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Latest Posts by IvenGO
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Diabling 2nd main weapon's (primaryb) slot
Call of Duty : CoD+UO General
Problem solved, request terminated... [more]
2 1963 Aug 9, 2011 07:53 am
by IvenGO
Diabling 2nd main weapon's (primaryb) slot
Call of Duty : CoD+UO General
DiSabling sry Hi all! Does anyone have such kind of script? Coz the scripts from PureRealism and RiflePlatoon mods dont work in a right way unfortumately... ... [more]
2 1963 Jul 27, 2011 03:47 am
by IvenGO
AxisBots
Call of Duty : CoD+UO Map + Mod Releases
I hope you're not joking coz Im still not find this video ... [more]
7 4763 Jul 20, 2011 12:05 pm
by IvenGO
Add Rifle to American Menu
Call of Duty : CoD+UO General
D4, its better to use own brain, specially to learn such easy things. I learnt myself without any support/help topics etc.; so analize different mods, carefully look in their code, read console error messages properly and more... Good luck!... [more]
4 2126 Jul 8, 2011 12:28 pm
by IvenGO
AxisBots
Call of Duty : CoD+UO Map + Mod Releases
Hello, here's an info about http://modsonline.com/Downloads-full-5436.html So I hope to add more features (I need HELP!!!) like following: - make the bots not able to look through the walls - bot's respawn for both Axis/Allies sides - shoot a... [more]
7 4763 Jun 18, 2011 02:59 am
by IvenGO
Flak88 Ammo Limiting COD UO
Call of Duty : CoD+UO General
In GFM there's a limitation for tank shells amount; maybe possible to make the same for FLAKs... [more]
2 2152 Jun 6, 2011 07:23 am
by IvenGO
-MD-CLANS-FACILITY
Call of Duty : CoD+UO Map + Mod Releases
Yeah, screenshots are looking very good; if U'll add BAS gametype with 1 bunker per team would be exellent...... [more]
10 4300 Jun 6, 2011 07:20 am
by IvenGO
Forced Download
Call of Duty : CoD+UO General
It must NOT contain any weapon or vehicle scrypt that doesnt present in a stock game... [more]
2 2089 May 6, 2011 06:35 am
by IvenGO
Artillery Modification
Call of Duty : CoD+UO General
check the file: pakuo04.pk3 /weapons /mp / binoculars_artillery_mp... [more]
4 2556 Apr 21, 2011 02:37 am
by IvenGO
No Tracer Bullets
Call of Duty : CoD+UO General
Forgot! Put this row in server's config: set no_tracers "1"... [more]
7 3268 Apr 15, 2011 12:59 pm
by IvenGO
Trip Wires
Call of Duty : CoD+UO General
check aweuo.cfg first; if there's no needed setting than check _awe.gsc = there are many scrypts for it. never heard about a problem u'd described...... [more]
4 2322 Apr 13, 2011 05:55 am
by IvenGO
No Tracer Bullets
Call of Duty : CoD+UO General
It works for all hand arms except mgs. Code must be placed inside a core-scrypting .gsc -file of your mod with path maps/mp/gametypes/... [more]
7 3268 Apr 13, 2011 05:45 am
by IvenGO
No Tracer Bullets
Call of Duty : CoD+UO General
There's also a limit of bullet-shooting distance in this game = 12000 (both effective & maximum range); its not possible to increase it.... [more]
7 3268 Apr 13, 2011 03:57 am
by IvenGO
Trip Wires
Call of Duty : CoD+UO General
Whar's the name of mod u r using at server?... [more]
4 2322 Apr 13, 2011 03:54 am
by IvenGO
No Tracer Bullets
Call of Duty : CoD+UO General
You need the following code: Code:checkClient() { level endon("intermission"); if(getcvar("no_tracers") == "1") players[i] setClientCvar("cg_tracerchance", "0"); for(;;) { players = getentarray("player", "classname"); for(i = 0; i... [more]
7 3268 Apr 13, 2011 03:49 am
by IvenGO
M36 tank for coduo
Call of Duty : CoD+UO General
xmodels for summer & winter maps r different. rename both properly.... [more]
8 2048 Feb 7, 2011 04:45 pm
by IvenGO
Server's gravity setting
Call of Duty : CoD+UO General
Finally I've made a working scrypt and can care about bunnies nomore Request terminated.... [more]
5 2301 Feb 2, 2011 03:15 pm
by IvenGO
M36 tank for coduo
Call of Duty : CoD+UO General
Yep, better U'll send me this mod and I shall take a look... I hope its not complete AHZ but just a cutted part of it that U'd made ... [more]
8 2048 Jan 31, 2011 05:47 pm
by IvenGO
M36 tank for coduo
Call of Duty : CoD+UO General
Try 2 rename its xmodel-s...... [more]
8 2048 Jan 31, 2011 09:13 am
by IvenGO
Cod uo satchel
Call of Duty : CoD+UO General
Increase projectileSpeed setting!... [more]
2 1426 Jan 22, 2011 04:40 pm
by IvenGO
Server's gravity setting
Call of Duty : CoD+UO General
New problem: when next map from rotation starts, gravity setting returns to default...... [more]
5 2301 Jan 22, 2011 04:38 pm
by IvenGO
Server's gravity setting
Call of Duty : CoD+UO General
Yeah, it works normal the way U'd described about - THX! The strange thing is that when I'm trying to make it work as with BoS or AWE mod activation it doesnt! I put a row: exec gravity.cfg in a main server's config, but the game doesnt start it... ... [more]
5 2301 Jan 22, 2011 05:48 am
by IvenGO
Server's gravity setting
Call of Duty : CoD+UO General
Hi all! There's a strange problem with: I wanna set it to 2000 on my server but can do it only by typing rcon command; when I put the row set g_gravity 2000 or set g_gravity "2000" in a config file it doesnt have any effect... suggestions? plz... [more]
5 2301 Jan 20, 2011 07:47 am
by IvenGO
COD UO Smart Bots
Call of Duty : CoD+UO General
Maybe its possible to re-write/convert some scrypts from SP maps to MP maps?... [more]
17 5036 Oct 30, 2010 02:14 pm
by IvenGO
COD UO Smart Bots
Call of Duty : CoD+UO General
Is it possible to make SP bots work in MP somehow? Coz if I understand this right SP-bots have such kind of IQ; there are several settings that have affect on their actions...... [more]
17 5036 Oct 29, 2010 03:42 pm
by IvenGO
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