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Latest Posts by csocsi96
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Play sound only when in distance
Call of Duty 2 : CoD2 Scripting
Hey there, I'd like to make the bomb tickling sound in sd to be hearable only from a distance. I looked into the csv files and now I have this line: bomb_tick,,misc/bomb_tick.wav,0.0,0.93,na,,,50,300,local,,,looping,,,,,,,,, , and in my sd.gs... [more]
2 307 Apr 21, 2013 02:44 am
by csocsi96
Throwable Fireball, which explodes on contact
Call of Duty 2 : CoD2 Scripting
Hi there, Currently I am working on a Fireball which people can throw and kill enemies with it, since it will explode on contact. I can't figure out how not to make it instant. I mean when I throwed this thing it immediately appeared at the target. ... [more]
4 305 Mar 30, 2013 01:46 pm
by csocsi96
REAL Mirror effect
Call of Duty 2 : CoD2 MP Mapping
i think braxi wanted to say that you have a texture located in the common folder called mirror, which you can apply to any surface and will look like a mirror. In a game, called Wolfenstein: Enemy Territory (uses quake engine) has a shader option and ... [more]
11 1006 Mar 30, 2013 11:54 am
by csocsi96
Fire Counter
Call of Duty 2 : CoD2 Scripting
Actually, I have this code now. Used the difference thingy what you said, but it counts only on the first mouseclick when I fire, and actually I shot from an mp44 around 7 or 8 bullets(by holding the mouse), and it counted 2.833.781 xDD I wanted to sho... [more]
7 314 Mar 12, 2013 08:02 am
by csocsi96
Fire Counter
Call of Duty 2 : CoD2 Scripting
Quote: You need to check the currentclip. When the attackbutton is pressed, you need to check again the clip. The difference between these to values is the shotcount How to get the difference? What if i use : Code: if(ammo_before_shot - ammo_aft... [more]
7 314 Mar 11, 2013 12:55 pm
by csocsi96
Fire Counter
Call of Duty 2 : CoD2 Scripting
Well, I got this code: Code:init() { level waittill("connected", player); player waittill("spawned"); player thread monitorWeaponUsage(); } monitorWeaponUsage() { //creating vars ammo_before_wait = 0; ammo_after_w... [more]
7 314 Mar 10, 2013 08:52 am
by csocsi96
Fire Counter
Call of Duty 2 : CoD2 Scripting
Hi everybody, I am trying to make a counter that counts how many shots you have given. I can't get it work. Acutally, I have no idea how could I count each shot. My current script: Code: shotCheck() { while(isAlive(self) && self attackbu... [more]
7 314 Mar 10, 2013 07:07 am
by csocsi96
Current Gametype
Call of Duty 2 : CoD2 Scripting
Hey Patmansan, It is good to see that you are here You rock ... [more]
5 579 Feb 28, 2013 07:04 am
by csocsi96
Bomb which Explodes on being shot
Call of Duty 2 : CoD2 Scripting
Thank you for the asnwer. I am going to try this.... [more]
3 476 Nov 4, 2012 07:38 am
by csocsi96
Bomb which Explodes on being shot
Call of Duty 2 : CoD2 Scripting
Hi, I have been working on a Bomb which someone shoots that will explode and damage nearby enemies. In my map i have a model (xmodel/mp_tntbomb) with the targetname: malom_bomba and a trigger_multiple around this bomb with the targetname: malom_bomb... [more]
3 476 Nov 4, 2012 06:34 am
by csocsi96
Passing through/Raising the Skybox
Call of Duty 2 : CoD2 Scripting
Yes i am currently working on the Z coords for every map ... [more]
3 518 Nov 3, 2012 06:52 am
by csocsi96
Passing through/Raising the Skybox
Call of Duty 2 : CoD2 Scripting
Hi there, Some of my players warned me about that in some of the maps the predator missile does not work properly. They said it is flying on it's way down to the earth and a few secs later it stucks in the air. I guess the skybox of the map blocks it a... [more]
3 518 Nov 3, 2012 03:45 am
by csocsi96
Created Fire FX don't work.
