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Topic | Replies | Views | Last Post | |
Tell me Achievement ideas Call of Duty 2 : CoD2 Scripting Hello, I think title tells everything.... [more] |
1 | 1862 | Aug 24, 2014 11:42 am by csocsi96 |
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Maya Call of Duty 2 : CoD2 Scripting Hi there, Could you tell me what is the version of maya which is compatible with cod2? And where to get it? Searched the net for maya 6 but can't download it.... [more] |
2 | 2673 | Dec 14, 2013 05:35 pm by csocsi96 |
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Time Spent Online Call of Duty 2 : CoD2 Scripting Hi there, I am counting the seconds for every individual player while they are playing. (I mean the time spent online). It is working well, I just don't have any ideas how to converting the seconds to mintues, the minutes to hours, the hours to days... [more] |
3 | 2334 | Dec 14, 2013 11:51 am by csocsi96 |
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Modify finishPlayerDamage's damage by cvar Call of Duty 2 : CoD2 Scripting Hi there, I'd like to know whether it is possible to modify the finishPlayerDamage's damage done via a cvar. e.g.: Code:if(getCvar("g_finishplayer_dmg") == "") setCvar("g_finishplayer_dmg", "20"); target finishPlayerDamage(target, self, ,... [more] |
1 | 1703 | Dec 14, 2013 10:34 am by csocsi96 |
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Automatic Bind Call of Duty 2 : CoD2 Scripting Hi there, I would like to know how can I automatically bind a command to a key when a player connects to my server? I mean when someone connects the server I want the server to execute a command on him. The following: bind f3 openscriptmenu place... [more] |
4 | 2689 | Dec 9, 2013 04:04 pm by csocsi96 |
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Play sound only when in distance Call of Duty 2 : CoD2 Scripting Hey there, I'd like to make the bomb tickling sound in sd to be hearable only from a distance. I looked into the csv files and now I have this line: bomb_tick,,misc/bomb_tick.wav,0.0,0.93,na,,,50,300,local,,,looping,,,,,,,,, , and in my sd.gs... [more] |
2 | 3063 | Apr 21, 2013 09:44 am by csocsi96 |
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Throwable Fireball, which explodes on contact Call of Duty 2 : CoD2 Scripting Hi there, Currently I am working on a Fireball which people can throw and kill enemies with it, since it will explode on contact. I can't figure out how not to make it instant. I mean when I throwed this thing it immediately appeared at the target. ... [more] |
4 | 2978 | Mar 30, 2013 08:46 pm by csocsi96 |
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REAL Mirror effect Call of Duty 2 : CoD2 MP Mapping i think braxi wanted to say that you have a texture located in the common folder called mirror, which you can apply to any surface and will look like a mirror. In a game, called Wolfenstein: Enemy Territory (uses quake engine) has a shader option and ... [more] |
11 | 2875 | Mar 30, 2013 06:54 pm by csocsi96 |
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Fire Counter Call of Duty 2 : CoD2 Scripting Actually, I have this code now. Used the difference thingy what you said, but it counts only on the first mouseclick when I fire, and actually I shot from an mp44 around 7 or 8 bullets(by holding the mouse), and it counted 2.833.781 xDD I wanted to sho... [more] |
7 | 1839 | Mar 12, 2013 03:02 pm by csocsi96 |
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Fire Counter Call of Duty 2 : CoD2 Scripting Quote: You need to check the currentclip. When the attackbutton is pressed, you need to check again the clip. The difference between these to values is the shotcount How to get the difference? What if i use : Code: if(ammo_before_shot - ammo_aft... [more] |
7 | 1839 | Mar 11, 2013 07:55 pm by csocsi96 |
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Fire Counter Call of Duty 2 : CoD2 Scripting Well, I got this code: Code:init() { level waittill("connected", player); player waittill("spawned"); player thread monitorWeaponUsage(); } monitorWeaponUsage() { //creating vars ammo_before_wait = 0; ammo_after_w... [more] |
7 | 1839 | Mar 10, 2013 03:52 pm by csocsi96 |
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Fire Counter Call of Duty 2 : CoD2 Scripting Hi everybody, I am trying to make a counter that counts how many shots you have given. I can't get it work. Acutally, I have no idea how could I count each shot. My current script: Code: shotCheck() { while(isAlive(self) && self attackbu... [more] |
