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Topic | Replies | Views | Last Post | |
nazi_zombie_psy Call of Duty: World at War : CoDWW Map + Mod Releases Thx to DevilGod here is a video! ... [more] |
4 | 5540 | Dec 22, 2008 03:08 am by deadelvis |
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nazi_zombie_psy Call of Duty: World at War : CoDWW Map + Mod Releases Here is nazi_zombie_psy "psycho" based on the psycho movie house and motel scene features many buyable weapons, a buyable help room, upstairs and basement. lots of ways to play this map, it's pretty intense either way. if anyone is looking for... [more] |
4 | 5540 | Dec 20, 2008 11:52 pm by deadelvis |
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Sound decompiler *download* Call of Duty: World at War : CoDWW MP Mapping bump* anybody else have corrupt mg sounds i listed above? or getting the couldnt load weapon file error? ... [more] |
78 | 3476 | Dec 17, 2008 02:26 am by deadelvis |
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Nazi Zombies - Military HQ Call of Duty: World at War : CoDWW Map + Mod Releases nic map, what tut did u follow to get loadscreen workin?... [more] |
5 | 2080 | Dec 16, 2008 07:35 pm by deadelvis |
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Sound decompiler *download* Call of Duty: World at War : CoDWW MP Mapping other bad wavs raw/sound/sfx/weapon/mg/mg42_bpod/fire/wpn_mg42_fire_st_f.wav raw/sound/sfx/weapon/mg/mg42_bpod/fire/mg42/mg42_01.wav raw/sound/sfx/weapon/mg/mg42_bpod/fire/mg42/mg42_03.wav raw/sound/sfx/weapon/mg/mg42_bpod/fire/mg42/mg42_04.wav ... [more] |
78 | 3476 | Dec 15, 2008 08:52 pm by deadelvis |
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Sound decompiler *download* Call of Duty: World at War : CoDWW MP Mapping anyone else have bad .wav's for their mg's I downloaded rampages sound pack and set it up still getting some errors, i checked the wavs in the mg folder and some are corrupt, any way to get good copies? here are the main ones that aren't worki... [more] |
78 | 3476 | Dec 15, 2008 08:12 pm by deadelvis |
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Request Call of Duty: World at War : CoDWW MP Mapping lol thats 260 MB you should just reinstall the tools... [more] |
17 | 1345 | Dec 12, 2008 06:10 pm by deadelvis |
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How to make a Zombie Map a mod Call of Duty: World at War : CoDWW MP Mapping i want to know how to set it up like the last christmas map too, everything in one nazi_zombie_mapname folder in the mods folder. ... [more] |
5 | 877 | Dec 11, 2008 03:04 am by deadelvis |
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Sound decompiler *download* Call of Duty: World at War : CoDWW MP Mapping worked for me thx footsteps and melee sounds now ... [more] |
78 | 3476 | Dec 11, 2008 03:03 am by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping thx alot doing a test compile now ... [more] |
27 | 1395 | Dec 11, 2008 12:55 am by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping lol knew it was something stupid, I didnt have the sp_tool.exe extracted into my waw directory. doh! zombies work now to fig out how to extract and add the sounds ... [more] |
27 | 1395 | Dec 10, 2008 08:40 pm by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping looking through my compile log this seems to be my problem. Entire light compile finished in 3 seconds FAILED TO EXECUTE: ../sp_tool allowdupe +set developer 1 +set logfile 2 +set thereisacow 1337 +set com_introplayed 1 +set r_fullscreen 0 +set fs_use... [more] |
27 | 1395 | Dec 10, 2008 07:53 pm by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping "script_noteworthy" "zombie_spawner" "count" "9999" "script_forcespawn" "1" "targetname" "zombie_spawner_init" "spawnflags" "3" same as the tutorial lol I don't get it, i even went to create new map, named it nazi_zombie_tst, changed the name... [more] |
27 | 1395 | Dec 10, 2008 07:00 pm by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping i've done it just like that over and over, the path never connects, console just keeps saying AI entity couldn't find path to goal it's like it doesnt connect paths even tho I click the option ... [more] |
27 | 1395 | Dec 8, 2008 11:39 pm by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping no nodes are in any models or brushes or terrain, same problem, i dont get it, it's like it doesn't connect paths even tho I am clicking the option. ... [more] |
27 | 1395 | Dec 7, 2008 08:18 pm by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping techno2sl writes...Quote:Make sure path nodes are not touching or inside your geometry. Have you got your path nodes connected? It kinda looks like it but you should NOT do that. Also no need to rotate them. So i dont need any path nodes inside t... [more] |
27 | 1395 | Dec 7, 2008 05:52 pm by deadelvis |
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Zombiemode Prefab Pack Call of Duty: World at War : CoDWW MP Mapping the more prefabs the better lol i still can't get my zombies to work ... [more] |
6 | 782 | Dec 7, 2008 05:45 pm by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping yes it is facing the right direction, i'm trying to get just 1 zombie to work yes i checked connect paths when compiling keep coming up with red x's I must be missing something, can't release it til a patch anyhow? cause of the missing sounds ? ... [more] |
27 | 1395 | Dec 7, 2008 05:40 pm by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping thanks for the reply i will double check the prefab direction tho I'm pretty sure I have it facing the correct way. I did make a script_struct and gave it a targetname then I placed it in front of the window and clicked the spawners and clicked w... [more] |
27 | 1395 | Dec 7, 2008 07:35 am by deadelvis |
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Zombies dont attack/move Call of Duty: World at War : CoDWW MP Mapping i'm having same problem if anyone knows how to make zombies attack plz tell me lol i've tried making script structs and making the inital spawn zombies go to it got blockers working np jus cant get zombies to do anything also having some prob... [more] |
27 | 1395 | Dec 7, 2008 07:21 am by deadelvis |
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[release] MiceWars_Fritz_v1 Call of Duty : CoD+UO Map + Mod Releases Here's another MiceWars map. This one is just the kitchen , has no vehicles and will work on any uo server with any mods. Supports dm, tdm, ctf and dom Download Here MiceWars WarZone IP: 67.18.1.98 ... [more] |
4 | 1972 | Jan 27, 2007 05:36 pm by deadelvis |
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How do I make 6 Dom Flags ? Call of Duty : CoDUO Mapping Hello, I am searching for how to add 6 flags to my dom map. I have 5 working on it now but haven't found any posts on how to add 6 like on kharkov. Can anyone give me the low-down on how to do it? Thanks. Elvis ... [more] |
3 | 1075 | May 9, 2005 06:23 pm by deadelvis |
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UO_Voyager Call of Duty : CoDUO Mapping I got it off of www.maps-n-mods.org last night do I need another version? Cool map Elvis... [more] |
6 | 1711 | Jan 20, 2005 07:56 pm by deadelvis |
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BMW Motorcycle Call of Duty : CoDUO Mapping The Bmw's are awesome. I put 4 of them on the latest version of my first map mp_deadsbox_8 I would love to get rid of the damage iprint stuff so thanks for the heads up about commenting out that stuff. I will definately try it out. I am inte... [more] |
38 | 2689 | Jan 20, 2005 07:54 pm by deadelvis |
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mp_deadsbox_8 Call of Duty : CoD+UO Map + Mod Releases I skipped a few versions and went straight to 8 This one is like mp_deadsbox_3 in size and shape supports ctf and dom only. Updates: Added 4 BMW Motorcycles with some ramps to catch air on. (thx to =DREAD= for the model was easy and so m... [more] |
1 | 1595 | Jan 7, 2005 06:12 am by deadelvis |
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