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Topic | Replies | Views | Last Post | |
aim down the sights var Call of Duty 2 : CoD2 Scripting well heres a quote from a cod1 scripting forum "From the Call of Duty Script Documentation coming with the Edit-Tools: playerads() Module: Player Summary: Return the player's weapon position fraction. Call this function on: The player ... [more] |
5 | 1754 | Aug 31, 2007 07:23 pm by webber17 |
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aim down the sights var Call of Duty 2 : CoD2 Scripting I'm trying to find out if I'm ADS or at HIP. What would be the script line to find out if ADS is true?... [more] |
5 | 1754 | Aug 31, 2007 06:32 pm by webber17 |
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Prone check Call of Duty 2 : CoD2 Scripting ooooh I'm with the 105thSTS we are trying to get this to work with our mod that we are making. We dont want to use the extreme or awe.... [more] |
10 | 1638 | May 6, 2007 01:08 am by webber17 |
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Prone check Call of Duty 2 : CoD2 Scripting Is your server the 509th? and are you using the awe mod?... [more] |
10 | 1638 | May 5, 2007 01:51 pm by webber17 |
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Prone check Call of Duty 2 : CoD2 Scripting could you show me an example of how I would write it?... [more] |
10 | 1638 | May 5, 2007 12:51 pm by webber17 |
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Prone check Call of Duty 2 : CoD2 Scripting does anyone know of a code that checks the player stance?... [more] |
10 | 1638 | May 4, 2007 08:33 pm by webber17 |
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Fire Grenade Call of Duty 2 : CoD2 Scripting Ok is there a way to make a grenade that creates a trigger_damage when to grenade goes off? I have my grenade weapon file so that when the nade goes off it has a huge radius of damage. I want to make it so that that radius stays there for **** amount of s... [more] |
2 | 1307 | Apr 29, 2007 06:31 pm by webber17 |
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Invisible flag Call of Duty 2 : CoD2 MP Mapping Could somkone send me there ctf_flag_allies.map and ctf_flag_axis.map please to compare with mine to see if I screwd mine up some how. trevor_madge16@hotmail.com I'd realy appriciate it... [more] |
5 | 1942 | Apr 12, 2007 11:57 pm by webber17 |
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Invisible flag Call of Duty 2 : CoD2 MP Mapping Ok I am testing out my map with ctf but when ever I play it the flags are invisble. I used the ctf prefabs and it still doesnt work. I can pick up the flag but the model doesnt show up.... [more] |
5 | 1942 | Apr 12, 2007 11:17 pm by webber17 |
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To All Server Admins!!!! Call of Duty 2 : CoD2 Scripting check out my blackscreen mod in the download section!!!! It disables the players vision after death http://www.modsonline.com/Downloads-full-3759.html... [more] |
1 | 1327 | Apr 5, 2007 09:40 pm by webber17 |
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want to make maps ? classes start this week ! Please read ! Call of Duty 2 : CoD2 MP Mapping elim writes...Quote:well webber if your experienced and would like to help the new people to mapping any help would be thanked but onbly if your sure you would like to help out and not just have a go at the newer people to mapping. this isnt about who can... [more] |
17 | 1978 | Jan 17, 2007 07:50 pm by webber17 |
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want to make maps ? classes start this week ! Please read ! Call of Duty 2 : CoD2 MP Mapping Ok, I have quite abit of expierene, but would it be ok if I dropped by and maybe learn a thing or to that I havent learnt already?... [more] |
17 | 1978 | Jan 17, 2007 12:45 pm by webber17 |
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variable help plzzz Call of Duty 2 : CoD2 Scripting Never Mind, it works!... [more] |
7 | 1389 | Jan 14, 2007 11:07 pm by webber17 |
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variable help plzzz Call of Duty 2 : CoD2 Scripting ok I found this, CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) { self endon("disconnect"); [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeat... [more] |
7 | 1389 | Jan 14, 2007 10:01 pm by webber17 |
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On misc/model i get only Pink Scuares =( Call of Duty 2 : CoD2 MP Mapping I think he ment to say xmodel. He'll repost if he has problems.... [more] |
5 | 1419 | Jan 14, 2007 09:49 pm by webber17 |
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On misc/model i get only Pink Scuares =( Call of Duty 2 : CoD2 MP Mapping make sure the path for the xmodel isnt, xmodel/xmodel/... [more] |
5 | 1419 | Jan 14, 2007 08:06 pm by webber17 |
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somethings wrong!! Call of Duty 2 : CoD2 Scripting do you see anything wrong with this script??? It keeps on saying bad sytax: Init() { self endon("disconnect"); for(;;) { // Wait for player to spawn self waittill("spawned_player"); RunOnSpawn(); wait .05; self thread web_run... [more] |
3 | 1290 | Jan 14, 2007 03:50 am by webber17 |
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variable help plzzz Call of Duty 2 : CoD2 Scripting Ok I understand what you are saying, but how would I set that up?... [more] |
7 | 1389 | Jan 14, 2007 02:46 am by webber17 |
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variable help plzzz Call of Duty 2 : CoD2 Scripting ok I want it so that when you die, It comes up on the screen,"so and so kileed you. now seek revenge" ... [more] |
7 | 1389 | Jan 14, 2007 01:45 am by webber17 |
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variable help plzzz Call of Duty 2 : CoD2 Scripting Ok I know theres a variable for self and player, but what is the one for the person who killed you?... [more] |
7 | 1389 | Jan 14, 2007 01:28 am by webber17 |
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roof Call of Duty 2 : CoD2 MP Mapping well I would draw a bow on the top of it, the size of the top of the building, then make it as tall as the roof you want, then switch to the side view and use the clipper tool to cut our a triangle, then go from there.... [more] |
6 | 1374 | Jan 13, 2007 11:57 pm by webber17 |
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blackscreen mod Call of Duty 2 : CoD2 Scripting Thnx guys it works now... [more] |
16 | 1289 | Jan 13, 2007 01:30 am by webber17 |
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blackscreen mod Call of Duty 2 : CoD2 Scripting owell, thnx for the help, if you find out anymore info can you post or pm plzzz.... [more] |
16 | 1289 | Jan 12, 2007 08:08 pm by webber17 |
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blackscreen mod Call of Duty 2 : CoD2 Scripting ok I added else in between self waittill)"killed_player"); and if(self.sessionteam == "spectator") and it worked once then never worked again. any ideas? waittill("killed_player"); else if(self.sessionteam == "spectator") return; ... [more] |
16 | 1289 | Jan 12, 2007 07:33 pm by webber17 |
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blackscreen mod Call of Duty 2 : CoD2 Scripting Ok now it never goes black. Here is how I have it so far: init() { precacheShader("overlay_low_health"); level.healthOverlayCutoff = 0.35; level.playerHealth_RegularRegenDelay = 5000; level thread onPlayerConnect(); } onPlayerConnect() ... [more] |
16 | 1289 | Jan 12, 2007 07:19 pm by webber17 |
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