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Latest Posts by Sgt_Skywalker
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Damage Trigger Trouble
Call of Duty : CoD Mapping
hi mental, i experienced the same here. it seems, the trigger_damage features in entity editor doesn't work correctly. i noticed more probs with multiplayer than with singleplayer. i help myself by setting threshholds completely scripted: Code:main(... [more]
8 1415 Sep 1, 2005 08:19 pm
by Sgt_Skywalker
Question about ranking system in UO
Call of Duty : CoD+UO General
Thanks to all of you for replying. I'll test this AWE-Extreme Mod because we already use AWE "Standard". Feedback will follow. Cheers Sgt. Skywalker... [more]
5 1726 Feb 18, 2005 08:05 pm
by Sgt_Skywalker
Question about ranking system in UO
Call of Duty : CoD+UO General
Hi there, I play regularly CoD:UO with some friends on our own server and we like this ranking system (especially calling artillery is real fun). But when you proceed to the next map your rank is rookie again :( Does anybody knows what to set in my de... [more]
5 1726 Feb 17, 2005 06:10 pm
by Sgt_Skywalker
HowTo: Rotate Effects (Example Lighthouse)
Call of Duty : CoDUO Mapping
stryder, i'd love to see my tu in your gorgeous tut's section thanks alot. cheers Sgt. Skywalker... [more]
12 1653 Feb 17, 2005 04:49 pm
by Sgt_Skywalker
HowTo: Rotate Effects (Example Lighthouse)
Call of Duty : CoDUO Mapping
sorry sorry sorry guys... it seems pasting into the thread produced some strange errors.. first you have to place it to your uomapsmp directory. it will not work in CoD-"Classic". so please try this for your mymap_fx.gsc: main() { level._ef... [more]
12 1653 Feb 16, 2005 05:05 pm
by Sgt_Skywalker
HowTo: Rotate Effects (Example Lighthouse)
Call of Duty : CoDUO Mapping
hi elmo, great that this information came just in time for you and you are right, I forgot to mention this in my post: yes, this works for multiplayer! another point to tell you all: there is at least one error in the first script. after the line "ma... [more]
12 1653 Feb 15, 2005 08:42 pm
by Sgt_Skywalker
HowTo: Rotate Effects (Example Lighthouse)
Call of Duty : CoDUO Mapping
Hi admins, feel free to bring this kinda tutorial to your tutorial section if you like it. Sorry if you find errors or if my explanations sound strange. I'm not a native english speaker. Okay, we'll start... Searching alot for some neat effects like... [more]
12 1653 Feb 15, 2005 01:53 pm
by Sgt_Skywalker
flickering lights
Call of Duty : CoD Mapping
hi gr33nman, i was playing around during the last wekks in search of a special light solution (glowing textures) when i found something that could help you maybe: you need a shader with the stage keyword "rgbGen wave...". this will make the shaded sur... [more]
13 2084 Jan 18, 2005 08:45 pm
by Sgt_Skywalker
2 questions
Call of Duty : CoD Mapping
there is no pak7.pk3 in cod. not even when you install patch 1.5. cheers Sgt. Skywalker ... [more]
4 1206 Jan 3, 2005 10:16 pm
by Sgt_Skywalker
melee (a.k.a bash)
Call of Duty : CoD Mapping
hi rasta, the easiest and quickest way would be to create a noguns.cfg which you could start at runtime. Code:set scr_allow_bar "0" set scr_allow_bren "0" set scr_allow_enfield "0" set scr_allow_kar98k "0" set... [more]
6 1249 Jan 3, 2005 10:13 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Mapping
stryder, i really appreciate your help. EffectsEd of jk2editingtools is quite helpful for a shader-noob like me :biggrin: thanks alot for this. i tried to learn from other tutorials about the use of EffectsEd and found some really helpful tutorials. a... [more]
12 2251 Jan 2, 2005 10:28 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Mapping
rasta, my first ideas have been much too complicated. forget about self glowing textures light in q3. it won't work as CoD doesn't seem to support the shader keyword "q3map_surfacelight". but..... you can just place a few light entities in front of... [more]
12 2251 Dec 28, 2004 09:02 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Mapping
