Members Online»
1 Active | 12 Guests
Online:
|
LATEST FORUM THREADS»
by YuriJurek
Posts: 6 / 225 ui_mp script help needed
CoD2 Scripting by Josh-Xenu
Posts: 7 / 129 Adding Tags to model in Bl...
CoD4 SP Mapping by Cheezus
Posts: 4 / 52 Single Player Loadout
CoDWW SP Mapping by UnnamedNewby
Posts: 4 / 305 Throwable Fireball, which ...
CoD2 Scripting by UnnamedNewby
Posts: 4 / 257 CoD 2 - Melee weapons needed!
CoD2 Scripting |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Play sound only when in distance Call of Duty 2 : CoD2 Scripting Hey there, I'd like to make the bomb tickling sound in sd to be hearable only from a distance. I looked into the csv files and now I have this line: bomb_tick,,misc/bomb_tick.wav,0.0,0.93,na,,,50,300,local,,,looping,,,,,,,,, , and in my sd.gs... [more] |
2 | 307 | Apr 21, 2013 02:44 am by csocsi96 ![]() |
![]() |
Throwable Fireball, which explodes on contact Call of Duty 2 : CoD2 Scripting Hi there, Currently I am working on a Fireball which people can throw and kill enemies with it, since it will explode on contact. I can't figure out how not to make it instant. I mean when I throwed this thing it immediately appeared at the target. ... [more] |
4 | 305 | Mar 30, 2013 01:46 pm by csocsi96 ![]() |
![]() |
REAL Mirror effect Call of Duty 2 : CoD2 MP Mapping i think braxi wanted to say that you have a texture located in the common folder called mirror, which you can apply to any surface and will look like a mirror. In a game, called Wolfenstein: Enemy Territory (uses quake engine) has a shader option and ... [more] |
11 | 1006 | Mar 30, 2013 11:54 am by csocsi96 ![]() |
![]() |
Fire Counter Call of Duty 2 : CoD2 Scripting Actually, I have this code now. Used the difference thingy what you said, but it counts only on the first mouseclick when I fire, and actually I shot from an mp44 around 7 or 8 bullets(by holding the mouse), and it counted 2.833.781 xDD I wanted to sho... [more] |
7 | 314 | Mar 12, 2013 08:02 am by csocsi96 ![]() |
![]() |
Fire Counter Call of Duty 2 : CoD2 Scripting Quote: You need to check the currentclip. When the attackbutton is pressed, you need to check again the clip. The difference between these to values is the shotcount How to get the difference? What if i use : Code: if(ammo_before_shot - ammo_aft... [more] |
7 | 314 | Mar 11, 2013 12:55 pm by csocsi96 ![]() |
![]() |
Fire Counter Call of Duty 2 : CoD2 Scripting Well, I got this code: Code:init() { level waittill("connected", player); player waittill("spawned"); player thread monitorWeaponUsage(); } monitorWeaponUsage() { //creating vars ammo_before_wait = 0; ammo_after_w... [more] |
7 | 314 | Mar 10, 2013 08:52 am by csocsi96 ![]() |
![]() |
Fire Counter Call of Duty 2 : CoD2 Scripting Hi everybody, I am trying to make a counter that counts how many shots you have given. I can't get it work. Acutally, I have no idea how could I count each shot. My current script: Code: shotCheck() { while(isAlive(self) && self attackbu... [more] |
7 | 314 | Mar 10, 2013 07:07 am by csocsi96 ![]() |
![]() |
Current Gametype Call of Duty 2 : CoD2 Scripting Hey Patmansan, It is good to see that you are here You rock ... [more] |
5 | 579 | Feb 28, 2013 07:04 am by csocsi96 ![]() |
![]() |
Bomb which Explodes on being shot Call of Duty 2 : CoD2 Scripting Thank you for the asnwer. I am going to try this.... [more] |
3 | 476 | Nov 4, 2012 07:38 am by csocsi96 ![]() |
![]() |
Bomb which Explodes on being shot Call of Duty 2 : CoD2 Scripting Hi, I have been working on a Bomb which someone shoots that will explode and damage nearby enemies. In my map i have a model (xmodel/mp_tntbomb) with the targetname: malom_bomba and a trigger_multiple around this bomb with the targetname: malom_bomb... [more] |
3 | 476 | Nov 4, 2012 06:34 am by csocsi96 ![]() |
![]() |
Passing through/Raising the Skybox Call of Duty 2 : CoD2 Scripting Yes i am currently working on the Z coords for every map ... [more] |
3 | 518 | Nov 3, 2012 06:52 am by csocsi96 ![]() |
![]() |
Passing through/Raising the Skybox Call of Duty 2 : CoD2 Scripting Hi there, Some of my players warned me about that in some of the maps the predator missile does not work properly. They said it is flying on it's way down to the earth and a few secs later it stucks in the air. I guess the skybox of the map blocks it a... [more] |
3 | 518 | Nov 3, 2012 03:45 am by csocsi96 ![]() |
![]() |
Created Fire FX don't work. Call of Duty 2 : CoD2 Scripting first of all you have this thing Code: level._effect["spawnburn"] = loadfx("fx/fire/character_torso_fire.efx"); that's ok so you named it "spawnburn" so i guess u want to play this effect when a player spawns/respawns. then to play the effec... [more] |
