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by morgawr
Posts: 4 / 185 The Future of MODSonline
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CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2591 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3105 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 993 New Cod UO Rifle Mod.
CoD Mapping |
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Topic | Replies | Views | Last Post | |
[PRERELEASE] mp_Valley Call of Duty 4 : CoD4 Map + Mod Releases ah yes, thanks:) forgot the most important thing (A)... [more] |
3 | 1349 | Aug 10, 2009 03:29 pm by Stephan212 |
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[PRERELEASE] mp_Valley Call of Duty 4 : CoD4 Map + Mod Releases Hi, This map is based on the mp_valley back from CoD:UO. It was an snow covered railroadbridge, a nice snipermap. This one features two bridges on different height levels, and they are both normal road bridges. there are plenty models for both teams t... [more] |
3 | 1349 | Aug 10, 2009 08:53 am by Stephan212 |
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adding fog to yur map Call of Duty 4 : CoD4 MP Mapping tnx, it works now :) only thing to do is decrease the sunlight tremendously, it's way too bright to be having this amount of fog :P... [more] |
5 | 2070 | Jul 31, 2009 04:30 pm by Stephan212 |
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adding fog to yur map Call of Duty 4 : CoD4 MP Mapping Hello again, thanks for the quick reply. In my case i have set the set ExpFog correctly: Code:main() { maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_valley_v1"); game["allies"] = "sas"; game["axis"] = "russian"... [more] |
5 | 2070 | Jul 31, 2009 04:10 pm by Stephan212 |
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adding fog to yur map Call of Duty 4 : CoD4 MP Mapping hi, i want to add fog t my sniper map, but am failing to do so. i've added the line set ExpFog to my gsc file, i haven't got any errrors while compiling, but the fog won't appear. Does anyone know how t solve this problem? i've tried the set CullFog optio... [more] |
5 | 2070 | Jul 31, 2009 12:10 pm by Stephan212 |
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Need some help Call of Duty 4 : CoD4 MP Mapping spawn entities are under a right click in the 2d window, under mp. dont forget an info/playerstart and the intermission, and you need all 3 type of spawns under tdm. all tools you need for compiling are in the compiletools.exe located in your bin folder(n... [more] |
3 | 2157 | Jul 30, 2009 07:49 am by Stephan212 |
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i can walk trough models Call of Duty 4 : CoD4 MP Mapping it can be two things: or you did not set up the editor properly, or there isn't a collmap for that model. if not, just use brushes with the clip_nosight texture (under tools) to form the model, the brushes prevent players from walking through ... [more] |
9 | 2201 | Jul 29, 2009 09:50 am by Stephan212 |
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cushion texture Call of Duty 4 : CoD4 MP Mapping tnx for the reply :) it works :)... [more] |
3 | 1529 | Jul 28, 2009 02:29 pm by Stephan212 |
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cushion texture Call of Duty 4 : CoD4 MP Mapping Hi, is there an cushion texture in CoD4 mapping like the one in CoD:UO? also is it possible to manually set the texture name in the surface inspector? tnx!... [more] |
3 | 1529 | Jul 28, 2009 08:38 am by Stephan212 |
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scripting stuff Call of Duty : CoDUO Mapping for example, yes. also for people who may find glitches in your map, and are walking on the bottem of your skybox, shooting people through your patches.... [more] |
9 | 2037 | Apr 17, 2008 12:08 pm by Stephan212 |
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Help! wont make bsp file Call of Duty : CoDUO Mapping do you have overly large patches in your map? if so, split them into smaller patches. also, maybe you have some bad brushes in your map. this can be causes by using the windows shortcuts for copy, undo etc. most people here advise strongly against this, b... [more] |
10 | 1295 | Apr 14, 2008 05:00 pm by Stephan212 |
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custom collmaps for custom models Call of Duty : CoDUO Mapping collmaps are just collections of clips in an seperate file. you can just create one yourself and put them in an .map file. in an new map, put your model on the origin of the map, make the entire model with clips, then delete the model so you have only the... [more] |
