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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Loadscreen Hassle
Mooton
General Member
Since: Nov 17, 2008
Posts: 142
Last: Dec 29, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Monday, Jul. 6, 2009 10:27 pm
Hi Guys,

I am having major issues with my loadscreen, i have read lots of tutorials and threads but could not get any answers. I apologise if this has been mentioned before and i have just missed it.

On my last map i had trouble with my loadscreen but not like this, i got that one working and after recapping on everything i did back then to get it to work i am still no further with this one.

I made my loadscreen made sure it was 1024x1024 and saved it is a TGA file, i then converted it in assman which gave me the following errors:

Converting 1 assets, reason: 'missing cache entry'
Converting 'loadscreen_mp_nightfall' (material 2 of 1)...
Converting 1 assets, reason: 'missing cache entry'
Converting 'loadscreen_mp_nightfall' (material 2 of 1)...


Conversion done. Hit key to continue.

I read somewhere that this was ok so i carried on. Made my load.ff which seemed fine and added the loadscreen to my iwd file.

The problem is everytime i go to load my map it doesnt even get as far as awaiting challenge, straight away i get the "DONG" and the game has crashed and i have error on my taskbar (cant see what it says). Ive spent about two hours making sure i have all the files in the correct places and making sure i havent made a typo, i have even gone through all my maps csv,gsc and csc files and renamed my map!!! After that doing the loadscreen again from scratch but i still have the same problem.

I removed the loadscreen from the iwd file, removed the load.ff from the map folder and removed the material file from the csv and compiled to check it was the loadscreen and not the map itself, when i do that the map loads.

Anyone experienced this before? I cant think of anything else to try i just dont know what is happening!! [banghead]

Thanks,

Moot

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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW MP Mapping
Posted: Monday, Jul. 6, 2009 10:34 pm
To see the error use the switch "set r_fullscreen 0" on the command line (edit the shortcut)

Then you can see the error.
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Monday, Jul. 6, 2009 10:57 pm
make sure you have changed all the names inside the bat file, you added everything to your zone_source.csv and that you have a csv in raw/maps/mp folder
Code:
victoryBackdrop,$default
defeatBackdrop,defeat
levelBriefing,loadscreen_mp_yourmap

hope this helps
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Monday, Jul. 6, 2009 11:22 pm
Quote:
Made my load.ff which seemed fine and added the loadscreen to my iwd file.


The crash you are having is a missing IWI file, and I suspect that, like many others before you, you arent making your IWD file properly.

The IWI file for your loadscreen must go in an 'images' folder, and then the IWD, with 'image' folder containing your loadscreen IWI file, goes to your AppData directory:

(XP)C:\Documents and Settings\YOUR_PROFILE\Local Settings\Application Data\Activision\CoDWaW\mods\

(vista)C:\Users\YOUR_PROFILE\AppData\Local\Activision\CoDWaW\mods\

Do not put the IWD in your root COD5 install. It wont work.
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Mooton
General Member
Since: Nov 17, 2008
Posts: 142
Last: Dec 29, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jul. 7, 2009 07:47 am
Thanks for the replies.

Ive managed to pin point which file is causing the problem and it is the loadscreen.iwi.

This morning i took the iwi file for the loadscreen from my other map mp_landing renamed it and put it in the iwd file for my map, the map loaded with the loadscreen displayed, so i can rule out misplacement of the iwd file and anything to do with the load.ff.

Thanks for that tip Zeroy i managed to read the error, the error i get is: "Needed to allocate at least 8.2MB to load images" not sure what that means as the iwi is nowhere near that size.
I double checked what i had in the csv and that all seems correct and also redone the converter several times and same result everytime, i am using the launcher and assman for this so maybe it would be an idea to try the workaround [confused]
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Bloodletter
General Member
Since: Mar 26, 2008
Posts: 231
Last: Apr 16, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Jul. 7, 2009 12:10 pm
If you can find it! I used the work around and it worked great but I never thought to save the original rar. I did it in such a way that I dragged files to folders and such and dont have the original files in the right spots anymore and cant remember whats where....[duh] I can stumble through with the crippled version I have but it wont help you or I'd offer it.....

Im sure someone has it out there.....
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Mooton
General Member
Since: Nov 17, 2008
Posts: 142
Last: Dec 29, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jul. 7, 2009 01:29 pm
I will have a look for it and give it a try.

Thinking about though i have an idea (dangerous).

If someone could correct me if im wrong here as i might well be but here it goes.

As i got it working by using the iwi file from mp_landing that proves that the material file is ok and so is the load.ff. I gather that all the information regarding the iwi that the game needs to load it up is stored in the material file?

What i am thinking is if i use the iwi2dds converter to convert the loadscreen_mp_landing.iwi file to dds and then change it to the correct image and convert it back to iwi using the dds2iwi conveter then maybe it will work, sounds like a long shot or just totally stupid but just thought i would ask and i will try it tonight.

Hope that made sense lol
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW MP Mapping
Posted: Tuesday, Jul. 7, 2009 02:04 pm
Quote:
"Needed to allocate at least 8.2MB to load images"


Seen that message before in COd4 i think...cant remember whats causing it though...

What you could do to get more info is to add another switch to the Shorcut:

"+set logfile 1" ; you should then end up with a console.log file in the /main/ folder. Can you post it here?
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Mooton
General Member
Since: Nov 17, 2008
Posts: 142
Last: Dec 29, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jul. 7, 2009 02:27 pm
Did that yesterday m8 and it didnt give me any clues, it just stopped when going through the buddy list, i can post it tonight though no problem, maybe you will notice something i didnt.

Thanks.
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Bloodletter
General Member
Since: Mar 26, 2008
Posts: 231
Last: Apr 16, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Jul. 7, 2009 05:26 pm
I doubt this has anything to do with it but Im posting it because....hey....posting is FREE! [lol]

Are you using any custom textures? I had the same problem with my maps crashing at different places in the compile when I had a custom texture that was too big to be 'fit' by hitting 's' to the brush it was on....now whenever I have a problem with a map I go there first....

Just a thought.
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