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Latest Posts by deadelvis
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nazi_zombie_psy
Call of Duty: World at War : CoDWW Map + Mod Releases
Thx to DevilGod here is a video! ... [more]
4 5540 Dec 22, 2008 03:08 am
by deadelvis
nazi_zombie_psy
Call of Duty: World at War : CoDWW Map + Mod Releases
Here is nazi_zombie_psy "psycho" based on the psycho movie house and motel scene features many buyable weapons, a buyable help room, upstairs and basement. lots of ways to play this map, it's pretty intense either way. if anyone is looking for... [more]
4 5540 Dec 20, 2008 11:52 pm
by deadelvis
Sound decompiler *download*
Call of Duty: World at War : CoDWW MP Mapping
bump* anybody else have corrupt mg sounds i listed above? or getting the couldnt load weapon file error? ... [more]
78 3476 Dec 17, 2008 02:26 am
by deadelvis
Nazi Zombies - Military HQ
Call of Duty: World at War : CoDWW Map + Mod Releases
nic map, what tut did u follow to get loadscreen workin?... [more]
5 2080 Dec 16, 2008 07:35 pm
by deadelvis
Sound decompiler *download*
Call of Duty: World at War : CoDWW MP Mapping
other bad wavs raw/sound/sfx/weapon/mg/mg42_bpod/fire/wpn_mg42_fire_st_f.wav raw/sound/sfx/weapon/mg/mg42_bpod/fire/mg42/mg42_01.wav raw/sound/sfx/weapon/mg/mg42_bpod/fire/mg42/mg42_03.wav raw/sound/sfx/weapon/mg/mg42_bpod/fire/mg42/mg42_04.wav ... [more]
78 3476 Dec 15, 2008 08:52 pm
by deadelvis
Sound decompiler *download*
Call of Duty: World at War : CoDWW MP Mapping
anyone else have bad .wav's for their mg's I downloaded rampages sound pack and set it up still getting some errors, i checked the wavs in the mg folder and some are corrupt, any way to get good copies? here are the main ones that aren't worki... [more]
78 3476 Dec 15, 2008 08:12 pm
by deadelvis
Request
Call of Duty: World at War : CoDWW MP Mapping
lol thats 260 MB you should just reinstall the tools... [more]
17 1345 Dec 12, 2008 06:10 pm
by deadelvis
How to make a Zombie Map a mod
Call of Duty: World at War : CoDWW MP Mapping
i want to know how to set it up like the last christmas map too, everything in one nazi_zombie_mapname folder in the mods folder. ... [more]
5 877 Dec 11, 2008 03:04 am
by deadelvis
Sound decompiler *download*
Call of Duty: World at War : CoDWW MP Mapping
worked for me thx footsteps and melee sounds now ... [more]
78 3476 Dec 11, 2008 03:03 am
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
thx alot doing a test compile now ... [more]
27 1395 Dec 11, 2008 12:55 am
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
lol knew it was something stupid, I didnt have the sp_tool.exe extracted into my waw directory. doh! zombies work now to fig out how to extract and add the sounds ... [more]
27 1395 Dec 10, 2008 08:40 pm
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
looking through my compile log this seems to be my problem. Entire light compile finished in 3 seconds FAILED TO EXECUTE: ../sp_tool allowdupe +set developer 1 +set logfile 2 +set thereisacow 1337 +set com_introplayed 1 +set r_fullscreen 0 +set fs_use... [more]
27 1395 Dec 10, 2008 07:53 pm
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
"script_noteworthy" "zombie_spawner" "count" "9999" "script_forcespawn" "1" "targetname" "zombie_spawner_init" "spawnflags" "3" same as the tutorial lol I don't get it, i even went to create new map, named it nazi_zombie_tst, changed the name... [more]
27 1395 Dec 10, 2008 07:00 pm
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
i've done it just like that over and over, the path never connects, console just keeps saying AI entity couldn't find path to goal it's like it doesnt connect paths even tho I click the option ... [more]
27 1395 Dec 8, 2008 11:39 pm
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
no nodes are in any models or brushes or terrain, same problem, i dont get it, it's like it doesn't connect paths even tho I am clicking the option. ... [more]
27 1395 Dec 7, 2008 08:18 pm
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
techno2sl writes...Quote:Make sure path nodes are not touching or inside your geometry. Have you got your path nodes connected? It kinda looks like it but you should NOT do that. Also no need to rotate them. So i dont need any path nodes inside t... [more]
27 1395 Dec 7, 2008 05:52 pm
by deadelvis
Zombiemode Prefab Pack
Call of Duty: World at War : CoDWW MP Mapping
the more prefabs the better lol i still can't get my zombies to work ... [more]
6 782 Dec 7, 2008 05:45 pm
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
yes it is facing the right direction, i'm trying to get just 1 zombie to work yes i checked connect paths when compiling keep coming up with red x's I must be missing something, can't release it til a patch anyhow? cause of the missing sounds ? ... [more]
27 1395 Dec 7, 2008 05:40 pm
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
thanks for the reply i will double check the prefab direction tho I'm pretty sure I have it facing the correct way. I did make a script_struct and gave it a targetname then I placed it in front of the window and clicked the spawners and clicked w... [more]
27 1395 Dec 7, 2008 07:35 am
by deadelvis
Zombies dont attack/move
Call of Duty: World at War : CoDWW MP Mapping
i'm having same problem if anyone knows how to make zombies attack plz tell me lol i've tried making script structs and making the inital spawn zombies go to it got blockers working np jus cant get zombies to do anything also having some prob... [more]
27 1395 Dec 7, 2008 07:21 am
by deadelvis
[release] MiceWars_Fritz_v1
Call of Duty : CoD+UO Map + Mod Releases
Here's another MiceWars map. This one is just the kitchen , has no vehicles and will work on any uo server with any mods. Supports dm, tdm, ctf and dom Download Here MiceWars WarZone IP: 67.18.1.98 ... [more]
4 1972 Jan 27, 2007 05:36 pm
by deadelvis
How do I make 6 Dom Flags ?
Call of Duty : CoDUO Mapping
Hello, I am searching for how to add 6 flags to my dom map. I have 5 working on it now but haven't found any posts on how to add 6 like on kharkov. Can anyone give me the low-down on how to do it? Thanks. Elvis ... [more]
3 1075 May 9, 2005 06:23 pm
by deadelvis
UO_Voyager
Call of Duty : CoDUO Mapping
I got it off of www.maps-n-mods.org last night do I need another version? Cool map Elvis... [more]
6 1711 Jan 20, 2005 07:56 pm
by deadelvis
BMW Motorcycle
Call of Duty : CoDUO Mapping
The Bmw's are awesome. I put 4 of them on the latest version of my first map mp_deadsbox_8 I would love to get rid of the damage iprint stuff so thanks for the heads up about commenting out that stuff. I will definately try it out. I am inte... [more]
38 2689 Jan 20, 2005 07:54 pm
by deadelvis
mp_deadsbox_8
Call of Duty : CoD+UO Map + Mod Releases
I skipped a few versions and went straight to 8 This one is like mp_deadsbox_3 in size and shape supports ctf and dom only. Updates: Added 4 BMW Motorcycles with some ramps to catch air on. (thx to =DREAD= for the model was easy and so m... [more]
1 1595 Jan 7, 2005 06:12 am
by deadelvis
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