right, The process you used is only used when you already have the .bsp file. Choose one of the (final) BSP compiles.
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: SoFII Mapping
Posted: Monday, Mar. 28, 2005 07:32 pm
Also, there should be a readout at the bottom of SDK or GTK whichever you are using that shows what has gone on with the compile process.
Look at that and see if you are showing a LEAK.
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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CARNUFEX
General Member
Since: Feb 2, 2004
Posts: 102
Last: May 24, 2007
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Wednesday, Mar. 30, 2005 02:31 pm
forgeting the info_player_deadmatch? [casanova]



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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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