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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Zombies dont attack/move
starkk
General Member
Since: Aug 8, 2008
Posts: 216
Last: Apr 5, 2012
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Monday, Nov. 24, 2008 08:49 pm
I made my map and followed the Zombie tutorial on the wiki and have gotton the scoring and zombies spawning working. But my problem is the zombies spawn and just sit there without going towards the windows with those wooden planks they knock down. They just shake their heads left and right.

Any solution for this?
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sgtkickass1994
General Member
Since: Mar 11, 2007
Posts: 173
Last: Dec 11, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Monday, Nov. 24, 2008 08:53 pm
did you add any of the waypoints for the zombies? sometimes it's the simple things that we forget to do
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starkk
General Member
Since: Aug 8, 2008
Posts: 216
Last: Apr 5, 2012
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Level 4
Category: CoDWW MP Mapping
Posted: Monday, Nov. 24, 2008 08:55 pm
sgtkickass1994 writes...
Quote:
did you add any of the waypoints for the zombies? sometimes it's the simple things that we forget to do


you mean the pathnodes? yes i did
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ROTCGuy
General Member
Since: May 30, 2004
Posts: 265
Last: Mar 18, 2009
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Level 5
Category: CoDWW MP Mapping
Posted: Monday, Nov. 24, 2008 09:03 pm
http://www.modsonline.com/Forums-top-91759.html
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starkk
General Member
Since: Aug 8, 2008
Posts: 216
Last: Apr 5, 2012
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Level 4
Category: CoDWW MP Mapping
Posted: Monday, Nov. 24, 2008 09:09 pm
ROTCGuy writes...
Quote:


ya i tried putting a window next to their spawn they just moved a little farther up instead of just dieing the moment they spawn.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Monday, Nov. 24, 2008 09:41 pm
Did you include the zombiemode.csv which is ofund on the tutorial? And compile with g_connect paths?
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starkk
General Member
Since: Aug 8, 2008
Posts: 216
Last: Apr 5, 2012
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Level 4
Category: CoDWW MP Mapping
Posted: Monday, Nov. 24, 2008 09:58 pm
techno2sl writes...
Quote:
Did you include the zombiemode.csv which is ofund on the tutorial? And compile with g_connect paths?


yes and i had connect paths checked
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starkk
General Member
Since: Aug 8, 2008
Posts: 216
Last: Apr 5, 2012
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Level 4
Category: CoDWW MP Mapping
Posted: Monday, Nov. 24, 2008 10:32 pm
I did the devmap and did the debug commands in console and this is what I got

http://img126.imageshack.us/my.php?image=codwaw2008112413441950rk7.jpg
http://img126.imageshack.us/my.php?image=codwaw2008112413442253ji4.jpg

dont really know if its good or bad
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deadelvis
General Member
Since: Nov 9, 2004
Posts: 47
Last: Dec 22, 2008
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Level 2
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 7, 2008 07:21 am
i'm having same problem

if anyone knows how to make zombies attack plz tell me lol

i've tried making script structs and making the inital spawn zombies go to it

got blockers working np jus cant get zombies to do anything

also having some probs with light grid not fully working,
getting some funny colors here n there.

and of course sounds not workin either lol

need help thx



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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 7, 2008 07:29 am
Make sure your window prefab has its arrows pointing away from the zombie, as this is the way they move in. It should look something like this:

3D View:


2D Grid View:


edited on Dec. 7, 2008 02:29 am by Sgt.Rampage
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