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Topic | Replies | Views | Last Post | |
Prefabs Aren't Working Right >__> Call of Duty 2 : CoD2 MP Mapping hansgrubber writes...Quote:I would say check your filter to make sure you have the right box's checked, mainly stuctural, caulk, etc. Thanks...that worked. It was the detail box not being checked ... [more] |
5 | 1259 | Apr 12, 2007 11:38 pm by hurricane04343 |
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Prefabs Aren't Working Right >__> Call of Duty 2 : CoD2 MP Mapping I was looking at some prefabs for reference, but I seem to have a problem. The entire prefab doesn't show, just some brushes. Heres a screenshot for reference: http://img404.imageshack.us/img404/773/weirdsf0.png It says its missing some times in the... [more] |
5 | 1259 | Apr 12, 2007 09:20 pm by hurricane04343 |
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Hooks Call of Duty 2 : CoD2 MP Mapping Does anyone here know how to make a good hook? I've made a crane, but the hook i have is really bad :D if someone could make it a prefab that would be great. it can be small or large, w/e. here it attaches to the rope, its 25 x 10 units Top--- (Â... [more] |
2 | 1030 | Aug 27, 2006 01:01 am by hurricane04343 |
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What to change Call of Duty 2 : CoD2 MP Mapping Ok, I'm making a map and I have just made a crane prefab. I went to test it in the game and the green on the outside looks way to light Pic Is there a setting I change in the worldspawn settings to make it look better? I want it to look like it d... [more] |
2 | 1004 | Aug 21, 2006 01:27 am by hurricane04343 |
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mp_depot for CoD2 Call of Duty 2 : CoD2 Map + Mod Releases good map you can jump of the top of the tower thing near the british spawn and live...no damage done other than that its awesome... [more] |
59 | 2893 | Jun 12, 2006 09:29 pm by hurricane04343 |
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Units Call of Duty 2 : CoD2 MP Mapping In cod2 radiant, can you make a brush 4units? I have heard people saying your can, but when I try, I can't go farther than 8 units.... [more] |
2 | 934 | Jun 11, 2006 11:34 pm by hurricane04343 |
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mp_depot for CoD2 Call of Duty 2 : CoD2 Map + Mod Releases nice! make sure this is released on callofduty.filefront.com... [more] |
59 | 2893 | Jun 11, 2006 11:26 pm by hurricane04343 |
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make your own prefabs Call of Duty 2 : CoD2 MP Mapping how do you make a prefab? i made the building, now i want to make it a .pfb or w/e it has to be.... [more] |
3 | 1598 | Jun 7, 2006 08:23 pm by hurricane04343 |
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freeze Call of Duty 2 : CoD2 General i think it has something to do with your sound card, it was a problem in the previous cods and i think activision said it was your sound card... [more] |
19 | 1338 | May 31, 2006 01:36 am by hurricane04343 |
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searchlights... Call of Duty 2 : CoD2 MP Mapping http://www.modsonline.com/index.php?mod=Tutorials&op=read&id=275... [more] |
4 | 1091 | May 21, 2006 12:52 am by hurricane04343 |
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NEED a CTF EXPERT Call of Duty 2 : CoD2 MP Mapping and you need a global intermission... [more] |
4 | 948 | May 17, 2006 02:11 am by hurricane04343 |
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2 light questions Call of Duty 2 : CoD2 MP Mapping Make a big box around your hole map and texture it Caulk. Hollow it out, then go inside the box. Hold shift and click on each of the sides on the inside of the box to select only the inside. Then pic your sky texture. Now, press N to bring up the enity en... [more] |
5 | 1021 | May 11, 2006 11:09 pm by hurricane04343 |
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Solid Models Call of Duty 2 : CoD2 MP Mapping 1Excalibur1 writes...Quote:that's not necessarily true. Example: vehicle_american_jeep_crash_static Models are solid only if they have an associated collmap in the "call of duty 2/collmaps" folder You can either use the clip texture in your map eve... [more] |
6 | 1883 | May 11, 2006 08:35 pm by hurricane04343 |
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Solid Models Call of Duty 2 : CoD2 MP Mapping When I play my map, I can walk through some of the vehicle models. How do I make them solid? I found I could walk through the sherman tanks.... [more] |
6 | 1883 | May 11, 2006 12:25 am by hurricane04343 |
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import buldings Call of Duty 2 : CoD2 MP Mapping or any other 3d editing program... [more] |
6 | 1196 | May 7, 2006 08:39 pm by hurricane04343 |
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Which name is it? Loading or Loadscreen Call of Duty 2 : CoD2 MP Mapping sohuld be saved as loadscreen_mp_mapname.dds, then if you use the same settings as him it will work. did for me... [more] |
8 | 1571 | May 7, 2006 04:16 pm by hurricane04343 |
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import buldings Call of Duty 2 : CoD2 MP Mapping you can use prefab buildings that have been premade. Right click in the 2-D grid and go to misc then a chose a folder then a buidling... [more] |
6 | 1196 | May 7, 2006 04:12 pm by hurricane04343 |
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need help with clipper Call of Duty 2 : CoD2 MP Mapping ok never mind figured it out... [more] |
2 | 870 | May 5, 2006 10:52 pm by hurricane04343 |
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need help with clipper Call of Duty 2 : CoD2 MP Mapping After I have clipped what I wanted, I can't confirmanything. How do you confirm the clip? Cause when I press X again after it has been clipped, it goes back to normal... [more] |
2 | 870 | May 5, 2006 10:51 pm by hurricane04343 |
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Making Mortar Holes Call of Duty 2 : CoD2 MP Mapping I read the tutorial but couldn't understand it. Well Anyway I tried it the best I could understand and what I end up with is a flat surface on the ground with a mortar texture in an oval shape with concrete around it. Now if I prone a little bit away I ca... [more] |
3 | 1205 | May 4, 2006 09:38 pm by hurricane04343 |
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SEARCH-n-DESTROY questions Call of Duty 2 : CoD2 MP Mapping yeah, instead of like in UO and cod1 where you have to enter a whole bunch of enitys and make the triggers and all that stuff... [more] |
6 | 1835 | May 2, 2006 11:39 pm by hurricane04343 |
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selecting models Call of Duty 2 : CoD2 MP Mapping How do you select models? When I try to do shift and click it doesnt reselect them ... [more] |
2 | 878 | May 2, 2006 02:28 am by hurricane04343 |
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Help Call of Duty 2 : CoD2 MP Mapping Ok, maybe I am doing something wrong, this is what I did. 1_ Created a attacker and defender spawn 2_ Prefab > MP Then chose sd_bombsite_a_mortar or whatever its called 3_ Prefab > MP Then chose sd_bombsite_b_silo 4_ Prefab > MP sd_trigger and place... [more] |
5 | 1061 | Apr 30, 2006 03:41 pm by hurricane04343 |
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Help Call of Duty 2 : CoD2 MP Mapping I used the prefab trigger thing, and I think that is the trigger lookout, but it might not be.... [more] |
5 | 1061 | Apr 30, 2006 12:37 am by hurricane04343 |
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Help Call of Duty 2 : CoD2 MP Mapping I added SD to a map, but sometimes the axis can't defuse. Is there something I forgot to do? I made a prefab bombsite, put a sd_trigger on top of the trigger for the bombsite. edited on Apr. 29, 2006 08:19 pm by hurricane04343... [more] |
5 | 1061 | Apr 30, 2006 12:17 am by hurricane04343 |
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