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Topic | Replies | Views | Last Post | |
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Diabling 2nd main weapon's (primaryb) slot Call of Duty : CoD+UO General Problem solved, request terminated... [more] |
2 | 1600 | Aug 9, 2011 12:53 am by IvenGO ![]() |
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Diabling 2nd main weapon's (primaryb) slot Call of Duty : CoD+UO General DiSabling sry Hi all! Does anyone have such kind of script? Coz the scripts from PureRealism and RiflePlatoon mods dont work in a right way unfortumately... ... [more] |
2 | 1600 | Jul 26, 2011 08:47 pm by IvenGO ![]() |
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AxisBots Call of Duty : CoD+UO Map + Mod Releases I hope you're not joking coz Im still not find this video ... [more] |
7 | 3849 | Jul 20, 2011 05:05 am by IvenGO ![]() |
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Add Rifle to American Menu Call of Duty : CoD+UO General D4, its better to use own brain, specially to learn such easy things. I learnt myself without any support/help topics etc.; so analize different mods, carefully look in their code, read console error messages properly and more... Good luck!... [more] |
4 | 1839 | Jul 8, 2011 05:28 am by IvenGO ![]() |
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AxisBots Call of Duty : CoD+UO Map + Mod Releases Hello, here's an info about http://modsonline.com/Downloads-full-5436.html So I hope to add more features (I need HELP!!!) like following: - make the bots not able to look through the walls - bot's respawn for both Axis/Allies sides - shoot a... [more] |
7 | 3849 | Jun 17, 2011 07:59 pm by IvenGO ![]() |
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Flak88 Ammo Limiting COD UO Call of Duty : CoD+UO General In GFM there's a limitation for tank shells amount; maybe possible to make the same for FLAKs... [more] |
2 | 1763 | Jun 6, 2011 12:23 am by IvenGO ![]() |
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-MD-CLANS-FACILITY Call of Duty : CoD+UO Map + Mod Releases Yeah, screenshots are looking very good; if U'll add BAS gametype with 1 bunker per team would be exellent...... [more] |
10 | 3314 | Jun 6, 2011 12:20 am by IvenGO ![]() |
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Forced Download Call of Duty : CoD+UO General It must NOT contain any weapon or vehicle scrypt that doesnt present in a stock game... [more] |
2 | 1724 | May 5, 2011 11:35 pm by IvenGO ![]() |
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Artillery Modification Call of Duty : CoD+UO General check the file: pakuo04.pk3 /weapons /mp / binoculars_artillery_mp... [more] |
4 | 2072 | Apr 20, 2011 07:37 pm by IvenGO ![]() |
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No Tracer Bullets Call of Duty : CoD+UO General Forgot! Put this row in server's config: set no_tracers "1"... [more] |
7 | 2627 | Apr 15, 2011 05:59 am by IvenGO ![]() |
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Trip Wires Call of Duty : CoD+UO General check aweuo.cfg first; if there's no needed setting than check _awe.gsc = there are many scrypts for it. never heard about a problem u'd described...... [more] |
4 | 1848 | Apr 12, 2011 10:55 pm by IvenGO ![]() |
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No Tracer Bullets Call of Duty : CoD+UO General It works for all hand arms except mgs. Code must be placed inside a core-scrypting .gsc -file of your mod with path maps/mp/gametypes/... [more] |
7 | 2627 | Apr 12, 2011 10:45 pm by IvenGO ![]() |
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No Tracer Bullets Call of Duty : CoD+UO General There's also a limit of bullet-shooting distance in this game = 12000 (both effective & maximum range); its not possible to increase it.... [more] |
7 | 2627 | Apr 12, 2011 08:57 pm by IvenGO ![]() |
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Trip Wires Call of Duty : CoD+UO General Whar's the name of mod u r using at server?... [more] |
4 | 1848 | Apr 12, 2011 08:54 pm by IvenGO ![]() |
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No Tracer Bullets Call of Duty : CoD+UO General You need the following code: Code:checkClient() { level endon("intermission"); if(getcvar("no_tracers") == "1") players[i] setClientCvar("cg_tracerchance", "0"); for(;;) { players = getentarray("player", "classname"); for(i = 0; i... [more] |
7 | 2627 | Apr 12, 2011 08:49 pm by IvenGO ![]() |
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M36 tank for coduo Call of Duty : CoD+UO General xmodels for summer & winter maps r different. rename both properly.... [more] |
8 | 1759 | Feb 7, 2011 09:45 am by IvenGO ![]() |
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Server's gravity setting Call of Duty : CoD+UO General Finally I've made a working scrypt and can care about bunnies nomore Request terminated.... [more] |
5 | 1980 | Feb 2, 2011 08:15 am by IvenGO ![]() |
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M36 tank for coduo Call of Duty : CoD+UO General Yep, better U'll send me this mod and I shall take a look... I hope its not complete AHZ but just a cutted part of it that U'd made ... [more] |
8 | 1759 | Jan 31, 2011 10:47 am by IvenGO ![]() |
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M36 tank for coduo Call of Duty : CoD+UO General Try 2 rename its xmodel-s...... [more] |
8 | 1759 | Jan 31, 2011 02:13 am by IvenGO ![]() |
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Cod uo satchel Call of Duty : CoD+UO General Increase projectileSpeed setting!... [more] |
2 | 1161 | Jan 22, 2011 09:40 am by IvenGO ![]() |
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Server's gravity setting Call of Duty : CoD+UO General New problem: when next map from rotation starts, gravity setting returns to default...... [more] |
5 | 1980 | Jan 22, 2011 09:38 am by IvenGO ![]() |
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Server's gravity setting Call of Duty : CoD+UO General Yeah, it works normal the way U'd described about - THX! The strange thing is that when I'm trying to make it work as with BoS or AWE mod activation it doesnt! I put a row: exec gravity.cfg in a main server's config, but the game doesnt start it... ... [more] |
5 | 1980 | Jan 21, 2011 10:48 pm by IvenGO ![]() |
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Server's gravity setting Call of Duty : CoD+UO General Hi all! There's a strange problem with: I wanna set it to 2000 on my server but can do it only by typing rcon command; when I put the row set g_gravity 2000 or set g_gravity "2000" in a config file it doesnt have any effect... suggestions? plz... [more] |
5 | 1980 | Jan 20, 2011 12:47 am by IvenGO ![]() |
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COD UO Smart Bots Call of Duty : CoD+UO General Maybe its possible to re-write/convert some scrypts from SP maps to MP maps?... [more] |
17 | 4602 | Oct 30, 2010 07:14 am by IvenGO ![]() |
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COD UO Smart Bots Call of Duty : CoD+UO General Is it possible to make SP bots work in MP somehow? Coz if I understand this right SP-bots have such kind of IQ; there are several settings that have affect on their actions...... [more] |
17 | 4602 | Oct 29, 2010 08:42 am by IvenGO ![]() |
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