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Latest Posts by {JS}Capt. Snuffy
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Hammer acting strangely
Valve's Source : HL2 Mapping
oh god this is embarassing i had the little "ig" icon on the top toolbar depressed, that's for group ignore. What's even worse is i spent almost all of last night trying to figure this out. Sorry for that lol ... [more]
3 1264 Mar 1, 2005 03:22 pm
by {JS}Capt. Snuffy
Hammer acting strangely
Valve's Source : HL2 Mapping
I was just making a simple sliding door in my map, and i had just tied the door brush to a func_door. I change some properties like its name etc andi deselect it. Then i remember i need to change some properties so i go to the properties window again, onl... [more]
3 1264 Mar 1, 2005 03:20 pm
by {JS}Capt. Snuffy
Can't find info-player-terrorist and counterterrorist
Valve's Source : HL2 Mapping
actually today when i turned on hammer (not too long ago) they were magically there, i guess i just had to restart hammer to get it working ... [more]
3 2658 Feb 28, 2005 09:47 pm
by {JS}Capt. Snuffy
Can't find info-player-terrorist and counterterrorist
Valve's Source : HL2 Mapping
i have my hamemr set up as described in the tutorial (only for CSS instead of hl2 DM). i'm using cstrike.fgd yet i only have info_player_start! info_player_terrorist and info_player_counterterrorist are nowhere to be found. Anyone have a clue as to what's... [more]
3 2658 Feb 26, 2005 07:34 pm
by {JS}Capt. Snuffy
ALL MEMBERS READ- COMMUNATY MAP PROJECT
Call of Duty : CoD Mapping
if you need extra help drop me a line at CaptSnuffy@gmail.com... [more]
27 1804 Dec 9, 2004 12:07 am
by {JS}Capt. Snuffy
Texture prob.
Call of Duty : CoDUO Mapping
mini-doors? like little black boxes with a gray grid separating them?... [more]
16 2195 Nov 28, 2004 07:59 pm
by {JS}Capt. Snuffy
Custom Spray Logo Tutorial...
Valve's Source : Source General Gaming
OH..... thank you! maybe the dimensions are my problem since i have it on 1024x1024 i'll resize and let you know how it turns out ... [more]
13 2863 Nov 28, 2004 07:24 pm
by {JS}Capt. Snuffy
Fatal Error In Hammer
Valve's Source : HL2 Mapping
http://img.photobucket.com/albums/v227/CaptSnuffy/hammmererror.bmp anyone know what that's about? i followed the guide to "Manually Configuring Hammer" but i got that.... [more]
4 1895 Nov 28, 2004 06:23 pm
by {JS}Capt. Snuffy
Custom Spray Logo Tutorial...
Valve's Source : Source General Gaming
One more question: The other stock sprays are in C:\Program Files\Valve\Steam\SteamApps\username\counter-strike source\cstrike\materials\VGUI\logos\UI but your tutorial says a different folder, and it seems like it's meant for the Counter Strike S... [more]
13 2863 Nov 28, 2004 04:35 pm
by {JS}Capt. Snuffy
Custom Spray Logo Tutorial...
Valve's Source : Source General Gaming
when i tried the tutorial it didnt work all i got was pink and blaxck checkers and then when i spray it nothing shows i think i messed up when putting the files i made form the .tga intto a folder, i went all the way to the end of the file chain fol... [more]
13 2863 Nov 28, 2004 01:26 am
by {JS}Capt. Snuffy
Who esle is CSS mapping?
Valve's Source : HL2 Mapping
just curious, is it difficult to map with the physics stuff? and also, what tools would i use to map for HL2/CSS?... [more]
9 2427 Nov 17, 2004 11:43 pm
by {JS}Capt. Snuffy
create a mod ????
Call of Duty : CoD+UO General
i too would like to know this information...... [more]
5 1466 Nov 16, 2004 12:11 am
by {JS}Capt. Snuffy
UO not working! help please!
Call of Duty : CoD+UO General
RedTiger writes...Quote:Alternatively, completely uninstalling and deleting the folders should fix the problem as it will replace them when reinstalling (if they are default files). that one worked for me, thanks man... [more]
4 2711 Oct 3, 2004 07:08 pm
by {JS}Capt. Snuffy
Put BLood STAIN over TEXTURE?
DOOM III : DOOM III Mapping
make a blood texture with an alpha channel and then put that on one side of a brush, then texture the other sides with nodraw, then put that brush ontop of the wall you want blood on... [more]
3 1357 Oct 3, 2004 05:38 pm
by {JS}Capt. Snuffy
UO not working! help please!
Call of Duty : CoD+UO General
I tried to start UO today and it isn't working! i tried reinstalling but it stil wont work. Here's the error i got. It seems to be becuase im missing 2 sound files. AHH! CODUO MP 1.41 build win-x86 Aug 23 2004 ----- FS_Startup ----- Current languag... [more]
4 2711 Oct 3, 2004 05:36 pm
by {JS}Capt. Snuffy
Coloured obituaries Anyone know how?
Call of Duty : CoD+UO General
obituary list = scores? anyway, it should appear colored in the scores and when you die if its like ^1myname... [more]
4 1173 Oct 1, 2004 12:43 am
by {JS}Capt. Snuffy
Coloured obituaries Anyone know how?
Call of Duty : CoD+UO General
if you just use one ^ and one number, it will appear on the screen colored and without an extra number on it. e.g. ^1{JS}^6Capt. Snuffy this would appear colored when i get killed (which is quite often ) if you want your name to appear colored wh... [more]
4 1173 Oct 1, 2004 12:01 am
by {JS}Capt. Snuffy
having 1.1 and 1.4 at once
Call of Duty : CoD+UO General
yeah that works too but i did this a long time ago and now im mostly in UO, but thanks anyways... [more]
6 1039 Sep 30, 2004 11:24 pm
by {JS}Capt. Snuffy
noob with a q?
Call of Duty : CoD Mapping
well you should always have a arena file in the final version of your map but if you're juust testing it, its really not necessary. and my arena files work without the "Z"s on it, but if it fixes the problem for you then i say just leave it on. If it a... [more]
33 1359 Sep 30, 2004 11:21 pm
by {JS}Capt. Snuffy
BR3NTVILLE_MP New Screen Shots (Preview)
Call of Duty : CoD Mapping
br3nt writes...Quote:when u complie you add this line to the .bat file and your models give shadows. -ModelShadow ex: "C:COD-RADIANT oolsinflare" -basedir "Call of Duty" -verbose -ModelShadow "C:Program FilesCall of Duty oolsgamemainmapsyourmap... [more]
11 1381 Sep 30, 2004 11:18 pm
by {JS}Capt. Snuffy
noob with a q?
Call of Duty : CoD Mapping
calm yourselves if you feel like making an arena file then you can but you dont have to the important thing is to answer this poor guy's question, not make him more confused!... [more]
33 1359 Sep 30, 2004 09:38 pm
by {JS}Capt. Snuffy
Roatating Models?
Soldier of Fortune : SoFII Mapping
okay here we go with da pictures in this first picture i have just put a model of a car in the middle, im going to change the view in the 2D grid box by clicking the button on the toolbar with "xy" on it now that i'vechanged the view, im going to ... [more]
8 1444 Sep 30, 2004 09:34 pm
by {JS}Capt. Snuffy
Roatating Models?
Soldier of Fortune : SoFII Mapping
do you know how to change views on the 2d grid view? if you do, then change the view so you're looking at the car either from the front or the back, then use the rotate tool and there ya go. I'll post pics later to help you if you need.... [more]
8 1444 Sep 30, 2004 09:17 pm
by {JS}Capt. Snuffy
Textures with Alpha channel
Call of Duty : CoD Mapping
From what i could gather on the 'net i need to use photoshop CS to make textures with an alpha channel. I don't have photoshop CS at the moment, i only have photoshop 5.0 LE. Can i do them with this version? and if so, how would i do it?... [more]
1 1018 Sep 28, 2004 02:20 am
by {JS}Capt. Snuffy
Swinging doors on a timer...
Call of Duty : CoD Mapping
those func door_rotating dors do close by themselves... [more]
4 1054 Sep 28, 2004 02:16 am
by {JS}Capt. Snuffy
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