7 | 1839 | Mar 10, 2013 02:07 pm by csocsi96 |
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Current Gametype Call of Duty 2 : CoD2 Scripting Hey Patmansan, It is good to see that you are here You rock ... [more] |
5 | 2577 | Feb 28, 2013 02:04 pm by csocsi96 |
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Bomb which Explodes on being shot Call of Duty 2 : CoD2 Scripting Thank you for the asnwer. I am going to try this.... [more] |
3 | 1663 | Nov 4, 2012 02:38 pm by csocsi96 |
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Bomb which Explodes on being shot Call of Duty 2 : CoD2 Scripting Hi, I have been working on a Bomb which someone shoots that will explode and damage nearby enemies. In my map i have a model (xmodel/mp_tntbomb) with the targetname: malom_bomba and a trigger_multiple around this bomb with the targetname: malom_bomb... [more] |
3 | 1663 | Nov 4, 2012 01:34 pm by csocsi96 |
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Passing through/Raising the Skybox Call of Duty 2 : CoD2 Scripting Yes i am currently working on the Z coords for every map ... [more] |
3 | 1943 | Nov 3, 2012 01:52 pm by csocsi96 |
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Passing through/Raising the Skybox Call of Duty 2 : CoD2 Scripting Hi there, Some of my players warned me about that in some of the maps the predator missile does not work properly. They said it is flying on it's way down to the earth and a few secs later it stucks in the air. I guess the skybox of the map blocks it a... [more] |
3 | 1943 | Nov 3, 2012 10:45 am by csocsi96 |
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Created Fire FX don't work. Call of Duty 2 : CoD2 Scripting first of all you have this thing Code: level._effect["spawnburn"] = loadfx("fx/fire/character_torso_fire.efx"); that's ok so you named it "spawnburn" so i guess u want to play this effect when a player spawns/respawns. then to play the effec... [more] |
8 | 2744 | Oct 31, 2012 10:54 pm by csocsi96 |
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Killing a player who crosses a trace Call of Duty 2 : CoD2 Scripting or if i can just make a killing effect. is it possible? guys, anyone?... [more] |
3 | 3290 | Oct 31, 2012 10:39 pm by csocsi96 |
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Created Fire FX don't work. Call of Duty 2 : CoD2 Scripting Can you post the part of the code where u play the fx? because that u wrote is only responsible to precache the effect i think. this will not play the fx for you... [more] |
8 | 2744 | Oct 31, 2012 07:39 pm by csocsi96 |
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Can anyone give me a Big Jump Account and shop mod? Call of Duty 2 : CoD2 Scripting i have never made any big jump modes before, but i think you need to modify the jump_height. try to boost it.... [more] |
8 | 4178 | Oct 24, 2012 01:37 pm by csocsi96 |
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Killing a player who crosses a trace Call of Duty 2 : CoD2 Scripting Hi there, I am thinking about how can i make a thing called Killing Laser How do i make a trace from a model which is visible for example, a red line that you pass it kills you? A killing trigger is a bit different because i want this thing to be p... [more] |
3 | 3290 | Oct 23, 2012 04:50 pm by csocsi96 |
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Can anyone give me a Big Jump Account and shop mod? Call of Duty 2 : CoD2 Scripting antocro writes...Quote:Can anyone give me a Big Jump Account and shop mod? It depends on what you mean under bigjump. eg.: you can make people to jump huge by setting the g_gravity to 10 or just giving a boost to the jump_height the shop mod is v... [more] |
8 | 4178 | Oct 23, 2012 09:21 am by csocsi96 |
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GSC Based Aimbot - How to? #2 Call of Duty 2 : CoD2 Scripting liltc64 writes...Quote:semi colon grr man! :D how blind i am :||... [more] |
22 | 3789 | Oct 22, 2012 09:04 pm by csocsi96 |
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GSC Based Aimbot - How to? #2 Call of Duty 2 : CoD2 Scripting I am getting the error: bad syntax: line 52: if(isdefined(closest); tried with: if(isdefined(closest)); didnt work. any ideas?... [more] |
22 | 3789 | Oct 22, 2012 08:33 pm by csocsi96 |
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