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Latest Posts by webber17
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aim down the sights var
Call of Duty 2 : CoD2 Scripting
well heres a quote from a cod1 scripting forum "From the Call of Duty Script Documentation coming with the Edit-Tools: playerads() Module: Player Summary: Return the player's weapon position fraction. Call this function on: The player ... [more]
5 1754 Aug 31, 2007 07:23 pm
by webber17
aim down the sights var
Call of Duty 2 : CoD2 Scripting
I'm trying to find out if I'm ADS or at HIP. What would be the script line to find out if ADS is true?... [more]
5 1754 Aug 31, 2007 06:32 pm
by webber17
Prone check
Call of Duty 2 : CoD2 Scripting
ooooh I'm with the 105thSTS we are trying to get this to work with our mod that we are making. We dont want to use the extreme or awe.... [more]
10 1638 May 6, 2007 01:08 am
by webber17
Prone check
Call of Duty 2 : CoD2 Scripting
Is your server the 509th? and are you using the awe mod?... [more]
10 1638 May 5, 2007 01:51 pm
by webber17
Prone check
Call of Duty 2 : CoD2 Scripting
could you show me an example of how I would write it?... [more]
10 1638 May 5, 2007 12:51 pm
by webber17
Prone check
Call of Duty 2 : CoD2 Scripting
does anyone know of a code that checks the player stance?... [more]
10 1638 May 4, 2007 08:33 pm
by webber17
Fire Grenade
Call of Duty 2 : CoD2 Scripting
Ok is there a way to make a grenade that creates a trigger_damage when to grenade goes off? I have my grenade weapon file so that when the nade goes off it has a huge radius of damage. I want to make it so that that radius stays there for **** amount of s... [more]
2 1307 Apr 29, 2007 06:31 pm
by webber17
Invisible flag
Call of Duty 2 : CoD2 MP Mapping
Could somkone send me there ctf_flag_allies.map and ctf_flag_axis.map please to compare with mine to see if I screwd mine up some how. trevor_madge16@hotmail.com I'd realy appriciate it... [more]
5 1942 Apr 12, 2007 11:57 pm
by webber17
Invisible flag
Call of Duty 2 : CoD2 MP Mapping
Ok I am testing out my map with ctf but when ever I play it the flags are invisble. I used the ctf prefabs and it still doesnt work. I can pick up the flag but the model doesnt show up.... [more]
5 1942 Apr 12, 2007 11:17 pm
by webber17
To All Server Admins!!!!
Call of Duty 2 : CoD2 Scripting
check out my blackscreen mod in the download section!!!! It disables the players vision after death http://www.modsonline.com/Downloads-full-3759.html... [more]
1 1327 Apr 5, 2007 09:40 pm
by webber17
want to make maps ? classes start this week ! Please read !
Call of Duty 2 : CoD2 MP Mapping
elim writes...Quote:well webber if your experienced and would like to help the new people to mapping any help would be thanked but onbly if your sure you would like to help out and not just have a go at the newer people to mapping. this isnt about who can... [more]
17 1978 Jan 17, 2007 07:50 pm
by webber17
want to make maps ? classes start this week ! Please read !
Call of Duty 2 : CoD2 MP Mapping
Ok, I have quite abit of expierene, but would it be ok if I dropped by and maybe learn a thing or to that I havent learnt already?... [more]
17 1978 Jan 17, 2007 12:45 pm
by webber17
variable help plzzz
Call of Duty 2 : CoD2 Scripting
Never Mind, it works!... [more]
7 1389 Jan 14, 2007 11:07 pm
by webber17
variable help plzzz
Call of Duty 2 : CoD2 Scripting
ok I found this, CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) { self endon("disconnect"); [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeat... [more]
7 1389 Jan 14, 2007 10:01 pm
by webber17
On misc/model i get only Pink Scuares =(
Call of Duty 2 : CoD2 MP Mapping
I think he ment to say xmodel. He'll repost if he has problems.... [more]
5 1419 Jan 14, 2007 09:49 pm
by webber17
On misc/model i get only Pink Scuares =(
Call of Duty 2 : CoD2 MP Mapping
make sure the path for the xmodel isnt, xmodel/xmodel/... [more]
5 1419 Jan 14, 2007 08:06 pm
by webber17
somethings wrong!!
Call of Duty 2 : CoD2 Scripting
do you see anything wrong with this script??? It keeps on saying bad sytax: Init() { self endon("disconnect"); for(;;) { // Wait for player to spawn self waittill("spawned_player"); RunOnSpawn(); wait .05; self thread web_run... [more]
3 1290 Jan 14, 2007 03:50 am
by webber17
variable help plzzz
Call of Duty 2 : CoD2 Scripting
Ok I understand what you are saying, but how would I set that up?... [more]
7 1389 Jan 14, 2007 02:46 am
by webber17
variable help plzzz
Call of Duty 2 : CoD2 Scripting
ok I want it so that when you die, It comes up on the screen,"so and so kileed you. now seek revenge" ... [more]
7 1389 Jan 14, 2007 01:45 am
by webber17
variable help plzzz
Call of Duty 2 : CoD2 Scripting
Ok I know theres a variable for self and player, but what is the one for the person who killed you?... [more]
7 1389 Jan 14, 2007 01:28 am
by webber17
roof
Call of Duty 2 : CoD2 MP Mapping
well I would draw a bow on the top of it, the size of the top of the building, then make it as tall as the roof you want, then switch to the side view and use the clipper tool to cut our a triangle, then go from there.... [more]
6 1374 Jan 13, 2007 11:57 pm
by webber17
blackscreen mod
Call of Duty 2 : CoD2 Scripting
Thnx guys it works now... [more]
16 1289 Jan 13, 2007 01:30 am
by webber17
blackscreen mod
Call of Duty 2 : CoD2 Scripting
owell, thnx for the help, if you find out anymore info can you post or pm plzzz.... [more]
16 1289 Jan 12, 2007 08:08 pm
by webber17
blackscreen mod
Call of Duty 2 : CoD2 Scripting
ok I added else in between self waittill)"killed_player"); and if(self.sessionteam == "spectator") and it worked once then never worked again. any ideas? waittill("killed_player"); else if(self.sessionteam == "spectator") return; ... [more]
16 1289 Jan 12, 2007 07:33 pm
by webber17
blackscreen mod
Call of Duty 2 : CoD2 Scripting
Ok now it never goes black. Here is how I have it so far: init() { precacheShader("overlay_low_health"); level.healthOverlayCutoff = 0.35; level.playerHealth_RegularRegenDelay = 5000; level thread onPlayerConnect(); } onPlayerConnect() ... [more]
16 1289 Jan 12, 2007 07:19 pm
by webber17
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