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Mirror like in Swimminpool Soldier of Fortune : SoFII Mapping You can make it a func_glass. Best if you do so that if its in an area that can reduce fps rate then the nirror can be smashed to increase fps rate.... [more] |
3 | 1552 | Jun 30, 2005 05:01 pm by wee_menphis ![]() |
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"Null poly shader" error ??? Soldier of Fortune : SoFII Mapping Remove the models effects causing the problem. Remove the effectsEd. Recompile with out models effects etc. Then add the models in and effects. And recompile. Also I suggest you create simple test maps when trying out new stuff and effects so you ... [more] |
3 | 1317 | Jun 23, 2005 06:04 pm by wee_menphis ![]() |
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i need help on mods Soldier of Fortune : SoFII Mapping I dont think you can make mods for the demo version. Its a demo.... Try buying the full game and make a mod.... [more] |
2 | 1124 | Jun 21, 2005 06:02 pm by wee_menphis ![]() |
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Help! gametype_player Soldier of Fortune : SoFII Mapping go to http://soldieroffortune2.filefront.com/file/Prefabs_for_Gametypes;13417 and download this file. It'll give you prefabs for all gametypes to save you timefrom making them. Blue team take briefcase.... [more] |
3 | 1373 | Jun 19, 2005 07:24 pm by wee_menphis ![]() |
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Map Is Laggy Soldier of Fortune : SoFII Mapping Thanks all, for the input. At this moment Ive just finished a compile with only 5 fx_play_effects in the map. Thanks !!! ... [more] |
11 | 1583 | Jun 4, 2005 06:51 am by wee_menphis ![]() |
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Map Is Laggy Soldier of Fortune : SoFII Mapping You might be right there Fix as the caves dont have any fire effects(ingame) while every where else does. If that is the case I just have to remove the fire effects :) This will loose realism in the map but its worth it for low ping :)... [more] |
11 | 1583 | Jun 2, 2005 06:56 pm by wee_menphis ![]() |
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Map Is Laggy Soldier of Fortune : SoFII Mapping Sent you the e-mail. I still cant figure out whats causing the problem ... [more] |
11 | 1583 | Jun 2, 2005 03:42 pm by wee_menphis ![]() |
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Map Is Laggy Soldier of Fortune : SoFII Mapping Okay I'll e-mail you a copy, but it wont be in your inbox till tonight as, I have school. If you go to www.soffiles.com and search for helmsdeepv2 you'll find it, I cant give you a straight link to it as there database server is down :( , The .pk3 also... [more] |
11 | 1583 | Jun 2, 2005 07:03 am by wee_menphis ![]() |
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Map Is Laggy Soldier of Fortune : SoFII Mapping Can some one please help me, on this map. I dont know why but it laggs, but I get a high fps rate. Theres an areo_portal in the cave system. and in the staircases, The caves give me a good ping, but the higher you go in the map the higher the ping.... [more] |
11 | 1583 | Jun 1, 2005 08:34 pm by wee_menphis ![]() |
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mp_italy? Soldier of Fortune : SoFII Mapping terminal is a console, you know where you use command lines. What you do for windows is you open up a terminal(comand prompt for windows) go to the directory your q3map2 comiler is so you will have to type cd "/Program Files/Gtkradiant" o... [more] |
8 | 2118 | Jun 1, 2005 05:57 pm by wee_menphis ![]() |
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Map Is Laggy Soldier of Fortune : SoFII Mapping Yo all, I'm having difficulty with my map, when we play it on a server everyones ping rises, say 400>. But when your in the caves the ping drops to a respectable 50. The map I'm having trouble with is helmsdeepV2. The fps rate is very good 70> but ... [more] |
11 | 1583 | Jun 1, 2005 05:20 pm by wee_menphis ![]() |
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HelmsDeep Version 2!!! Soldier of Fortune : SoFI+II Map + Mod Releases Yo all, Heres my latest map from based on helmsdeep, its the second version of this map with many new updates: No sudden stopping on ladders, Brighter(less black areas), Cave system, Blue team have more cover to hide around. The map is larger th... [more] |
1 | 1790 | May 31, 2005 04:35 pm by wee_menphis ![]() |
