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Topic | Replies | Views | Last Post | |
Thank you MODSonline : MODSonline Awesome. The Fox is in the chicken coop. Great to hear from you and keep your head down.... [more] |
10 | 5263 | Feb 12, 2009 06:14 pm by rEdrUmMDK |
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Thank you MODSonline : MODSonline Yes , I know that. I don't have alzheimers yet. Getting close though. Haha. I am 62 and finally got classified as a Software Support Engineer. A glorified name but with less pay for Desktop Support. I did manage to get MCDST last year. Haven't heard... [more] |
10 | 5263 | Feb 6, 2009 02:12 pm by rEdrUmMDK |
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Thank you MODSonline : MODSonline Foyleman has always brought the best to this site. I am still kicking and screaming about broadband. Not much game play for sometime. Officially I am a senior citizen this month. Keep on trucking Foyleman and keep up the good work.... [more] |
10 | 5263 | Feb 5, 2009 07:49 pm by rEdrUmMDK |
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Things said in the Past come to Pass General Gaming Topics : General Gaming Project Offset looks like something I might be really interested in. Kind of reminds me of Heretic. As for Unreal Tournament. The only one that I have played many times is the first installment. It was the best to me since it had a really good SP la... [more] |
5 | 2797 | Jan 26, 2007 06:09 pm by rEdrUmMDK |
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Things said in the Past come to Pass General Gaming Topics : General Gaming Yup. They are developing pc games but yuck they suck. I will be 60 next month and no broadband in site yet. Close but no cigar. Can't afford to move either since my 10 acres and all buildings are paid for. I would love to be able to play some of ... [more] |
5 | 2797 | Jan 26, 2007 05:20 pm by rEdrUmMDK |
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Things said in the Past come to Pass General Gaming Topics : General Gaming I get a news letter from EBGames every week and the PC game fare is getting down to slim to nothing. I have said in the past PC games are going to be extinct one of these days. We all know that there are still millions of PC players/modders out there bu... [more] |
5 | 2797 | Jan 26, 2007 02:06 pm by rEdrUmMDK |
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What is the secret with skybox and beveling edges? Call of Duty 2 : CoD2 MP Mapping From what I have seen the maps provided with Cod2 do not have beveled edges for the skybox. The problem I had with my skybox at first was with beveled edges. I tried several times and still had the same outcome, but I beleive mine were showing up as lea... [more] |
5 | 2951 | Jan 22, 2007 06:29 pm by rEdrUmMDK |
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my wall appears caulk at playing Call of Duty 2 : CoD2 MP Mapping When I have seen this is because I clipped a brush then rotated it. Weird.... [more] |
6 | 2885 | Jan 17, 2007 01:52 pm by rEdrUmMDK |
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Compiling my map error Call of Duty 2 : CoD2 MP Mapping Check this download out. Go Here... [more] |
5 | 4158 | Jan 16, 2007 06:56 pm by rEdrUmMDK |
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Radiant Issue Call of Duty 2 : CoD2 MP Mapping I have been working with some form of Radiant for years and still find it frustrating some times. The map I am working on now had many patches in it. Most of them were at angles. I should have known better. Many hours wasted. The more complicated you... [more] |
22 | 2307 | Jan 15, 2007 09:21 pm by rEdrUmMDK |
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Textures disappearing on rotated clipped brushes Call of Duty 2 : CoD2 MP Mapping That works great. Posting up some new pics in my project. Thanks again.... [more] |
4 | 2834 | Jan 6, 2007 02:42 pm by rEdrUmMDK |
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Textures disappearing on rotated clipped brushes Call of Duty 2 : CoD2 MP Mapping Thanks. I would really rather use a patch there so I can get a much cleaner radius in thos angle corners. Will try the shift+ctrl+n. Hope that works better than the surface inspector.... [more] |
4 | 2834 | Jan 5, 2007 07:12 pm by rEdrUmMDK |
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Textures disappearing on rotated clipped brushes Call of Duty 2 : CoD2 MP Mapping This is starting to be a real pain. The map I am working on has several points of entry to the mother of all bunkers for manufacturing of V2 rockets. These entry points require clipped and rotated brushes for the entrances. When I clip a brush then rot... [more] |
