Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
1 Active | 46 Guests
Online:

LATEST FORUM THREADS

»
Call of DutyŽ: WWII
CoD WW2 General
SOF2 Prefabs map
SoFII Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by csocsi96
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Tell me Achievement ideas
Call of Duty 2 : CoD2 Scripting
Hello, I think title tells everything.... [more]
1 1363 Aug 24, 2014 04:42 am
by csocsi96
Maya
Call of Duty 2 : CoD2 Scripting
Hi there, Could you tell me what is the version of maya which is compatible with cod2? And where to get it? Searched the net for maya 6 but can't download it.... [more]
2 1893 Dec 14, 2013 10:35 am
by csocsi96
Time Spent Online
Call of Duty 2 : CoD2 Scripting
Hi there, I am counting the seconds for every individual player while they are playing. (I mean the time spent online). It is working well, I just don't have any ideas how to converting the seconds to mintues, the minutes to hours, the hours to days... [more]
3 1720 Dec 14, 2013 04:51 am
by csocsi96
Modify finishPlayerDamage's damage by cvar
Call of Duty 2 : CoD2 Scripting
Hi there, I'd like to know whether it is possible to modify the finishPlayerDamage's damage done via a cvar. e.g.: Code:if(getCvar("g_finishplayer_dmg") == "") setCvar("g_finishplayer_dmg", "20"); target finishPlayerDamage(target, self, ,... [more]
1 1385 Dec 14, 2013 03:34 am
by csocsi96
Automatic Bind
Call of Duty 2 : CoD2 Scripting
Hi there, I would like to know how can I automatically bind a command to a key when a player connects to my server? I mean when someone connects the server I want the server to execute a command on him. The following: bind f3 openscriptmenu place... [more]
4 2085 Dec 9, 2013 09:04 am
by csocsi96
Play sound only when in distance
Call of Duty 2 : CoD2 Scripting
Hey there, I'd like to make the bomb tickling sound in sd to be hearable only from a distance. I looked into the csv files and now I have this line: bomb_tick,,misc/bomb_tick.wav,0.0,0.93,na,,,50,300,local,,,looping,,,,,,,,, , and in my sd.gs... [more]
2 2618 Apr 21, 2013 02:44 am
by csocsi96
Throwable Fireball, which explodes on contact
Call of Duty 2 : CoD2 Scripting
Hi there, Currently I am working on a Fireball which people can throw and kill enemies with it, since it will explode on contact. I can't figure out how not to make it instant. I mean when I throwed this thing it immediately appeared at the target. ... [more]
4 2359 Mar 30, 2013 01:46 pm
by csocsi96
REAL Mirror effect
Call of Duty 2 : CoD2 MP Mapping
i think braxi wanted to say that you have a texture located in the common folder called mirror, which you can apply to any surface and will look like a mirror. In a game, called Wolfenstein: Enemy Territory (uses quake engine) has a shader option and ... [more]
11 2387 Mar 30, 2013 11:54 am
by csocsi96
Fire Counter
Call of Duty 2 : CoD2 Scripting
Actually, I have this code now. Used the difference thingy what you said, but it counts only on the first mouseclick when I fire, and actually I shot from an mp44 around 7 or 8 bullets(by holding the mouse), and it counted 2.833.781 xDD I wanted to sho... [more]
7 1582 Mar 12, 2013 08:02 am
by csocsi96
Fire Counter
Call of Duty 2 : CoD2 Scripting
Quote: You need to check the currentclip. When the attackbutton is pressed, you need to check again the clip. The difference between these to values is the shotcount How to get the difference? What if i use : Code: if(ammo_before_shot - ammo_aft... [more]
7 1582 Mar 11, 2013 12:55 pm
by csocsi96
Fire Counter
Call of Duty 2 : CoD2 Scripting
Well, I got this code: Code:init() { level waittill("connected", player); player waittill("spawned"); player thread monitorWeaponUsage(); } monitorWeaponUsage() { //creating vars ammo_before_wait = 0; ammo_after_w... [more]
7 1582 Mar 10, 2013 08:52 am
by csocsi96
Fire Counter
