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Latest Posts by wee_menphis
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Mirror like in Swimminpool
Soldier of Fortune : SoFII Mapping
You can make it a func_glass. Best if you do so that if its in an area that can reduce fps rate then the nirror can be smashed to increase fps rate.... [more]
3 1552 Jun 30, 2005 05:01 pm
by wee_menphis
"Null poly shader" error ???
Soldier of Fortune : SoFII Mapping
Remove the models effects causing the problem. Remove the effectsEd. Recompile with out models effects etc. Then add the models in and effects. And recompile. Also I suggest you create simple test maps when trying out new stuff and effects so you ... [more]
3 1317 Jun 23, 2005 06:04 pm
by wee_menphis
i need help on mods
Soldier of Fortune : SoFII Mapping
I dont think you can make mods for the demo version. Its a demo.... Try buying the full game and make a mod.... [more]
2 1124 Jun 21, 2005 06:02 pm
by wee_menphis
Help! gametype_player
Soldier of Fortune : SoFII Mapping
go to http://soldieroffortune2.filefront.com/file/Prefabs_for_Gametypes;13417 and download this file. It'll give you prefabs for all gametypes to save you timefrom making them. Blue team take briefcase.... [more]
3 1373 Jun 19, 2005 07:24 pm
by wee_menphis
Map Is Laggy
Soldier of Fortune : SoFII Mapping
Thanks all, for the input. At this moment Ive just finished a compile with only 5 fx_play_effects in the map. Thanks !!! ... [more]
11 1583 Jun 4, 2005 06:51 am
by wee_menphis
Map Is Laggy
Soldier of Fortune : SoFII Mapping
You might be right there Fix as the caves dont have any fire effects(ingame) while every where else does. If that is the case I just have to remove the fire effects :) This will loose realism in the map but its worth it for low ping :)... [more]
11 1583 Jun 2, 2005 06:56 pm
by wee_menphis
Map Is Laggy
Soldier of Fortune : SoFII Mapping
Sent you the e-mail. I still cant figure out whats causing the problem ... [more]
11 1583 Jun 2, 2005 03:42 pm
by wee_menphis
Map Is Laggy
Soldier of Fortune : SoFII Mapping
Okay I'll e-mail you a copy, but it wont be in your inbox till tonight as, I have school. If you go to www.soffiles.com and search for helmsdeepv2 you'll find it, I cant give you a straight link to it as there database server is down :( , The .pk3 also... [more]
11 1583 Jun 2, 2005 07:03 am
by wee_menphis
Map Is Laggy
Soldier of Fortune : SoFII Mapping
Can some one please help me, on this map. I dont know why but it laggs, but I get a high fps rate. Theres an areo_portal in the cave system. and in the staircases, The caves give me a good ping, but the higher you go in the map the higher the ping.... [more]
11 1583 Jun 1, 2005 08:34 pm
by wee_menphis
mp_italy?
Soldier of Fortune : SoFII Mapping
terminal is a console, you know where you use command lines. What you do for windows is you open up a terminal(comand prompt for windows) go to the directory your q3map2 comiler is so you will have to type cd "/Program Files/Gtkradiant" o... [more]
8 2118 Jun 1, 2005 05:57 pm
by wee_menphis
Map Is Laggy
Soldier of Fortune : SoFII Mapping
Yo all, I'm having difficulty with my map, when we play it on a server everyones ping rises, say 400>. But when your in the caves the ping drops to a respectable 50. The map I'm having trouble with is helmsdeepV2. The fps rate is very good 70> but ... [more]
11 1583 Jun 1, 2005 05:20 pm
by wee_menphis
HelmsDeep Version 2!!!
Soldier of Fortune : SoFI+II Map + Mod Releases
Yo all, Heres my latest map from based on helmsdeep, its the second version of this map with many new updates: No sudden stopping on ladders, Brighter(less black areas), Cave system, Blue team have more cover to hide around. The map is larger th... [more]
1 1790 May 31, 2005 04:35 pm
by wee_menphis
Realistic Breaking Glass/Windows
Soldier of Fortune : SoFII Mapping
Detail should be added from models. Not brushes. Well thats from my experience from mapping.... [more]
8 1685 May 31, 2005 09:14 am
by wee_menphis
How close should sky be ?
Soldier of Fortune : SoFII Mapping
Elemnz to get a 250mb need in the vis part you must of made the box stupidly large. Use your head, make the box high enough so no one touches it long enought to hold your map and same with width. Oh and dont make your sky box detail. My latest map (... [more]
9 1168 May 18, 2005 02:43 pm
by wee_menphis
How to test a custom soundpack ?
Soldier of Fortune : SoFII Mapping
in other words rubbish. Stuff that isnt worthy.... [more]
9 1176 May 13, 2005 06:39 pm
by wee_menphis
My latest map Helmsdeep
Soldier of Fortune : SoFI+II Map + Mod Releases
Thanks Chriz for the comment, There will be a update of it but that will be a week or so from now. So I can perfect the map. And get everyones comments on it :) Glad you liked it... [more]
3 2402 May 12, 2005 04:19 pm
by wee_menphis
Testing
Call of Duty : CoD Mapping
Well I dont play CoD so i cant help. Oy you Cod mappers help xHoodLum out please.... [more]
11 1644 May 11, 2005 08:54 pm
by wee_menphis
My latest map Helmsdeep
Soldier of Fortune : SoFI+II Map + Mod Releases
yo all, Heres my latest map http://soldieroffortune2.filefront.com/file/Helmsdeep;41645 Please post any usefull comments that can improve the map. :)... [more]
3 2402 May 11, 2005 08:31 pm
by wee_menphis
Testing
Call of Duty : CoD Mapping
Well the first thing to do is to post the call of duty maps in the call of duty forums :) Not the sof2 forums :) Unless you dont want help on it, so i suggest you make the topic in CoD forums. Just a simple copy and paste :) edited on May. ... [more]
11 1644 May 11, 2005 11:34 am
by wee_menphis
interesting discovery
Soldier of Fortune : SoFII Mapping
It explains why the arrow in gtkradiant(info_player_deathmatch) stick out round about the chest area. :)... [more]
7 1494 May 11, 2005 11:23 am
by wee_menphis
Add environmental sounds ?
Soldier of Fortune : SoFII Mapping
If im right you need a "trigger_multiple" which you target that to the "target_speaker" And that pratically it. Set up the "keys" and "values" so the play the sound you want. Also to make a trigger_multiple make a brush that is the same area ... [more]
6 1452 May 11, 2005 08:05 am
by wee_menphis
Location info areas ?
Soldier of Fortune : SoFII Mapping
Consider the target_location as a beaken. When you press G and choose one of the commands Then you get the name of the place your in. This is done by calculating how far away you are from the "beaken". The "beaken" that is closets to you at the poi... [more]
6 1333 May 11, 2005 07:53 am
by wee_menphis
Lapping question
Soldier of Fortune : SoFII Mapping
Everything caulk does not get drawn in the game. therefore faster fps. In compile everything is compiled. The part that is hidden but is textured may not show up in the game because of the vising process. So the part that you cant see may not be dr... [more]
2 858 May 11, 2005 07:44 am
by wee_menphis
interesting discovery
Soldier of Fortune : SoFII Mapping
Erm. . . it eyeball sockets that where eyeballs are originally placed.... [more]
7 1494 May 11, 2005 07:38 am
by wee_menphis
interesting discovery
Soldier of Fortune : SoFII Mapping
i dont think it exactly in the middel of the chest, more like just below the neck :)... [more]
7 1494 May 11, 2005 06:56 am
by wee_menphis
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