lol, yeah man, you're right. I'm living in Hamburg, Germany. A famous harbour city near the north sea with a "beautiful" and very famous redlight district called "Reeperbahn". I'll see what i can do cheers Skywalker... [more]
12 2251 Dec 26, 2004 10:09 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Mapping
hi stryder, i did not succedd with your tip on fx. i also studied the shader manual for the q3 engine again and found the keyword "q3map_surfacelight". i created my own shader but it doesn't seem to work although my syntax is correct. it seems cod can't ... [more]
12 2251 Dec 23, 2004 07:34 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Mapping
stryder, big thanks for your reply. your description gives me some "inspiration". i will "experiment" with your tip. but what's about the objective models? they seem to have kinda pulsating glow. do you know the technique behind it? maybe that's a h... [more]
12 2251 Dec 14, 2004 04:56 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Mapping
Heya you skilled level-designers out there, I'm looking for a method to create a coloured, self-glowing texture to apply it to patch meshes. Later on it shall look like a "Coca Cola" oder "Budweiser" neon light ad as you can see it here: Link. What do... [more]
12 2251 Dec 13, 2004 11:05 am
by Sgt_Skywalker
texture prblem...
Call of Duty : CoD Mapping
press CTRL+F to fit your texture to the brush (you may play around with the functions in the surface inspector under the S-key) or use SHIFT+CTRL+N to rotate through patch meshes' texture fitting if this object is a patch and you 'capped' it (you'll find ... [more]
5 1364 Oct 29, 2004 06:47 am
by Sgt_Skywalker
POST WEB LINKS TO PREFABS!!! ALL WHO KNOW SOME PAGE.....
Call of Duty : CoD Mapping
look @ this site in DL section and have a look here: http://www.codprefabs.gamerx.co.uk/ so long... [more]
6 1815 Oct 29, 2004 06:40 am
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Mapping
hi ganja, glad that i could help (again :D ). according to your last compiler question you should try the following lines: Code: c: cd "\Program Files\Call of Duty\Tools\bin" q3map.exe -basedir "Call of Duty" ..\..\main\maps\r... [more]
29 2087 Oct 27, 2004 12:44 pm
by Sgt_Skywalker
Texture import not working correctly.
Call of Duty : CoD Mapping
thank you for replying stryer, i understand that you have to ask this. but i can assure you that my textures are certainly scaled by the power of two (some are 512 x 256 oder 256 x 512 and some are 256 x 256). update: i tried paint shop pro 8 (psp8) wit... [more]
13 1314 Oct 27, 2004 07:13 am
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Mapping
good morning ganja, i'm unsure if this has something to do with your problem, but you said you first selected all inner skybox walls and then you added worldspawn settings. hmmm, i never selected any brush oder surface before i added worldspawns. why n... [more]
29 2087 Oct 27, 2004 06:26 am
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Mapping
yo ganja, don't worry about this simplifying thing and this merging messages. this doen't seem to produce any problems. the second part with visportal 1..2..3.. and so on is a good sign. so your first visual data will be calculated. this is a must have... [more]
29 2087 Oct 26, 2004 08:03 pm
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Mapping
hi ganja, i'm glad that i could help. is everything working now or is there still a problem with your lights? so long... [more]
29 2087 Oct 26, 2004 02:56 pm
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Mapping
hm, strange. did you read my last post, ganja? feel free to ask if there's something you don't understand. good luck... [more]
29 2087 Oct 26, 2004 12:22 pm
by Sgt_Skywalker
Texture import not working correctly.
Call of Duty : CoD Mapping
i hope i removed my q-tip this morning BEFORE i left home . but back to my problem: i'm confused. thanks alot for helping me, stryder. as described before i used different formats. i tried tga, jpg and dds, too. when using dds i cared for the "power ... [more]
13 1314 Oct 26, 2004 12:16 pm
by Sgt_Skywalker
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