8 | 709 | Oct 31, 2012 03:54 pm by csocsi96 ![]() |
![]() |
Killing a player who crosses a trace Call of Duty 2 : CoD2 Scripting or if i can just make a killing effect. is it possible? guys, anyone?... [more] |
3 | 515 | Oct 31, 2012 03:39 pm by csocsi96 ![]() |
![]() |
Created Fire FX don't work. Call of Duty 2 : CoD2 Scripting Can you post the part of the code where u play the fx? because that u wrote is only responsible to precache the effect i think. this will not play the fx for you... [more] |
8 | 709 | Oct 31, 2012 12:39 pm by csocsi96 ![]() |
![]() |
Can anyone give me a Big Jump Account and shop mod? Call of Duty 2 : CoD2 Scripting i have never made any big jump modes before, but i think you need to modify the jump_height. try to boost it.... [more] |
8 | 943 | Oct 24, 2012 06:37 am by csocsi96 ![]() |
![]() |
Killing a player who crosses a trace Call of Duty 2 : CoD2 Scripting Hi there, I am thinking about how can i make a thing called Killing Laser How do i make a trace from a model which is visible for example, a red line that you pass it kills you? A killing trigger is a bit different because i want this thing to be p... [more] |
3 | 515 | Oct 23, 2012 09:50 am by csocsi96 ![]() |
![]() |
Can anyone give me a Big Jump Account and shop mod? Call of Duty 2 : CoD2 Scripting antocro writes...Quote:Can anyone give me a Big Jump Account and shop mod? It depends on what you mean under bigjump. eg.: you can make people to jump huge by setting the g_gravity to 10 or just giving a boost to the jump_height the shop mod is v... [more] |
8 | 943 | Oct 23, 2012 02:21 am by csocsi96 ![]() |
![]() |
GSC Based Aimbot - How to? #2 Call of Duty 2 : CoD2 Scripting liltc64 writes...Quote:semi colon grr man! :D how blind i am :||... [more] |
22 | 1035 | Oct 22, 2012 02:04 pm by csocsi96 ![]() |
![]() |
GSC Based Aimbot - How to? #2 Call of Duty 2 : CoD2 Scripting I am getting the error: bad syntax: line 52: if(isdefined(closest); tried with: if(isdefined(closest)); didnt work. any ideas?... [more] |
22 | 1035 | Oct 22, 2012 01:33 pm by csocsi96 ![]() |
![]() |
GSC Based Aimbot - How to? Call of Duty 2 : CoD2 Scripting Any ideas? I got my gsc based wallhack.. oh man.. I was thinking about that how shall i get the players behind the walls and how to display them on the screen and refresh their position... then i realised that the cod2 has a command: r_xdebug Now ... [more] |
2 | 467 | Oct 21, 2012 09:33 am by csocsi96 ![]() |
![]() |
Radiant Crashes Call of Duty 2 : CoD2 MP Mapping Thank you. I deleted every custom things from main, working now! ... [more] |
3 | 535 | Oct 3, 2012 08:53 am by csocsi96 ![]() |
![]() |
Radiant Crashes Call of Duty 2 : CoD2 MP Mapping Hi everyone, I know there is a topic like this one, i already looked into it but didnt help. I am using Win7 / 64 bit latest Nvidia driver, dx9 net framework 4 and my cod2 radiant is still crashing. Tried to run it in XP SP3 compatibility + admin ri... [more] |
3 | 535 | Oct 2, 2012 07:03 am by csocsi96 ![]() |
![]() |
Botzom Mapping Call of Duty 2 : CoD2 Scripting serthy writes...Quote:without knowing the mod we cannot really help you! you should contact the modder or other mappers for that... i guess you dont need any scrip_brushmodels, i thin they should be script_models instead I looked into a botzom map'... [more] |
11 | 1101 | Sep 30, 2012 08:59 am by csocsi96 ![]() |
![]() |
Botzom Mapping Call of Duty 2 : CoD2 Scripting ok, now i know that the zombies must have a trigger damage and script brushmodel in the map, named from zd0, zc0, to targetname zd19,zc,19 i know that trigger_damage are the zd... and script brushmodels are the zc.. i just dont know what texture do i n... [more] |
11 | 1101 | Sep 30, 2012 07:57 am by csocsi96 ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 0
Why console gaming is dying
Quote:Consider this: Dedicated gaming sales — including living-room consoles... Comments: 0
Devs: Games are being dumb...
Click 'read more' to view the contents of this post. Comments: 0
Loadout
Gun Crafting to the Max.
edited on Sep. 25, 2012 06:57 pm by Morp... Comments: 1
Introducing the Source Fil...
Surprised this wasn't made a long time ago. Sounds like a nice little feature. Comments: 1
Introducing the Source Fil...
The Source Filmmaker (SFM) is the movie-making tool built and used by us he... |
Latest Downloads»
mp_uo_dome
Call of Duty United Offensive (2.62Mb) A very popular map from MW2 : "mp_Rust" no
Call of Duty: Maps (4.22Mb) A very popular map from MW2 : "mp_Rust" no
Call of Duty: Maps (4.22Mb) mp_african_onslaught
Call of Duty United Offensive (7.26Mb) mp_brotown
Call of Duty 2: Maps (13.02Mb) |
Partners & Friends»
|
Site Links and Information
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware