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by morgawr
Posts: 4 / 262 The Future of MODSonline
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CoD Mapping by lazygit
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CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1010 New Cod UO Rifle Mod.
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Topic | Replies | Views | Last Post | |
Editing/creating SP AI animations (custom) Call of Duty 4 : CoD4 SP Mapping I have recreated the scene from the SP mission Coup, where the two guards drag you to the car and dump you inside. However for that animation, the guards also do a little extra at the ending of the animation, like hitting you in the head with the AK and s... [more] |
2 | 2234 | Feb 10, 2011 10:21 pm by s4ntiago |
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Payed job - who wants? Call of Duty : CoD+UO General Most people don't mod for money. They mod to change something to be the way that they want it and to create new gameplay for people that play the same game. Which is why most people don't ask other people to make them mods, they learn how to make them the... [more] |
22 | 2903 | Oct 16, 2010 12:41 am by s4ntiago |
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Scripting question Call of Duty : CoDUO Mapping Try this: Code: messagetrig waittill ("trigger", user); iprintlnbold ( user.name + "insert message here"); ... [more] |
6 | 2565 | Apr 8, 2010 06:17 am by s4ntiago |
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Quickmessage Menu Call of Duty : CoDUO Mapping Hi Andrew, sorry I didn't respond to this sooner. Does the option that you added in the vsay menu show up at all? I took this code directly from pak8.pk3 for vCod. I added the 4th vsay menu information. Just running this file in your mod should mak... [more] |
26 | 2269 | Jan 18, 2010 11:54 pm by s4ntiago |
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Slowness... Call of Duty : CoD+UO General The long loading time while waiting for the game to open sounds like punkbuster trying to connect to the master servers. Does you LAN have a connection to the internet?... [more] |
3 | 2277 | Dec 15, 2009 04:54 pm by s4ntiago |
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Greydient Common Textures Call of Duty : CoDUO Mapping When you first install the map editor you have to set up a few things like textures and xmodels or they won't work correctly. Check out this tutorial: http://www.modsonline.com/Tutorials-read-231.html... [more] |
3 | 4151 | Jul 31, 2009 07:25 am by s4ntiago |
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CMod_LoadNodes: children exceeded Call of Duty : CoD Mapping If you're launching the multiplayer client make sure you edit 'config_mp.cfg' edited on Jul. 29, 2009 04:03 am by s4ntiago... [more] |
7 | 5726 | Jul 29, 2009 08:02 am by s4ntiago |
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Moving a brush to a postion of another brush Call of Duty : CoD+UO General In response to both of you: Brush (B) willl not always have the same orgin or be in the same spot. Brush (A) will need to move to wherever Brush (B) is at the time. In a sense, (B) will be moving around the map and (A) will be following it. Turn by tur... [more] |
6 | 1748 | Jul 23, 2009 08:23 am by s4ntiago |
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Moving a brush to a postion of another brush Call of Duty : CoD+UO General Thinking about it some more, I didn't explain it right. I want to get the location or orgin of (B) so that I can move (A) to the same location on the X and Y axises. The Z axis won't be the same. I don't want the brushes to touch at all. Once I have bo... [more] |
6 | 1748 | Jul 23, 2009 06:17 am by s4ntiago |
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Moving a brush to a postion of another brush Call of Duty : CoD+UO General I need to write a script that will move brush (A) to the location of brush (B). But the tricky part is this... Brush (A) will not always be in the same location. So I need (B) to move to the location of (A) (not moveto x,x,x). Also, when (A) is in p... [more] |
6 | 1748 | Jul 23, 2009 05:58 am by s4ntiago |
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not another skybox question Call of Duty : CoDUO Mapping Black and red squared textures in the radiant mean that the texture is working properly. It will show up in game correct. At least in most cases. The reason that its black and red is because no in-editor texture was assigned to it in the shader file. B... [more] |
17 | 1968 | Jul 10, 2009 11:50 pm by s4ntiago |
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not another skybox question Call of Duty : CoDUO Mapping Hi Gomer. Sorry I didn't get a reply back to you sooner. WoW has been consuming my life lately. D: Anyway, here is a mp_uo_stanjel skybox I made. All you have to do is unzip the files to the following directories. (create the directories if you don'... [more] |
17 | 1968 | Jul 6, 2009 08:31 pm by s4ntiago |
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not another skybox question Call of Duty : CoDUO Mapping Try: ra_stanjel/sky/mp_stanjel If that doesn't work, I'll teach you how to recreate the stanjel skybox using your own shaders and the same skybox images. Good luck. ^^... [more] |
17 | 1968 | Jun 16, 2009 09:15 am by s4ntiago |
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No landing damage Call of Duty : CoDUO Mapping fear9999 writes...Quote:man really appreciated!!!, does it matter if in my common it doesnt show up with a texture only the default red and blakc thing? No, it won't matter. In the editor if something shows up as a red texture with black dots, it just... [more] |
5 | 2075 | Jun 2, 2009 11:13 am by s4ntiago |
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I was just gonna say... Call of Duty : CoD Mapping Whatever the case, I lol'd.... [more] |
6 | 2726 | Jun 2, 2009 11:11 am by s4ntiago |
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No landing damage Call of Duty : CoDUO Mapping Common > Cushion Make a brush with a small height and place it right on top of your floor brush. Give it the cushion texture from the common section. It will be invisible, but when you land you will take no damage. edited on Jun. 2, 2009 07:05 am by s... [more] |
5 | 2075 | Jun 2, 2009 11:05 am by s4ntiago |
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transparent textures on xmodels Call of Duty : CoD+UO General Thanks man. I had everything right except the masked part. I'll try it when i get my game setup again. Just had to reformat. >_... [more] |
3 | 2057 | Apr 23, 2009 05:13 am by s4ntiago |
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transparent textures on xmodels Call of Duty : CoD+UO General I know how to change textures and stuff for xmodels...and i know how to make and use transparent textures. But when i try to use transparent textures on xmodels i have no success. Is it possible?... [more] |
3 | 2057 | Apr 23, 2009 12:54 am by s4ntiago |
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i'm new at map making Call of Duty : CoD Mapping Once you get the editor set up and you're ready to map, check out some of these video tutorials. That's how I got started. http://www.modsonline.com/Tutorials-read-109.html... [more] |
3 | 1806 | Mar 8, 2009 08:54 pm by s4ntiago |
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demo cam Call of Duty : CoD+UO General Sevenz writes...Quote:Quote: first run the map in devmode. Then disconnect and then run the demo works for CoD2 as well, thx! but my fly cam script doesn't have any effect on the demo (prolly not executed at all). hence, the whole cg_* stuff and +scor... [more] |
6 | 2032 | Mar 2, 2009 11:54 pm by s4ntiago |
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demo cam Call of Duty : CoD+UO General I was stumped on how to do demos in devmode too. But I kept playing around with it and I came up with this. To run demos in devmode you have to first run the map in devmode. Then disconnect and then run the demo. Make sure sv_cheats is set to 1 too. ... [more] |
6 | 2032 | Mar 1, 2009 10:17 pm by s4ntiago |
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demo cam Call of Duty : CoD+UO General Has anyone ever tried scripting/modding for a demo cam? I've recorded some demos and then during playback you can do things like cg_thirdperson, --angle, --range and so forth. You can write scripts that would make some pretty cool looking videos. Would it... [more] |
6 | 2032 | Mar 1, 2009 09:27 pm by s4ntiago |
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hiding structures from sight? Call of Duty : CoD Mapping Thanks for the ideas guys. I've decided to re-design the map, but I'll keep in mind for the future. ... [more] |
4 | 2290 | Feb 27, 2009 07:53 pm by s4ntiago |
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Waterfall problem Call of Duty : CoD Mapping I would try a different sfx file and see if it does the same. Idk much about sfx, but it probably referecnes a shader file and maybe you can take a look at that. Or write your own. xD ... [more] |
5 | 2153 | Feb 16, 2009 11:09 pm by s4ntiago |
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animmap shaders in cod Call of Duty : CoD+UO General Thanks man, but I've read that and the whole Q3 shader manual. I think cod just doesn't have support for animmap.... [more] |
4 | 2452 | Feb 16, 2009 11:04 pm by s4ntiago |
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