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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping Thanks a lot budy, it works now just perfect.. Now I'll work with the other cablecar with the same stuff. Once again, Thank you very much!!!... [more] |
17 | 1209 | Feb 5, 2010 03:11 pm by SgtCortes69us ![]() |
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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping DeekCiti writes...Quote:Yeah, it means the sound is too long. Cut the sound down to about 1-2 seconds. Then it should work. Also, the reason I didn't use waittill("movedone"); is because sometimes that doesn't wait, so that's why I put in the wait 15... [more] |
17 | 1209 | Feb 5, 2010 02:43 am by SgtCortes69us ![]() |
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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping Ok, it seems that the loop thing is not working quiet good. When the cablecar move the sound is just the starting all over, like the first 2 secs. of the sound and then when it stop the sound continue to play to the end of the original sound. And th... [more] |
17 | 1209 | Feb 4, 2010 11:56 pm by SgtCortes69us ![]() |
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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping DeekCiti writes...Quote:So you are saying that "cc_control1" is one entity that is all 6 triggers? You are also saying that "cablecar1" is ONLY your cable car entity that moves? The cc_control1 are triggers to trigger the cablecar from diferent poin... [more] |
17 | 1209 | Feb 4, 2010 09:11 pm by SgtCortes69us ![]() |
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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping I like how that sound, but I have to be honest that I understand just a bit, confuse me a little. This is the cablecar script: Code:cablecar1_function() { cablecar1 = getent("cablecar1", "targetname"); cc_control1 = getent("cc_control1", "targetnam... [more] |
17 | 1209 | Feb 4, 2010 07:01 pm by SgtCortes69us ![]() |
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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping Thanks DeekCiti, it works on the doors. Only in the cablecar the sound is only on the trigger is. So, theres a control-room where you can activate the car and it move well and the sound is there, not on the whole map, thats ok, but when I activate it to r... [more] |
17 | 1209 | Feb 4, 2010 05:45 pm by SgtCortes69us ![]() |
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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping DeekCiti writes...Quote:It smells like your sound is playing as Ambient, and not as an element OR your radius is too big. Look at your alias "fermer_porte" to find out what parameters the sound is using. Simply change it. I'm not familiar with COD2 s... [more] |
17 | 1209 | Feb 3, 2010 11:43 pm by SgtCortes69us ![]() |
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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping Hello!, is there anybody can help, please!!!!... [more] |
17 | 1209 | Feb 3, 2010 10:00 pm by SgtCortes69us ![]() |
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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping Can somenody help, please!!!... [more] |
17 | 1209 | Feb 1, 2010 07:35 pm by SgtCortes69us ![]() |
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Global sound for doors...? Call of Duty 2 : CoD2 MP Mapping I just finish a map where I've placed some doors but I just notice that the sound for those doors are global, not for the specified door, so you can hear it around the whole map, and is not what I want to. What I want is the door souond can be exactly at ... [more] |
17 | 1209 | Jan 30, 2010 11:00 pm by SgtCortes69us ![]() |
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Cold_Breath... Call of Duty 2 : CoD2 MP Mapping Finally I got this crap of .... To work . It seems that some missing stuff on the script was caussing the problem. The script causing the problem was: Code: RunFx() { loopfx("fire", (144, 128, 88), 0.6); loopfx("smoke", (144, 128, 156), 0.7); ... [more] |
33 | 1280 | Dec 18, 2009 11:01 pm by SgtCortes69us ![]() |
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Cold_Breath... Call of Duty 2 : CoD2 MP Mapping DemonSeed writes...Quote:Because you inserted the code bang in the middle of your main() function. This is better organised: Code:#include maps\mp\_fx; main() { maps\_load::main(); maps\mp\mp_city_downed_fx::main(); maps\mp\mp_rain::main()... [more] |
33 | 1280 | Dec 18, 2009 08:38 pm by SgtCortes69us ![]() |
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Cold_Breath... Call of Duty 2 : CoD2 MP Mapping Why I cant get it to work?? Here my .gsc file: Code: //#include maps\_utility; main() { maps\_load::main(); level.breathfx = loadfx( "fx/misc/cold_breath.efx" ); level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level wai... [more] |
33 | 1280 | Dec 18, 2009 07:40 pm by SgtCortes69us ![]() |
