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by morgawr
Posts: 4 / 264 The Future of MODSonline
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Topic | Replies | Views | Last Post | |
some models... Call of Duty 2 : CoD2 MP Mapping let me just clarify, even though you got it allready. When you right click in your grid, instead of going to 'misc>model', go to 'script>model' then go to File>Load, and load the correct collmap for your model..then take that collmap and match it up exact... [more] |
14 | 1037 | May 15, 2006 05:23 pm by fainter |
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some models... Call of Duty 2 : CoD2 MP Mapping if you want those vehicles that are showing up as cars to work.. try loading them as a "script model" not a "misc model" Once you put it in as a "script model", manually get that vehicles collmap, and place it over it... [more] |
14 | 1037 | May 15, 2006 01:14 am by fainter |
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making a pitched roof Call of Duty 2 : CoD2 MP Mapping what I usally do for a pitched roof is just make 1 square brush too the desired size. Switch my gridview to the front, select my brush, then press 'r' on my keyboard and rotate it to the angle that I want. I think copy that brush but flip it to the opposi... [more] |
6 | 1263 | May 4, 2006 06:43 pm by fainter |
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Error while scripting in weapon Call of Duty : CoDUO Mapping Caretaker, it gives me the error as soon as I try to load up a map, cant get into it. Drapan, thanks for the help, i replaced what you typed with what I had but am getting still, ******script compile error ******** bad syntax: {file '/maps/mp/gametype/... [more] |
4 | 1244 | Mar 26, 2006 06:27 pm by fainter |
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Error while scripting in weapon Call of Duty : CoDUO Mapping I have created a new weapon for the Germans. I want this weapon to replace the satchel for there team. But I am getting this error while I try to load the map. "count = GetWeaponBased... [more] |
4 | 1244 | Mar 22, 2006 08:35 pm by fainter |
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ERROR: Exceeded 4096 vertices on surface Call of Duty : CoDUO Mapping finally got it fitted it the hands.. just need to work on getting the world model put in the correct position... [more] |
12 | 2742 | Mar 11, 2006 11:51 am by fainter |
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ERROR: Exceeded 4096 vertices on surface Call of Duty : CoDUO Mapping I got it working into CODUO, but seem to be having another problem The viewmodel part of my weapon, in the first person view when the player is holding the grenade, it is being grabbed from the very bottom of the stick...which looks pretty weird. I tried... [more] |
12 | 2742 | Mar 10, 2006 09:09 pm by fainter |
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ERROR: Exceeded 4096 vertices on surface Call of Duty : CoDUO Mapping I was just browing around in the 3dsMax5 tutorial's and there was something there that reduces your face count without really damaging how your model looks. Ive gotten it down to 3090vert's. Im going to try and figure out how to add a bone into this thing... [more] |
12 | 2742 | Mar 10, 2006 07:49 pm by fainter |
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ERROR: Exceeded 4096 vertices on surface Call of Duty : CoDUO Mapping thanks. I tried that then checked my vertices count, which went down to 3,590. The stick part of it is not very noticable, but it is very noticable on the grenade warheads and does not look half as good as my original ones at all....is there some kind of ... [more] |
12 | 2742 | Mar 10, 2006 07:20 pm by fainter |
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ERROR: Exceeded 4096 vertices on surface Call of Duty : CoDUO Mapping thanks, I kind of figured it was something like that. I checked in 3dsMax and it has 6181vertices, then I would import the model into milkshape which made it go up to 10,000something verticies. I export to milkshape because I dont know how to put in bones... [more] |
12 | 2742 | Mar 10, 2006 01:24 am by fainter |
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ERROR: Exceeded 4096 vertices on surface Call of Duty : CoDUO Mapping I am getting this error when trying to convert my weapon into an xmodel. " ERROR: Exceeded 4096 vertices on surface 'metal@nebelhandgranate39.dds' of object 'Cylinder01' " How can I fix this?... [more] |
