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Topic | Replies | Views | Last Post | |
Making teleport Soldier of Fortune : SoFII Mapping Hi Follow this tutorial You should have no problems Teleporter SoF2 edited on Apr. 7, 2008 01:09 pm by SeTanTA... [more] |
11 | 1588 | Apr 7, 2008 05:08 pm by SeTanTA |
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walk through brushs... Soldier of Fortune : SoFII Mapping Hi I don't know if this will help but in SoF1 mapping you give the texture on the brush a "mist" property so that you can walk through it... ... [more] |
5 | 2198 | Jan 26, 2008 11:50 am by SeTanTA |
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bsp fullvis Soldier of Fortune : SoFII Mapping np ... [more] |
9 | 1909 | Jan 5, 2008 10:55 am by SeTanTA |
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bsp fullvis Soldier of Fortune : SoFII Mapping Hi Try selecting all the visible brushes / entities in your map - then copy/paste them to a new map You may be able to use "select inside" to select many brushes at one time ... [more] |
9 | 1909 | Jan 4, 2008 05:52 pm by SeTanTA |
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bsp fullvis Soldier of Fortune : SoFII Mapping Hi If you build the box around your map and then try full-vis...and it works - then the error is almost certainly a leak in the map Radiant usually finds this during the vis process and illustrates it with a red line showing the leak position ... [more] |
9 | 1909 | Jan 3, 2008 02:43 pm by SeTanTA |
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bsp fullvis Soldier of Fortune : SoFII Mapping Hi Sounds like you have made a brush error or something similar It is preventing the BSP process finishing You may need to revert back to an earlier version of the map if you have one Try making a big solid box around all your map - then try f... [more] |
9 | 1909 | Jan 2, 2008 08:21 pm by SeTanTA |
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where is the love? Soldier of Fortune : SoF Mapping Start again and follow the tutorial exactly step by step You either have not unpacked the textures into the correct folder or your paths are incorrect... [more] |
2 | 2583 | Oct 20, 2007 08:08 pm by SeTanTA |
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Bulletproof Glass? Soldier of Fortune : SoF Mapping np - I will pm you ... [more] |
8 | 3092 | Oct 1, 2007 08:32 pm by SeTanTA |
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Bulletproof Glass? Soldier of Fortune : SoF Mapping I messed around with tokyo glass and you can make it bulletproof by deselecting "Alpha tex" in surface properties You may find that the view of the player on the other side can disappear if you are close up to the glass and near the edge of the brush -... [more] |
8 | 3092 | Sep 30, 2007 12:20 pm by SeTanTA |
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Bulletproof Glass? Soldier of Fortune : SoF Mapping Yeah sry Nott - that does not work - you can still shoot through the glass You can get the effect you are after though by making a normal brush the same size as the window, I used texture armoury 1_2_subfloor - put this next to the glass like a sandwic... [more] |
8 | 3092 | Sep 29, 2007 01:56 pm by SeTanTA |
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Bulletproof Glass? Soldier of Fortune : SoF Mapping Use Tokyo glass texture with surface flags trans66 and solid ... [more] |
8 | 3092 | Sep 29, 2007 11:18 am by SeTanTA |
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cod2, compile map error Soldier of Fortune : SoF Mapping Try downloading the file from here and installing it in your system32 folder http://www.dll-files.com/dllindex/pop.php?d3dx9_27 ... [more] |
6 | 3377 | Aug 17, 2007 10:09 am by SeTanTA |
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sof1 mapping Soldier of Fortune : SoF Mapping Yes RDAM Clan are currently mapping for a new "Bunny Track" gametype created by Peter RDAM...... [more] |
8 | 3873 | Aug 16, 2007 03:11 pm by SeTanTA |
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SOF platinum? Soldier of Fortune : SoFII Mapping SOF 1... [more] |
4 | 1807 | Aug 16, 2007 03:08 pm by SeTanTA |
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this is wierd Soldier of Fortune : SoFII Mapping Try "n" not "end"....... [more] |
4 | 4054 | Mar 14, 2007 09:53 am by SeTanTA |
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I realy need help..... Soldier of Fortune : SoF Mapping Hi Firstly - this is a SoF2 question and you have posted it in the SoF1 section It is not clear what you want - I think you have watched the videos about creating a room but you need to know how to set up / start Radiant - in which case you need to ... [more] |
6 | 2600 | Mar 7, 2007 09:36 am by SeTanTA |
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Do you notice any posts missing? Soldier of Fortune : SoFII Mapping GJ ... [more] |
2 | 2154 | Dec 24, 2006 09:59 am by SeTanTA |
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Qped? Soldier of Fortune : SoF Mapping If you are modifying existing textures you should put the textures in "USER" folders user/ghoul etc This will be the same in the pak you produce I use QPed to view a pak and Pakscape to create a pak ... [more] |
6 | 2315 | Dec 5, 2006 09:37 pm by SeTanTA |
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Qped? Soldier of Fortune : SoF Mapping Use Pakscape - it always works for me... ... [more] |
6 | 2315 | Dec 5, 2006 10:07 am by SeTanTA |
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program Soldier of Fortune : SoF Mapping The minimum you will need is the SoFSDK program available for download on this site Check out Downloads/Soldier of Fortune/Utilities... See also the SoF mapping tutorials to see how to set it up (it is also explained there why you might need other... [more] |
3 | 2007 | Dec 1, 2006 09:41 pm by SeTanTA |
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Missing model textures Soldier of Fortune : SoF Mapping I found them thx ... [more] |
2 | 1792 | Nov 22, 2006 05:17 pm by SeTanTA |
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Missing model textures Soldier of Fortune : SoF Mapping Hi I am looking for a pack of textures that was once available on the web for the police car / taxi etc (generic american car ) I know I had this but cannot find it anywhere now Has anyone got an active link to these files on the web - or altern... [more] |
2 | 1792 | Nov 21, 2006 08:13 pm by SeTanTA |
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3DMax model import Soldier of Fortune : SoF Mapping Hi I am trying to follow the ghoul model tutorial to import a ghoul object into SoF, but I am having problems.... I found the g_generic.ccp file in the SDK folders and tried changing this - but it has no effect on radiant or within the game - I alr... [more] |
1 | 1834 | Nov 21, 2006 04:14 pm by SeTanTA |
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Suggestion to a map challange Soldier of Fortune : SoFII Mapping I think it is a good idea - especially if you can get some bots in the map - coop style I only map for SoF1, but myself and Jan RDAM have already had ideas along these lines Here is a map from the RDAM Clan, a re-creation of the House of Blue Leaves... [more] |
14 | 1832 | Nov 14, 2006 09:36 am by SeTanTA |
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How many are playing BF2142? MODSonline : MODSon-air I did not think I would like this game - but I love the Titan mode Among other things, I really like defending the ship when the shields are down Weapons are excellent ... [more] |
16 | 1567 | Oct 28, 2006 09:42 am by SeTanTA |
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