2 | 1107 | Apr 14, 2008 07:33 am by Stephan212 |
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Help! wont make bsp file Call of Duty : CoDUO Mapping click! hint: cod runs the quake engine ;)... [more] |
10 | 1295 | Apr 13, 2008 02:48 pm by Stephan212 |
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Scope sway. Call of Duty : CoD+UO General thats a feature from CoD2...it isn't available in stock CoD or UO. Dunno if some one has made a mod for this though... [more] |
6 | 1657 | Apr 11, 2008 06:37 pm by Stephan212 |
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need help with map compiling in uo Call of Duty : CoDUO Mapping is graydiant still running? try compiling with only explorer open?... [more] |
28 | 935 | Apr 6, 2008 02:46 pm by Stephan212 |
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need help with map compiling in uo Call of Duty : CoDUO Mapping first bat file, yourname.bat: Code:"C:\Program Files\Call of Duty\uoTools\bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps\mp\test" pause "C:\Program Files\Call of Duty\uoTools\bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Du... [more] |
28 | 935 | Apr 6, 2008 02:26 pm by Stephan212 |
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need help with map compiling in uo Call of Duty : CoDUO Mapping the map compiles good, only the flare part ain't working. put the flare code in a seperate .bat file, and try again. first do the yourname.bat, then the yourname_flare.bat... [more] |
28 | 935 | Apr 6, 2008 02:15 pm by Stephan212 |
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need help with map compiling in uo Call of Duty : CoDUO Mapping to copy, rightclick on the dossbox and press select all, then, press enter to copy the text. then just paste it in you're reply... [more] |
28 | 935 | Apr 6, 2008 01:32 pm by Stephan212 |
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Few questions Call of Duty : CoDUO Mapping yeah, have you set up your collmaps right following the setting up tutorial? these collmaps are basically an collection of these clip_nosights, but predefined. for some objects they don't exist, so you just have to create one yourself out of smaller brush... [more] |
5 | 963 | Apr 6, 2008 11:07 am by Stephan212 |
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scripting stuff Call of Duty : CoDUO Mapping all the kill thingies and injuries are simple to resolve with use of an trigger_hurt. create an brush the size of the area you want the player to be hurt / killed. then give it an trigger texture. make it an trigger_hurt by rightclicking - trigger - hurt.... [more] |
9 | 2037 | Apr 6, 2008 11:04 am by Stephan212 |
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need help with map compiling in uo Call of Duty : CoDUO Mapping Uhm...that is you're compiling file, Texasrebel meant the result of this process. in your cmd, select all and copy to notepad for you're compile log. ... [more] |
28 | 935 | Apr 6, 2008 10:56 am by Stephan212 |
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Few questions Call of Duty : CoDUO Mapping You want something like an boundary for your map? just go to textures - common, and select something like the clip_nosight brush. apply this to your whole brush you want to be an invisible wall.... [more] |
5 | 963 | Apr 6, 2008 10:48 am by Stephan212 |
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Help! wont make bsp file Call of Duty : CoDUO Mapping the problem is you've got an backwards tree volume. thanks to the great searchengine here, this map error popped out: Code:ERROR: backwards tree volume This was all I could find about this error. This is a standard q3map error message, not a bug. Q3ma... [more] |
10 | 1295 | Apr 3, 2008 04:17 pm by Stephan212 |
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Help! wont make bsp file Call of Duty : CoDUO Mapping Rasta writes...Quote:Other than remove the custom pk3's the main error is Quote:MAX_MAP_COLLISIONINDEXES You will need to make patches less dense, also having brushing intersecting each other wont help edited on Apr. 2, 2008 12:50 pm by Stephan212... [more] |
10 | 1295 | Apr 2, 2008 04:49 pm by Stephan212 |
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cut and paste??? Call of Duty : CoDUO Mapping select the brushes you want to copy, then press space... [more] |
4 | 1288 | Sep 24, 2007 03:11 pm by Stephan212 |
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