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[Final] mp_rats_sansa_room (Dm/TdM/CtF/S&D) Call of Duty 2 : CoD2 Map + Mod Releases thx for your feedback i 'll tell sansa to fix that ... [more] |
4 | 2092 | May 24, 2007 12:33 pm by CARNUFEX ![]() |
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[Final] mp_rats_sansa_room (Dm/TdM/CtF/S&D) Call of Duty 2 : CoD2 Map + Mod Releases Hi Folks This is a new map by sansa, a mapper from Italy who asked me to post here a link and some info about his creation. Well, mp_rats_sansa_room is a Fun map: a gigantic version of his own room depicted with great level of detail. Even if you l... [more] |
4 | 2092 | May 19, 2007 07:31 pm by CARNUFEX ![]() |
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First prob cod2 rad Call of Duty 2 : CoD2 MP Mapping Yep my textures looks just as in the BN*pk*13+14's pic above. NP. i 'm assembling a Athlon4800+/GeForce 7900 gtx based new PC ... [more] |
23 | 2375 | May 6, 2006 09:18 pm by CARNUFEX ![]() |
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First prob cod2 rad Call of Duty 2 : CoD2 MP Mapping veef writes...Quote:monstrous_m writes...Quote: QE_LoadProject (C:\****\Games\Call of Duty 2\bin\cod2.prj) ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 1.4 Vertex shader version is 1.1 That is a DX8 card as is BN*pk... [more] |
23 | 2375 | May 1, 2006 08:40 am by CARNUFEX ![]() |
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First prob cod2 rad Call of Duty 2 : CoD2 MP Mapping Same damn problem for me: ____________________________________________ QE_LoadProject (C:\Programmi\Activision\Call of Duty 2\bin\cod2.prj) ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 1.3 Vertex shader version is 1.... [more] |
23 | 2375 | Apr 30, 2006 10:27 pm by CARNUFEX ![]() |
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Missing sounds Soldier of Fortune : SoFII Mapping Hey Andy i made as u suggested. Thx m8 Anyway u know this is fake fix, then if someone has a better idea plz let me know [Here is what cause the problem: this is an early map i started working on radiant 1.12 and finished on 1.4. After i move... [more] |
4 | 1453 | Apr 2, 2005 10:36 am by CARNUFEX ![]() |
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Missing sounds Soldier of Fortune : SoFII Mapping Yep, that could be an extreme, and a bit expensive, sollution. Anyway i perfere to use stock sound: my Pk3 is already heavy, so i prefere do not add any further stuff. On the other hand, that 'll dident fix the editor problem (i just checkout an other map... [more] |
4 | 1453 | Mar 31, 2005 10:37 am by CARNUFEX ![]() |
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Missing sounds Soldier of Fortune : SoFII Mapping Just a fix before releasing a map: - for some reason plats and doors no longer sounds in my maps. Here is the console warning: be sure, i never found such files in sound directory and i really dont remember there was a 'Plats' folder in there ... [more] |
4 | 1453 | Mar 31, 2005 08:38 am by CARNUFEX ![]() |
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Compiling problem...NEED help Soldier of Fortune : SoFII Mapping forgeting the info_player_deadmatch? ... [more] |
4 | 1751 | Mar 30, 2005 02:31 pm by CARNUFEX ![]() |
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prefabs Soldier of Fortune : SoFII Mapping he he a closeup is selfexplanatory: U see, it is very dificult to fit the window on that rounded shape. I trayed also w/ a ticked mesh but the result is almost the same. Here i need a custom texture. ... [more] |
12 | 2152 | Mar 17, 2005 11:33 am by CARNUFEX ![]() |
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prefabs Soldier of Fortune : SoFII Mapping thx m8 the problem w/this plane is the damn pilot's cabin window: i 'm trying anyting but it still suck. Secondly, i have no experience on texturing, then i think i 'll turn the plane in a Cargo Jumbo, in order to minimize the number of passengers ... [more] |
12 | 2152 | Mar 16, 2005 05:56 pm by CARNUFEX ![]() |
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prefabs Soldier of Fortune : SoFII Mapping I 'm currently working on a Boeing 747, but it is still at the first stage. ... [more] |
12 | 2152 | Mar 16, 2005 12:05 pm by CARNUFEX ![]() |