Call of Duty 2 : CoD2 Scripting
Hi everybody, I am trying to make a counter that counts how many shots you have given. I can't get it work. Acutally, I have no idea how could I count each shot. My current script: Code: shotCheck() { while(isAlive(self) && self attackbu... [more]
7 1582 Mar 10, 2013 07:07 am
by csocsi96
Current Gametype
Call of Duty 2 : CoD2 Scripting
Hey Patmansan, It is good to see that you are here You rock ... [more]
5 2075 Feb 28, 2013 07:04 am
by csocsi96
Bomb which Explodes on being shot
Call of Duty 2 : CoD2 Scripting
Thank you for the asnwer. I am going to try this.... [more]
3 1434 Nov 4, 2012 07:38 am
by csocsi96
Bomb which Explodes on being shot
Call of Duty 2 : CoD2 Scripting
Hi, I have been working on a Bomb which someone shoots that will explode and damage nearby enemies. In my map i have a model (xmodel/mp_tntbomb) with the targetname: malom_bomba and a trigger_multiple around this bomb with the targetname: malom_bomb... [more]
3 1434 Nov 4, 2012 06:34 am
by csocsi96
Passing through/Raising the Skybox
Call of Duty 2 : CoD2 Scripting
Yes i am currently working on the Z coords for every map ... [more]
3 1718 Nov 3, 2012 06:52 am
by csocsi96
Passing through/Raising the Skybox
Call of Duty 2 : CoD2 Scripting
Hi there, Some of my players warned me about that in some of the maps the predator missile does not work properly. They said it is flying on it's way down to the earth and a few secs later it stucks in the air. I guess the skybox of the map blocks it a... [more]
3 1718 Nov 3, 2012 03:45 am
by csocsi96
Created Fire FX don't work.
Call of Duty 2 : CoD2 Scripting
first of all you have this thing Code: level._effect["spawnburn"] = loadfx("fx/fire/character_torso_fire.efx"); that's ok so you named it "spawnburn" so i guess u want to play this effect when a player spawns/respawns. then to play the effec... [more]
8 2347 Oct 31, 2012 03:54 pm
by csocsi96
Killing a player who crosses a trace
Call of Duty 2 : CoD2 Scripting
or if i can just make a killing effect. is it possible? guys, anyone?... [more]
3 1644 Oct 31, 2012 03:39 pm
by csocsi96
Created Fire FX don't work.
Call of Duty 2 : CoD2 Scripting
Can you post the part of the code where u play the fx? because that u wrote is only responsible to precache the effect i think. this will not play the fx for you... [more]
8 2347 Oct 31, 2012 12:39 pm
by csocsi96
Can anyone give me a Big Jump Account and shop mod?
Call of Duty 2 : CoD2 Scripting
i have never made any big jump modes before, but i think you need to modify the jump_height. try to boost it.... [more]
8 3383 Oct 24, 2012 06:37 am
by csocsi96
Killing a player who crosses a trace
Call of Duty 2 : CoD2 Scripting
Hi there, I am thinking about how can i make a thing called Killing Laser How do i make a trace from a model which is visible for example, a red line that you pass it kills you? A killing trigger is a bit different because i want this thing to be p... [more]
3 1644 Oct 23, 2012 09:50 am
by csocsi96
Can anyone give me a Big Jump Account and shop mod?
Call of Duty 2 : CoD2 Scripting
antocro writes...Quote:Can anyone give me a Big Jump Account and shop mod? It depends on what you mean under bigjump. eg.: you can make people to jump huge by setting the g_gravity to 10 or just giving a boost to the jump_height the shop mod is v... [more]
8 3383 Oct 23, 2012 02:21 am
by csocsi96
GSC Based Aimbot - How to? #2
Call of Duty 2 : CoD2 Scripting
liltc64 writes...Quote:semi colon grr man! :D how blind i am :||... [more]
22 3030 Oct 22, 2012 02:04 pm
by csocsi96
GSC Based Aimbot - How to? #2
Call of Duty 2 : CoD2 Scripting
I am getting the error: bad syntax: line 52: if(isdefined(closest); tried with: if(isdefined(closest)); didnt work. any ideas?... [more]
22 3030 Oct 22, 2012 01:33 pm
by csocsi96
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»