Call of Duty 2 : CoD2 Scripting
first of all you have this thing Code: level._effect["spawnburn"] = loadfx("fx/fire/character_torso_fire.efx"); that's ok so you named it "spawnburn" so i guess u want to play this effect when a player spawns/respawns. then to play the effec... [more]
8 709 Oct 31, 2012 03:54 pm
by csocsi96
Killing a player who crosses a trace
Call of Duty 2 : CoD2 Scripting
or if i can just make a killing effect. is it possible? guys, anyone?... [more]
3 515 Oct 31, 2012 03:39 pm
by csocsi96
Created Fire FX don't work.
Call of Duty 2 : CoD2 Scripting
Can you post the part of the code where u play the fx? because that u wrote is only responsible to precache the effect i think. this will not play the fx for you... [more]
8 709 Oct 31, 2012 12:39 pm
by csocsi96
Can anyone give me a Big Jump Account and shop mod?
Call of Duty 2 : CoD2 Scripting
i have never made any big jump modes before, but i think you need to modify the jump_height. try to boost it.... [more]
8 943 Oct 24, 2012 06:37 am
by csocsi96
Killing a player who crosses a trace
Call of Duty 2 : CoD2 Scripting
Hi there, I am thinking about how can i make a thing called Killing Laser How do i make a trace from a model which is visible for example, a red line that you pass it kills you? A killing trigger is a bit different because i want this thing to be p... [more]
3 515 Oct 23, 2012 09:50 am
by csocsi96
Can anyone give me a Big Jump Account and shop mod?
Call of Duty 2 : CoD2 Scripting
antocro writes...Quote:Can anyone give me a Big Jump Account and shop mod? It depends on what you mean under bigjump. eg.: you can make people to jump huge by setting the g_gravity to 10 or just giving a boost to the jump_height the shop mod is v... [more]
8 943 Oct 23, 2012 02:21 am
by csocsi96
GSC Based Aimbot - How to? #2
Call of Duty 2 : CoD2 Scripting
liltc64 writes...Quote:semi colon grr man! :D how blind i am :||... [more]
22 1035 Oct 22, 2012 02:04 pm
by csocsi96
GSC Based Aimbot - How to? #2
Call of Duty 2 : CoD2 Scripting
I am getting the error: bad syntax: line 52: if(isdefined(closest); tried with: if(isdefined(closest)); didnt work. any ideas?... [more]
22 1035 Oct 22, 2012 01:33 pm
by csocsi96
GSC Based Aimbot - How to?
Call of Duty 2 : CoD2 Scripting
Any ideas? I got my gsc based wallhack.. oh man.. I was thinking about that how shall i get the players behind the walls and how to display them on the screen and refresh their position... then i realised that the cod2 has a command: r_xdebug Now ... [more]
2 467 Oct 21, 2012 09:33 am
by csocsi96
Radiant Crashes
Call of Duty 2 : CoD2 MP Mapping
Thank you. I deleted every custom things from main, working now! ... [more]
3 535 Oct 3, 2012 08:53 am
by csocsi96
Radiant Crashes
Call of Duty 2 : CoD2 MP Mapping
Hi everyone, I know there is a topic like this one, i already looked into it but didnt help. I am using Win7 / 64 bit latest Nvidia driver, dx9 net framework 4 and my cod2 radiant is still crashing. Tried to run it in XP SP3 compatibility + admin ri... [more]
3 535 Oct 2, 2012 07:03 am
by csocsi96
Botzom Mapping
Call of Duty 2 : CoD2 Scripting
serthy writes...Quote:without knowing the mod we cannot really help you! you should contact the modder or other mappers for that... i guess you dont need any scrip_brushmodels, i thin they should be script_models instead I looked into a botzom map'... [more]
11 1101 Sep 30, 2012 08:59 am
by csocsi96
Botzom Mapping
Call of Duty 2 : CoD2 Scripting
ok, now i know that the zombies must have a trigger damage and script brushmodel in the map, named from zd0, zc0, to targetname zd19,zc,19 i know that trigger_damage are the zd... and script brushmodels are the zc.. i just dont know what texture do i n... [more]
11 1101 Sep 30, 2012 07:57 am
by csocsi96
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