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Realistic Breaking Glass/Windows Soldier of Fortune : SoFII Mapping Detail should be added from models. Not brushes. Well thats from my experience from mapping.... [more] |
8 | 1685 | May 31, 2005 09:14 am by wee_menphis ![]() |
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How close should sky be ? Soldier of Fortune : SoFII Mapping Elemnz to get a 250mb need in the vis part you must of made the box stupidly large. Use your head, make the box high enough so no one touches it long enought to hold your map and same with width. Oh and dont make your sky box detail. My latest map (... [more] |
9 | 1168 | May 18, 2005 02:43 pm by wee_menphis ![]() |
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How to test a custom soundpack ? Soldier of Fortune : SoFII Mapping in other words rubbish. Stuff that isnt worthy.... [more] |
9 | 1176 | May 13, 2005 06:39 pm by wee_menphis ![]() |
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My latest map Helmsdeep Soldier of Fortune : SoFI+II Map + Mod Releases Thanks Chriz for the comment, There will be a update of it but that will be a week or so from now. So I can perfect the map. And get everyones comments on it :) Glad you liked it... [more] |
3 | 2402 | May 12, 2005 04:19 pm by wee_menphis ![]() |
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Testing Call of Duty : CoD Mapping Well I dont play CoD so i cant help. Oy you Cod mappers help xHoodLum out please.... [more] |
11 | 1644 | May 11, 2005 08:54 pm by wee_menphis ![]() |
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My latest map Helmsdeep Soldier of Fortune : SoFI+II Map + Mod Releases yo all, Heres my latest map http://soldieroffortune2.filefront.com/file/Helmsdeep;41645 Please post any usefull comments that can improve the map. :)... [more] |
3 | 2402 | May 11, 2005 08:31 pm by wee_menphis ![]() |
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Testing Call of Duty : CoD Mapping Well the first thing to do is to post the call of duty maps in the call of duty forums :) Not the sof2 forums :) Unless you dont want help on it, so i suggest you make the topic in CoD forums. Just a simple copy and paste :) edited on May. ... [more] |
11 | 1644 | May 11, 2005 11:34 am by wee_menphis ![]() |
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interesting discovery Soldier of Fortune : SoFII Mapping It explains why the arrow in gtkradiant(info_player_deathmatch) stick out round about the chest area. :)... [more] |
7 | 1494 | May 11, 2005 11:23 am by wee_menphis ![]() |
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Add environmental sounds ? Soldier of Fortune : SoFII Mapping If im right you need a "trigger_multiple" which you target that to the "target_speaker" And that pratically it. Set up the "keys" and "values" so the play the sound you want. Also to make a trigger_multiple make a brush that is the same area ... [more] |
6 | 1452 | May 11, 2005 08:05 am by wee_menphis ![]() |
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Location info areas ? Soldier of Fortune : SoFII Mapping Consider the target_location as a beaken. When you press G and choose one of the commands Then you get the name of the place your in. This is done by calculating how far away you are from the "beaken". The "beaken" that is closets to you at the poi... [more] |
6 | 1333 | May 11, 2005 07:53 am by wee_menphis ![]() |
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Lapping question Soldier of Fortune : SoFII Mapping Everything caulk does not get drawn in the game. therefore faster fps. In compile everything is compiled. The part that is hidden but is textured may not show up in the game because of the vising process. So the part that you cant see may not be dr... [more] |
2 | 858 | May 11, 2005 07:44 am by wee_menphis ![]() |
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interesting discovery Soldier of Fortune : SoFII Mapping Erm. . . it eyeball sockets that where eyeballs are originally placed.... [more] |
7 | 1494 | May 11, 2005 07:38 am by wee_menphis ![]() |
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interesting discovery Soldier of Fortune : SoFII Mapping i dont think it exactly in the middel of the chest, more like just below the neck :)... [more] |
7 | 1494 | May 11, 2005 06:56 am by wee_menphis ![]() |
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