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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Passing through/Raising the Skybox
csocsi96
General Member
Since: Aug 9, 2010
Posts: 75
Last: Aug 24, 2014
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Saturday, Nov. 3, 2012 10:45 am
Hi there,

Some of my players warned me about that in some of the maps the predator missile does not work properly. They said it is flying on it's way down to the earth and a few secs later it stucks in the air. I guess the skybox of the map blocks it am i right?

I thought about lowering the Z coords of the missiles starting position but it is not good because they don't have time to aim with it and will explode very early.

So i got an idea. I need to let the players going through the skyboxes. Is this even possible? If yes how can i make it?

PS.: This problem only persists in stock maps. Or another idea: raise the skybox by script?
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Ni3ls
General Member
Since: Nov 7, 2008
Posts: 256
Last: Sep 9, 2017
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Level 5
Category: CoD2 Scripting
Posted: Saturday, Nov. 3, 2012 01:50 pm
I dont think you can increase the skybox by script, since its a cube. But it's possible to get the height of the skybox per map and use that as ur Z
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csocsi96
General Member
Since: Aug 9, 2010
Posts: 75
Last: Aug 24, 2014
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Saturday, Nov. 3, 2012 01:52 pm
Yes i am currently working on the Z coords for every map [lol]
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MODSonline.com Forums : Call of Duty 2 : CoD2 Scripting

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