Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 91 Guests
Online:

LATEST FORUM THREADS

»
run artillery on maps
CoD+UO Map + Mod Releases
Call of DutyŽ: WWII
CoD WW2 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by IvenGO
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Diabling 2nd main weapon's (primaryb) slot
Call of Duty : CoD+UO General
Problem solved, request terminated... [more]
2 1600 Aug 9, 2011 12:53 am
by IvenGO
Diabling 2nd main weapon's (primaryb) slot
Call of Duty : CoD+UO General
DiSabling sry Hi all! Does anyone have such kind of script? Coz the scripts from PureRealism and RiflePlatoon mods dont work in a right way unfortumately... ... [more]
2 1600 Jul 26, 2011 08:47 pm
by IvenGO
AxisBots
Call of Duty : CoD+UO Map + Mod Releases
I hope you're not joking coz Im still not find this video ... [more]
7 3849 Jul 20, 2011 05:05 am
by IvenGO
Add Rifle to American Menu
Call of Duty : CoD+UO General
D4, its better to use own brain, specially to learn such easy things. I learnt myself without any support/help topics etc.; so analize different mods, carefully look in their code, read console error messages properly and more... Good luck!... [more]
4 1839 Jul 8, 2011 05:28 am
by IvenGO
AxisBots
Call of Duty : CoD+UO Map + Mod Releases
Hello, here's an info about http://modsonline.com/Downloads-full-5436.html So I hope to add more features (I need HELP!!!) like following: - make the bots not able to look through the walls - bot's respawn for both Axis/Allies sides - shoot a... [more]
7 3849 Jun 17, 2011 07:59 pm
by IvenGO
Flak88 Ammo Limiting COD UO
Call of Duty : CoD+UO General
In GFM there's a limitation for tank shells amount; maybe possible to make the same for FLAKs... [more]
2 1763 Jun 6, 2011 12:23 am
by IvenGO
-MD-CLANS-FACILITY
Call of Duty : CoD+UO Map + Mod Releases
Yeah, screenshots are looking very good; if U'll add BAS gametype with 1 bunker per team would be exellent...... [more]
10 3314 Jun 6, 2011 12:20 am
by IvenGO
Forced Download
Call of Duty : CoD+UO General
It must NOT contain any weapon or vehicle scrypt that doesnt present in a stock game... [more]
2 1724 May 5, 2011 11:35 pm
by IvenGO
Artillery Modification
Call of Duty : CoD+UO General
check the file: pakuo04.pk3 /weapons /mp / binoculars_artillery_mp... [more]
4 2072 Apr 20, 2011 07:37 pm
by IvenGO
No Tracer Bullets
Call of Duty : CoD+UO General
Forgot! Put this row in server's config: set no_tracers "1"... [more]
7 2627 Apr 15, 2011 05:59 am
by IvenGO
Trip Wires
Call of Duty : CoD+UO General
check aweuo.cfg first; if there's no needed setting than check _awe.gsc = there are many scrypts for it. never heard about a problem u'd described...... [more]
4 1848 Apr 12, 2011 10:55 pm
by IvenGO
No Tracer Bullets
Call of Duty : CoD+UO General
It works for all hand arms except mgs. Code must be placed inside a core-scrypting .gsc -file of your mod with path maps/mp/gametypes/... [more]
7 2627 Apr 12, 2011 10:45 pm
by IvenGO
No Tracer Bullets
Call of Duty : CoD+UO General
There's also a limit of bullet-shooting distance in this game = 12000 (both effective & maximum range); its not possible to increase it.... [more]
7 2627 Apr 12, 2011 08:57 pm
by IvenGO
Trip Wires
Call of Duty : CoD+UO General
Whar's the name of mod u r using at server?... [more]
4 1848 Apr 12, 2011 08:54 pm
by IvenGO
No Tracer Bullets
Call of Duty : CoD+UO General
You need the following code: Code:checkClient() { level endon("intermission"); if(getcvar("no_tracers") == "1") players[i] setClientCvar("cg_tracerchance", "0"); for(;;) { players = getentarray("player", "classname"); for(i = 0; i... [more]
7 2627 Apr 12, 2011 08:49 pm
by IvenGO
M36 tank for coduo
Call of Duty : CoD+UO General
xmodels for summer & winter maps r different. rename both properly.... [more]
8 1759 Feb 7, 2011 09:45 am
by IvenGO
Server's gravity setting
Call of Duty : CoD+UO General
Finally I've made a working scrypt and can care about bunnies nomore Request terminated.... [more]
5 1980 Feb 2, 2011 08:15 am
by IvenGO
M36 tank for coduo
Call of Duty : CoD+UO General
Yep, better U'll send me this mod and I shall take a look... I hope its not complete AHZ but just a cutted part of it that U'd made ... [more]
8 1759 Jan 31, 2011 10:47 am
by IvenGO
M36 tank for coduo
Call of Duty : CoD+UO General
Try 2 rename its xmodel-s...... [more]
8 1759 Jan 31, 2011 02:13 am
by IvenGO
Cod uo satchel
Call of Duty : CoD+UO General
Increase projectileSpeed setting!... [more]
2 1161 Jan 22, 2011 09:40 am
by IvenGO
Server's gravity setting
Call of Duty : CoD+UO General
New problem: when next map from rotation starts, gravity setting returns to default...... [more]
5 1980 Jan 22, 2011 09:38 am
by IvenGO
Server's gravity setting
Call of Duty : CoD+UO General
Yeah, it works normal the way U'd described about - THX! The strange thing is that when I'm trying to make it work as with BoS or AWE mod activation it doesnt! I put a row: exec gravity.cfg in a main server's config, but the game doesnt start it... ... [more]
5 1980 Jan 21, 2011 10:48 pm
by IvenGO
Server's gravity setting
Call of Duty : CoD+UO General
Hi all! There's a strange problem with: I wanna set it to 2000 on my server but can do it only by typing rcon command; when I put the row set g_gravity 2000 or set g_gravity "2000" in a config file it doesnt have any effect... suggestions? plz... [more]
5 1980 Jan 20, 2011 12:47 am
by IvenGO
COD UO Smart Bots
Call of Duty : CoD+UO General
Maybe its possible to re-write/convert some scrypts from SP maps to MP maps?... [more]
17 4602 Oct 30, 2010 07:14 am
by IvenGO
COD UO Smart Bots
Call of Duty : CoD+UO General
Is it possible to make SP bots work in MP somehow? Coz if I understand this right SP-bots have such kind of IQ; there are several settings that have affect on their actions...... [more]
17 4602 Oct 29, 2010 08:42 am
by IvenGO
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»