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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Compiling error...
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Monday, Aug. 10, 2009 12:30 am
I have compiling my map and after that attempt to run the map so I can see how it looks, but when is loading I got this error. :

Quote:

" No xmodel loaded for item index 2, weap index 2, model 0 () "


I have no idea what is that, this is my first map with COD WW.

So the map it wont run.
Any help will be appreciated it.

Thanks in advanced.

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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Tuesday, Aug. 11, 2009 03:52 am
My compiling report show the following errors.:
Quote:

Entire light compile finished in 2 minutes 19 seconds
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
args: -nopause -language english -moddir usermaps mp_omaha_beach1
Fastfile 1 of 1, "mp_omaha_beach1": [ver. 387] process...
ERROR: physics preset '!Áa' not found
ERROR: physics preset 'bÍa' not found
ERROR: Couldn't open techniqueSet 'techsets/l_sm_b0c0n0s0_sco_t1c1n1s1.techset'
Cannot create technique set. The offending 2-layer combination is:
wc/makin_terrain_sand_clumpy_blend2
wc/peleliu_decal_impact_dirt_crater_noscorch
failed loading material '*2n_18n' for asset 'sp/fraggrenade' found in source file '../raw/aitype/ally_rus_commissar_pistol.csv'
deleted 47 duplicate polys from 308 poly mesh (null)
deleted 6 duplicate polys from 199 poly mesh (null)
deleted 47 duplicate polys from 308 poly mesh (null)
deleted 6 duplicate polys from 199 poly mesh (null)
deleted 47 duplicate polys from 308 poly mesh (null)
deleted 6 duplicate polys from 199 poly mesh (null)
deleted 47 duplicate polys from 308 poly mesh (null)
deleted 6 duplicate polys from 199 poly mesh (null)
link...compress...save...done.
args: -nopause -language english -moddir usermaps localized_mp_omaha_beach1
Fastfile 1 of 1, "localized_mp_omaha_beach1": [ver. 387] process...
ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_common_mp.csv'
ERROR: Could not open '../zone_source/mptypes_pacific.csv'
link...compress...save...done.
Moving C:\Program Files\Activision\Call of Duty - World at War\zone\english\mp_omaha_beach1.ff
to C:\Program Files\Activision\Call of Duty - World at War\mods\usermaps\mp_omaha_beach1.ff
Moving C:\Program Files\Activision\Call of Duty - World at War\zone\english\localized_mp_omaha_beach1.ff
to C:\Program Files\Activision\Call of Duty - World at War\mods\usermaps\localized_mp_omaha_beach1.ff
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
to C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
ERROR: Access to the path 'C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
to C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\HumorModTWO\mod.arena
ERROR: Access to the path 'C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
to C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
ERROR: Access to the path 'C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
to C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
ERROR: Access to the path 'C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\mp_usermaps\mp_usermaps.iwd
to C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\mp_usermaps\mp_usermaps.iwd
ERROR: Access to the path 'C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\mp_usermaps\mp_usermaps.iwd' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\usermaps\localized_mp_omaha_beach1.ff
to C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\usermaps\localized_mp_omaha_beach1.ff
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\usermaps\mp_omaha_beach1.ff
to C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\usermaps\mp_omaha_beach1.ff
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
to C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\usermaps\images.iwd
ERROR: Access to the path 'C:\Documents and Settings\Administrator\Local Settings\Application Data\Activision\CodWaW\mods\usermaps\images.iwd' is denied.

Hope this help. Thanks.
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Wednesday, Aug. 12, 2009 10:15 pm
Can somebody help, Please!!!
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Thursday, Aug. 13, 2009 10:19 pm
Hello!, is there anybody out there?...

Please you guys I need help.! Tell me whats going wrong with my map.
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Friday, Aug. 14, 2009 11:32 pm
Can somebody help, Please!!![banghead]
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Saturday, Aug. 15, 2009 03:26 am
Try adding this to your zone_source yourmapname.csv

include,mptypes_pacific.csv

And then try again. Also remove any weapons you may have added to the level.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Aug. 15, 2009 07:31 am
You have SP assets in this MP map:

Quote:
failed loading material '*2n_18n' for asset 'sp/fraggrenade' found in source file '../raw/aitype/ally_rus_commissar_pistol.csv'


So, I guess that the missing model is the model is for the SP fraggrenade.

Do as techno2sl suggests, and add your mptype models correctly, and dont use SP stuff. You will only encounter lots of problems.

edited on Aug. 15, 2009 03:31 am by DemonSeed
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Sunday, Aug. 16, 2009 04:47 pm
techno2sl writes...
Quote:
Try adding this to your zone_source yourmapname.csv

include,mptypes_pacific.csv

And then try again. Also remove any weapons you may have added to the level.

Whats into the .csv file? or I just have to make a new file named mymapname.csv?, and when you say "include,mptypes_pacific.csv" , this is gonna goes inside the first .csv file?
DemonSeed said, dont use SP stuff. How to tell whats SP and whats MP stuff?. I'm new mapping in COD WW, I've mapped for COD2, but this is very different. And on the vide tutorial how to make make your first map, they just show a room, just a simple room , the .gsc file to make your map run and thats it, nothing else.
Can you guys explain little better to me so I can understand, I will really appreciated it.

Thanks.

NOTE:
Code:
null//NOTE: If you add a comment, put a space after the double forward slash or you will get issues
col_map_mp,maps/mp/mp_omaha_beach1.d3dbsp
rawfile,maps/mp/mp_omaha_beach1.gsc
impactfx,mp_omaha_beach1
sound,common,mp_omaha_beach1,!all_mp
sound,generic,mp_omaha_beach1,!all_mp
sound,voiceovers,mp_omaha_beach1,!all_mp
sound,multiplayer,mp_omaha_beach1,!all_mp
xmodel,skybox_ber1
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault

By the way, I just notice that the .csv file is already in my zone_source, and this is what it is inside.


edited on Aug. 16, 2009 12:54 pm by SgtCortes69us
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Tuesday, Aug. 18, 2009 03:04 pm
I have removed all weapons already and still nothing. I got the same crap, and the map cant be played.

Help please.!!!
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Wednesday, Aug. 19, 2009 07:59 pm
Sorry, I dont want to be rude, but, guys, I really need help! I know this treat has been read. Can somebody give me some help please.!!! Theres a lot of thing very confussing in that map editor and people like me need guys like you to understand them, I just need some of you guys take little time to assist.

Thanks a lot for your understanding.
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