12 | 2742 | Mar 9, 2006 09:20 pm by fainter |
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custom-nade is not producing smoke effect Call of Duty : CoDUO Mapping i got it working now... [more] |
8 | 1031 | Mar 8, 2006 08:06 pm by fainter |
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custom-nade is not producing smoke effect Call of Duty : CoDUO Mapping I had to modify the _teams.gsc in order to get the germans to spawn with it.. other than that its just the skin, xmodels, icons, and weapons setting in the pk3... [more] |
8 | 1031 | Mar 8, 2006 01:06 am by fainter |
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custom-nade is not producing smoke effect Call of Duty : CoDUO Mapping Code:WEAPONFILE\weaponType\grenade\weaponClass\grenade\displayName\Nebelhan dgranate 39 AIOverlayDescription\\modeName\\gunModel\viewmodel_germansmokegrenate\handM odel\viewmodel_hands_new\idleAnim\viewmodel_stielhandgrenate_idle\emptyIdle Anim\viewmodel_sti... [more] |
8 | 1031 | Mar 8, 2006 12:04 am by fainter |
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custom-nade is not producing smoke effect Call of Duty : CoDUO Mapping nobody has a clue on what could be problem? I guess there's not to many modelers on this section forum...?... [more] |
8 | 1031 | Mar 7, 2006 02:03 am by fainter |
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custom-nade is not producing smoke effect Call of Duty : CoDUO Mapping ......anyone?... [more] |
8 | 1031 | Mar 1, 2006 02:09 pm by fainter |
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custom-nade is not producing smoke effect Call of Duty : CoDUO Mapping just tried other explosion types and they worked.. im clueless as to why the smoke clouds not showing up... [more] |
8 | 1031 | Feb 26, 2006 12:29 am by fainter |
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custom-nade is not producing smoke effect Call of Duty : CoDUO Mapping Im working on making a custom smoke stick greanade for the germans. Ive taken the stick grenade in the game now, gave it a new skin, and successfully hex edited new xmodel files for it, so it is now a standalone weapon. However, the grenade does not make ... [more] |
8 | 1031 | Feb 25, 2006 10:15 pm by fainter |
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AREA 51 PHOTOS MODSonline : General where in greenland? that things like one huge peice of ice ... [more] |
18 | 1482 | Feb 22, 2006 02:26 pm by fainter |
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AREA 51 PHOTOS MODSonline : General which house is bill gate's?... [more] |
18 | 1482 | Feb 20, 2006 10:51 pm by fainter |
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AREA 51 PHOTOS MODSonline : General have yous seen these? the flying car of austraila or the bomber over U.K.? ... [more] |
18 | 1482 | Feb 20, 2006 08:13 pm by fainter |
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projectile/world model? Call of Duty : CoDUO Mapping im wondering how do I make a proper world/projectile model? I have made my own custom grenade for the germans. Its similar to the gebalte ladung in the german front mod. Anyway, in the weapon's setting files it has worldmodel/xmodel\?????? and projectilem... [more] |
1 | 961 | Feb 17, 2006 01:30 am by fainter |
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model skinning tutorial? Call of Duty : CoDUO Mapping Are there any tutorials on how to skin your model in 3Ds Max5? According to the program, you need to 'Render to Texture', but the help file in the program isnt helping me much on how to do it...... [more] |
2 | 1092 | Feb 13, 2006 11:03 pm by fainter |
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weapon model scaling? Call of Duty : CoDUO Mapping I was looking threw some of the cod modeling using 3Ds Max, and it looked quite simliar to the way you build stuff in graydient. So I searched around ebay and found a copy of 3Ds Max 5. It arrived yesterday and have began to start a model. Im trying to ma... [more] |
2 | 1026 | Feb 13, 2006 06:45 pm by fainter |
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Couldn't derive lightmap? Call of Duty : CoDUO Mapping Couldn't derive lightmap vertex equations for poly at (#, #,#) just wondering what this error means? theres about 20lines of it with different poly origins in my compile log, but I dont see anything different in my map?... [more] |
4 | 898 | Feb 11, 2006 06:38 pm by fainter |
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