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SOF2 Prefabs map
SoFII Mapping
coduo mapping tools
CoDUO Mapping
Q4 General



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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Need some help
General Member
Since: Jul 29, 2009
Posts: 8
Last: Aug 19, 2009
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Level 0
Category: CoD4 MP Mapping
Posted: Wednesday, Jul. 29, 2009 02:25 pm
I am new to IW Radiant but I have used Valve Hammer editor the one for 1.6 and Source. I just need some info before I div in. Mainly Need this info to get started

- The Spawn entitys for the different teams in the Multiplayer. Like for the opfer and marines etc.
- overall what I need for compiling a map
- Any suggested tools

Mainly what I will be doing is converting maps like from CS:S, DOD:S, HL, CS, DOD.

The IW Wiki for this stinks because there are no longer screenshots on the wiki and just text.
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General Member
Since: Jun 3, 2005
Posts: 187
Last: Aug 10, 2009
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Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 30, 2009 12:49 am
spawn entities are under a right click in the 2d window, under mp. dont forget an info/playerstart and the intermission, and you need all 3 type of spawns under tdm. all tools you need for compiling are in the compiletools.exe located in your bin folder(next to the radiant) the wiki explains all you need to know about the compiling process
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General Member
Since: Aug 25, 2008
Posts: 80
Last: Oct 17, 2016
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Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 30, 2009 03:53 am
Try here


This explains the basics of mapping for cod2, but if you are looking for refletion probes and w/e look in here
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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

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