4 | 2834 | Jan 5, 2007 04:46 pm by rEdrUmMDK |
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Patch/Primitives/Square Cylinder Call of Duty 2 : CoD2 MP Mapping After trying many things to get this to look right I decided to take FlesyM's advice on making the walls out of brushes. This actually is working better. I built the radiused wall out of about 8 or so brushes, moving the with the R applied then went bac... [more] |
11 | 2667 | Dec 14, 2006 08:18 pm by rEdrUmMDK |
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Patch/Primitives/Square Cylinder Call of Duty 2 : CoD2 MP Mapping Thanks for the info guys. Been through that many times. What I have finally decided to do on the side in question is go ahead and build a structure off that radiused wall that the light is bleeding through at the top and bottom. Once I built out from... [more] |
11 | 2667 | Dec 11, 2006 03:44 pm by rEdrUmMDK |
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Patch/Primitives/Square Cylinder Call of Duty 2 : CoD2 MP Mapping Since I can't get this issue resolved it looks like the Patches will have to go. I was really wanting to have the railway part of the bunker with a radius. I can't get rid of the outside light bleeding through at the top and bottom on the outside walls.... [more] |
11 | 2667 | Dec 8, 2006 04:15 pm by rEdrUmMDK |
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Patch/Primitives/Square Cylinder Call of Duty 2 : CoD2 MP Mapping A square cylinder is just like a square brush but you can add Vertice points. The only problem is I can't figure out how to add them where I want them since there are 6 sides to the square cylinder. For instance you want to make a curved wall and you ... [more] |
11 | 2667 | Dec 5, 2006 02:34 pm by rEdrUmMDK |
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Patch/Primitives/Square Cylinder Call of Duty 2 : CoD2 MP Mapping I had tried that before and it still puts the new vertices in the same section. Thanks Fox.... [more] |
11 | 2667 | Dec 5, 2006 03:27 am by rEdrUmMDK |
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Patch/Primitives/Square Cylinder Call of Duty 2 : CoD2 MP Mapping When adding Rows or Columns to a Square Cylinder they always are added to the same section. Does anyone know how to insert Rows or Columns to another face of the square cylinder?... [more] |
11 | 2667 | Dec 5, 2006 01:12 am by rEdrUmMDK |
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Tollerant Weld Not working Call of Duty 2 : CoD2 MP Mapping If you are trying to weld two vertice points use the W key.... [more] |
7 | 2625 | Dec 2, 2006 05:24 am by rEdrUmMDK |
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Splitting Patch Other Than Vert or Horiz Call of Duty 2 : CoD2 MP Mapping I figured as much. Yes, I have been moving verts until I can't see straight. lol Thanks... [more] |
3 | 2558 | Nov 30, 2006 08:27 pm by rEdrUmMDK |
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Splitting Patch Other Than Vert or Horiz Call of Duty 2 : CoD2 MP Mapping Does anyone know if a patch can be split other than Vertically or Horizontally? Probably not. I haven't been able to do it not matter whay I try.... [more] |
3 | 2558 | Nov 30, 2006 03:40 pm by rEdrUmMDK |
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stuff disappearing Call of Duty 2 : CoD2 MP Mapping I haven't figured out how to fix that so far. From the pictures you posted up it looks like a sky texture with clouds. Is that what it looks like? I wonder if there is a way to unweld the terrain patch vertices? ... [more] |
16 | 2478 | Nov 9, 2006 03:31 pm by rEdrUmMDK |
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stuff disappearing Call of Duty 2 : CoD2 MP Mapping Here is my two cents worth (for what it's worth). I have seen this in cod2 when I clipped a brush. Sometimes it happened to me when I clipped a brush that had been rotated. You could shoot at it and it would act like concrete but it was like a caulk br... [more] |
16 | 2478 | Nov 8, 2006 09:44 pm by rEdrUmMDK |
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Large Structure Build in Maya General Gaming Topics : General Modeling Found the answer with Regolith's help. Anyone want to know post here and I will fix you up. This works even if the preferences are set to Yards. Can't wait to get home to try it out. Thanks... [more] |
2 | 4394 | Oct 24, 2006 05:26 pm by rEdrUmMDK |
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