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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Zombies dont attack/move
deadelvis
General Member
Since: Nov 9, 2004
Posts: 47
Last: Dec 22, 2008
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Monday, Dec. 8, 2008 11:39 pm
i've done it just like that over and over, the path never connects, console just keeps saying

AI entity couldn't find path to goal

it's like it doesnt connect paths even tho I click the option

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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Monday, Dec. 8, 2008 11:48 pm
What are your KVPs for your zombie spawner? Post them please.
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deadelvis
General Member
Since: Nov 9, 2004
Posts: 47
Last: Dec 22, 2008
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Wednesday, Dec. 10, 2008 07:00 pm
"script_noteworthy" "zombie_spawner"
"count" "9999"
"script_forcespawn" "1"
"targetname" "zombie_spawner_init"
"spawnflags" "3"

same as the tutorial lol

I don't get it, i even went to create new map, named it nazi_zombie_tst, changed the names on scripts from nazi_zombie_pre map to nazi_zombie_tst,

then i opened the newly created nazi_zombie_tst map, hit I to select all and deleted it, saved then opened nazi_zombie_pre and hit i and copied whole map into my newly created one, placed all the scripts in proper places, did full compile with these options clicked

Compile BSP
Compile Lights
Compile Vis
Connect Paths
Compile Reflections
Build Fastfiles

compiled fine, tho for some reason my light grid never turns out exactly right, still a lil red tint here n there.

nothng but red x's where the nodes are, i didnt change anything at all, it's like the compiler won't connect my paths?

the zombies just spawn and die

am i missing something?

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deadelvis
General Member
Since: Nov 9, 2004
Posts: 47
Last: Dec 22, 2008
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Wednesday, Dec. 10, 2008 07:53 pm
looking through my compile log this seems to be my problem.

Entire light compile finished in 3 seconds
FAILED TO EXECUTE: ../sp_tool allowdupe +set developer 1 +set logfile 2 +set thereisacow 1337 +set com_introplayed 1 +set r_fullscreen 0 +set fs_usedevdir 1 +set g_connectpaths 2 +set useFastFile 0 +devmap nazi_zombie_tst
FAILED TO EXECUTE: ../sp_tool allowdupe +set developer 1 +set logfile 2 +set thereisacow 1337 +set com_introplayed 1 +set r_fullscreen 0 +set fs_usedevdir 1 +set ui_autoContinue 1 +set r_reflectionProbeGenerateExit 1 +set sys_smp_allowed 0 +set useFastFile 0 +set r_fullscreen 0 +set com_hunkMegs 512 +set r_reflectionProbeRegenerateAll 1 +set r_zFeather 1 +set r_smp_backend_allowed 1 +set r_reflectionProbeGenerate 1 +devmap nazi_zombie_tst
args: -nopause -language english -moddir usermaps nazi_zombie_tst


why would it fail to do all that? vista problem? something I missed in setup? plz help lol thx
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deadelvis
General Member
Since: Nov 9, 2004
Posts: 47
Last: Dec 22, 2008
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Wednesday, Dec. 10, 2008 08:40 pm
lol knew it was something stupid,

I didnt have the sp_tool.exe extracted into my waw directory.

doh!

zombies work now to fig out how to extract and add the sounds

[rocking]
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Wednesday, Dec. 10, 2008 08:42 pm
I have a sound pack...

http://files.filefront.com/AllSoundsZombieszip/;12599323;/fileinfo.html

If there are any legality issues in the future, it will be taken down, but for now it works. Has everything you need to get most of the sounds. There's only a few sounds missing. Here are the ones that I know of:

- footsteps
- some melee attacks
- radio?

edited on Dec. 10, 2008 03:43 pm by Sgt.Rampage
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deadelvis
General Member
Since: Nov 9, 2004
Posts: 47
Last: Dec 22, 2008
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Thursday, Dec. 11, 2008 12:55 am
thx alot doing a test compile now

[cool]
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