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Cold_Breath... Call of Duty 2 : CoD2 MP Mapping DemonSeed writes...Quote:This should do it: Code:main() { level.breathfx = loadfx( "fx/misc/cold_breath.efx" ); level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill( "connecting", player ); player thre... [more] |
33 | 1280 | Dec 18, 2009 06:01 pm by SgtCortes69us ![]() |
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Cold_Breath... Call of Duty 2 : CoD2 MP Mapping vT-Ownage writes...Quote:Try adding this code below, into the first script brackets of your maps main script. Code: setEnvironment ("cold"); Example. Code:main() { setEnvironment ("cold"); } Sorry bro, but that code it doesnt work.... [more] |
33 | 1280 | Dec 18, 2009 06:29 am by SgtCortes69us ![]() |
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Cold_Breath... Call of Duty 2 : CoD2 MP Mapping I've been searching for this in the site but no lucky. I made a great map, a winter one, and I've been playing some map on some servers where players have cold_breath coming out of their mouth. I dont know if this is made on servers scripts or you can do... [more] |
33 | 1280 | Dec 17, 2009 10:58 pm by SgtCortes69us ![]() |
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clientscript compile error... Call of Duty: World at War : CoDWW MP Mapping Raven21633 writes...Quote:I just went to load your map up in Radiant and found only your scripts in the .rar file. Send me the map and I'll see what I can do to help :) I haven't heard from you for a while, just wondering if you have cheked the ... [more] |
60 | 1237 | Dec 11, 2009 03:29 am by SgtCortes69us ![]() |
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clientscript compile error... Call of Duty: World at War : CoDWW MP Mapping Raven21633 writes...Quote:I just went to load your map up in Radiant and found only your scripts in the .rar file. Send me the map and I'll see what I can do to help :) Ok, Here it is, Sorry about that I thought that I've placed it there. Now is... [more] |
60 | 1237 | Dec 4, 2009 06:40 pm by SgtCortes69us ![]() |
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clientscript compile error... Call of Duty: World at War : CoDWW MP Mapping Raven21633 writes...Quote:You will have to take all the scripting for the other tanks out before you do this. That's why I suggested you try it in a new map first. Ok, I'll give it a try. Tell ya later.... [more] |
60 | 1237 | Dec 2, 2009 02:34 am by SgtCortes69us ![]() |
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clientscript compile error... Call of Duty: World at War : CoDWW MP Mapping Raven21633 writes...Quote:Sorry, Thanksgiving and the lot you know. Haven't had time to sit down to the computer. What I originally did, that worked, was simply right click, choose "Misc Prefab" and then select the Panzer tank. No scripting, no... [more] |
60 | 1237 | Nov 30, 2009 05:12 pm by SgtCortes69us ![]() |
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clientscript compile error... Call of Duty: World at War : CoDWW MP Mapping Oh My God, this is so frustating been here for long without any answer. It makes me feel like to kill my self, . Last try that I did to make my map run was to remove all mods in my game directory, but it didnt work. As you can see in my previous po... [more] |
60 | 1237 | Nov 27, 2009 09:16 pm by SgtCortes69us ![]() |
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clientscript compile error... Call of Duty: World at War : CoDWW MP Mapping Raven21633 writes...Quote:Rather than dump it, package it up with all your scripts and put it somewhere where we can download it and take a look. I'm not much with scripting and script errors, I'm battling one myself that has me stumped, but I'd be gla... [more] |
60 | 1237 | Nov 25, 2009 11:57 pm by SgtCortes69us ![]() |
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clientscript compile error... Call of Duty: World at War : CoDWW MP Mapping Raven21633 writes...Quote:You aren't trying to run the map from the compiler by any chance are you? If YES - Uncheck the box that reads "Run Map" otherwise you will always get this error. If NO - My apologies. :) That "Run Game" checkbox can ac... [more] |
60 | 1237 | Nov 25, 2009 03:42 am by SgtCortes69us ![]() |
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clientscript compile error... Call of Duty: World at War : CoDWW MP Mapping Its been a while! and still no answer to this problem. As you can see is not about that it can find the file _panzeriv anymore, its about script errors related it to tanks, so is the tank scripts what is causing all this crap. Can somebody take some t... [more] |
60 | 1237 | Nov 24, 2009 05:23 pm by SgtCortes69us ![]() |
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clientscript compile error... Call of Duty: World at War : CoDWW MP Mapping techno2sl writes...Quote:After reading through all this I have a feeling it's not going to get solved unless someone tries to recreate exactly what your doing. It all seems to stem from files either missing or being in the wrong place.... If no one els... [more] |
60 | 1237 | Nov 20, 2009 08:19 pm by SgtCortes69us ![]() |
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