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Latest Posts by Stephan212
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[PRERELEASE] mp_Valley
Call of Duty 4 : CoD4 Map + Mod Releases
ah yes, thanks:) forgot the most important thing (A)... [more]
3 1349 Aug 10, 2009 03:29 pm
by Stephan212
[PRERELEASE] mp_Valley
Call of Duty 4 : CoD4 Map + Mod Releases
Hi, This map is based on the mp_valley back from CoD:UO. It was an snow covered railroadbridge, a nice snipermap. This one features two bridges on different height levels, and they are both normal road bridges. there are plenty models for both teams t... [more]
3 1349 Aug 10, 2009 08:53 am
by Stephan212
adding fog to yur map
Call of Duty 4 : CoD4 MP Mapping
tnx, it works now :) only thing to do is decrease the sunlight tremendously, it's way too bright to be having this amount of fog :P... [more]
5 2070 Jul 31, 2009 04:30 pm
by Stephan212
adding fog to yur map
Call of Duty 4 : CoD4 MP Mapping
Hello again, thanks for the quick reply. In my case i have set the set ExpFog correctly: Code:main() { maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_valley_v1"); game["allies"] = "sas"; game["axis"] = "russian"... [more]
5 2070 Jul 31, 2009 04:10 pm
by Stephan212
adding fog to yur map
Call of Duty 4 : CoD4 MP Mapping
hi, i want to add fog t my sniper map, but am failing to do so. i've added the line set ExpFog to my gsc file, i haven't got any errrors while compiling, but the fog won't appear. Does anyone know how t solve this problem? i've tried the set CullFog optio... [more]
5 2070 Jul 31, 2009 12:10 pm
by Stephan212
Need some help
Call of Duty 4 : CoD4 MP Mapping
spawn entities are under a right click in the 2d window, under mp. dont forget an info/playerstart and the intermission, and you need all 3 type of spawns under tdm. all tools you need for compiling are in the compiletools.exe located in your bin folder(n... [more]
3 2157 Jul 30, 2009 07:49 am
by Stephan212
i can walk trough models
Call of Duty 4 : CoD4 MP Mapping
it can be two things: or you did not set up the editor properly, or there isn't a collmap for that model. if not, just use brushes with the clip_nosight texture (under tools) to form the model, the brushes prevent players from walking through ... [more]
9 2201 Jul 29, 2009 09:50 am
by Stephan212
cushion texture
Call of Duty 4 : CoD4 MP Mapping
tnx for the reply :) it works :)... [more]
3 1529 Jul 28, 2009 02:29 pm
by Stephan212
cushion texture
Call of Duty 4 : CoD4 MP Mapping
Hi, is there an cushion texture in CoD4 mapping like the one in CoD:UO? also is it possible to manually set the texture name in the surface inspector? tnx!... [more]
3 1529 Jul 28, 2009 08:38 am
by Stephan212
scripting stuff
Call of Duty : CoDUO Mapping
for example, yes. also for people who may find glitches in your map, and are walking on the bottem of your skybox, shooting people through your patches.... [more]
9 2037 Apr 17, 2008 12:08 pm
by Stephan212
Help! wont make bsp file
Call of Duty : CoDUO Mapping
do you have overly large patches in your map? if so, split them into smaller patches. also, maybe you have some bad brushes in your map. this can be causes by using the windows shortcuts for copy, undo etc. most people here advise strongly against this, b... [more]
10 1295 Apr 14, 2008 05:00 pm
by Stephan212
custom collmaps for custom models
Call of Duty : CoDUO Mapping
collmaps are just collections of clips in an seperate file. you can just create one yourself and put them in an .map file. in an new map, put your model on the origin of the map, make the entire model with clips, then delete the model so you have only the... [more]
2 1107 Apr 14, 2008 07:33 am
by Stephan212
Help! wont make bsp file
Call of Duty : CoDUO Mapping
click! hint: cod runs the quake engine ;)... [more]
10 1295 Apr 13, 2008 02:48 pm
by Stephan212
Scope sway.
Call of Duty : CoD+UO General
thats a feature from CoD2...it isn't available in stock CoD or UO. Dunno if some one has made a mod for this though... [more]
6 1657 Apr 11, 2008 06:37 pm
by Stephan212
need help with map compiling in uo
Call of Duty : CoDUO Mapping
is graydiant still running? try compiling with only explorer open?... [more]
28 935 Apr 6, 2008 02:46 pm
by Stephan212
need help with map compiling in uo
Call of Duty : CoDUO Mapping
first bat file, yourname.bat: Code:"C:\Program Files\Call of Duty\uoTools\bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps\mp\test" pause "C:\Program Files\Call of Duty\uoTools\bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Du... [more]
28 935 Apr 6, 2008 02:26 pm
by Stephan212
need help with map compiling in uo
Call of Duty : CoDUO Mapping
the map compiles good, only the flare part ain't working. put the flare code in a seperate .bat file, and try again. first do the yourname.bat, then the yourname_flare.bat... [more]
28 935 Apr 6, 2008 02:15 pm
by Stephan212
need help with map compiling in uo
Call of Duty : CoDUO Mapping
to copy, rightclick on the dossbox and press select all, then, press enter to copy the text. then just paste it in you're reply... [more]
28 935 Apr 6, 2008 01:32 pm
by Stephan212
Few questions
Call of Duty : CoDUO Mapping
yeah, have you set up your collmaps right following the setting up tutorial? these collmaps are basically an collection of these clip_nosights, but predefined. for some objects they don't exist, so you just have to create one yourself out of smaller brush... [more]
5 963 Apr 6, 2008 11:07 am
by Stephan212
scripting stuff
Call of Duty : CoDUO Mapping
all the kill thingies and injuries are simple to resolve with use of an trigger_hurt. create an brush the size of the area you want the player to be hurt / killed. then give it an trigger texture. make it an trigger_hurt by rightclicking - trigger - hurt.... [more]
9 2037 Apr 6, 2008 11:04 am
by Stephan212
need help with map compiling in uo
Call of Duty : CoDUO Mapping
Uhm...that is you're compiling file, Texasrebel meant the result of this process. in your cmd, select all and copy to notepad for you're compile log. ... [more]
28 935 Apr 6, 2008 10:56 am
by Stephan212
Few questions
Call of Duty : CoDUO Mapping
You want something like an boundary for your map? just go to textures - common, and select something like the clip_nosight brush. apply this to your whole brush you want to be an invisible wall.... [more]
5 963 Apr 6, 2008 10:48 am
by Stephan212
Help! wont make bsp file
Call of Duty : CoDUO Mapping
the problem is you've got an backwards tree volume. thanks to the great searchengine here, this map error popped out: Code:ERROR: backwards tree volume This was all I could find about this error. This is a standard q3map error message, not a bug. Q3ma... [more]
10 1295 Apr 3, 2008 04:17 pm
by Stephan212
Help! wont make bsp file
Call of Duty : CoDUO Mapping
Rasta writes...Quote:Other than remove the custom pk3's the main error is Quote:MAX_MAP_COLLISIONINDEXES You will need to make patches less dense, also having brushing intersecting each other wont help edited on Apr. 2, 2008 12:50 pm by Stephan212... [more]
10 1295 Apr 2, 2008 04:49 pm
by Stephan212
cut and paste???
Call of Duty : CoDUO Mapping
select the brushes you want to copy, then press space... [more]
4 1288 Sep 24, 2007 03:11 pm
by Stephan212
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