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ShaderEd2 Soldier of Fortune : SoFII Mapping I dont know how ShaderEd2 works but i 'm pretty sure u can view shaders directly fron the editor (Radiant 1.4), simply by presing shift and left click on the textures window ... [more] |
4 | 1785 | Feb 10, 2005 10:30 am by CARNUFEX ![]() |
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Curves and curved pipes HELP ME PLZ Soldier of Fortune : SoFII Mapping here is a clear and easy tutorial that shows u how to make a pipe in few steps. For the curved road u can also use a prefab like this form Stukatto ... [more] |
4 | 1779 | Jan 30, 2005 11:02 am by CARNUFEX ![]() |
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Map with no Shaders Call of Duty : CoD Mapping Updating mistakes Ok i realized the sky doesent cause the MAP WITH NO SHADERS error. Indeed, a second little test map W/ a sky works fine. Anyway the error on the first map keeps still there, maybe caused by some wreid stuff somewere. I 'm looking f... [more] |
5 | 1803 | Dec 6, 2004 11:07 am by CARNUFEX ![]() |
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Map with no Shaders Call of Duty : CoD Mapping Oh no. Making maps for Sof2 i never experienced this kind of mistakes. GTK Radiant 1.4 is loads beter than CoDRadiant: u have there a handy bobtoolz plugin and a clear junk to check up errors. Same thing w/the compiler. Lol StrYder, this is my second... [more] |
5 | 1803 | Dec 5, 2004 10:44 pm by CARNUFEX ![]() |
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Map with no Shaders Call of Duty : CoD Mapping Trying CoD Radiant I compile a test map W/out sky and all works fine. But, if i add a sky, when i try to launch the game (sv_pure 0 already ok) i get the following error: Map with no Shaders Checking the Radiant console i found thi... [more] |
5 | 1803 | Dec 5, 2004 06:53 pm by CARNUFEX ![]() |
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How do i raise fps for my map?? Soldier of Fortune : SoFII Mapping FPS eaters: 1) rain/snow; 2) too many Effects; 3) too many Models (specially if placed in open areas); 4) complex entities (func_whatever) 5) too complex/detailed geometry and, of course, errors (leaks - the hole map 'll be visible to the engi... [more] |
5 | 1956 | Oct 28, 2004 11:45 am by CARNUFEX ![]() |
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Easygen ? Soldier of Fortune : SoFII Mapping Thx m8 I downloaded ur prefab and i 'll try it as soon as possible ... [more] |
9 | 1841 | Oct 28, 2004 11:20 am by CARNUFEX ![]() |
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Easygen ? Soldier of Fortune : SoFII Mapping Hi PleaseMyob triying to get ur Terrain tutorial i get the well know 404 error, and when i cut of the last part of the line in my browser in order to reach ur site, well, there i'm, but... where is the tutorial? ... [more] |
9 | 1841 | Oct 24, 2004 01:32 pm by CARNUFEX ![]() |
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Sof2 mapping on mac... Soldier of Fortune : SoFII Mapping Quote: "the launch menu i just can edit for quake3 or castle wolfenstein... " if u r able to edit 4 that games... well, sof2 is not so different. What version of GTK radiant are u running in uy Mac?... [more] |
9 | 2126 | Oct 12, 2004 09:52 pm by CARNUFEX ![]() |
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Problem with models being all black Soldier of Fortune : SoFII Mapping what shader? and what's exactly the problem now?... [more] |
11 | 1615 | Sep 7, 2004 08:17 am by CARNUFEX ![]() |
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Problem with models being all black Soldier of Fortune : SoFII Mapping well your log looks fine... the problem is elsewhere, maybe a leak. Search for Leaks and fix em. ... [more] |
11 | 1615 | Sep 6, 2004 10:06 pm by CARNUFEX ![]() |
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Problem with models being all black Soldier of Fortune : SoFII Mapping Check this thread. ... [more] |
11 | 1615 | Sep 6, 2004 09:08 am by CARNUFEX ![]() |
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trouble with highlighting brushes Soldier of Fortune : SoFII Mapping Ok i bumped into the same problem (described by Bob: "brush that wont highlight"), then, surfing this Forum for a sollution i found this thread... hopeless. After a couple of hours of trying anything i decided to check one by one all shortcuts and helas... [more] |
9 | 1682 | Aug 12, 2004 05:52 pm by CARNUFEX ![]() |
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