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Topic | Replies | Views | Last Post | |
D3DBSP isnīt updating after compile Call of Duty 2 : CoD2 SP Mapping Looks like u need to set folder permission to overwrite? Or run as admin... [more] |
5 | 3343 | Sep 9, 2017 06:18 pm by Ni3ls |
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Diegologic Xmodel Exporter isnīt working Call of Duty 2 : CoD2 General It should also work for cod2. Same way as cod5... [more] |
9 | 4334 | Sep 9, 2017 06:17 pm by Ni3ls |
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Diegologic Xmodel Exporter isnīt working Call of Duty 2 : CoD2 General Its missing the images? Maybe open the iwd files and extract the images to "raw"... [more] |
9 | 4334 | Sep 8, 2017 01:07 pm by Ni3ls |
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Diegologic Xmodel Exporter isnīt working Call of Duty 2 : CoD2 General Did you extract all the files into the correct folders? Looks like you are missing stuff... [more] |
9 | 4334 | Sep 5, 2017 06:30 pm by Ni3ls |
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Diegologic Xmodel Exporter isnīt working Call of Duty 2 : CoD2 General show some errors or images what you are doing... [more] |
9 | 4334 | Sep 2, 2017 08:05 am by Ni3ls |
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how do i make a cod4 custom map use certain weapons Call of Duty 4 : CoD4 MP Mapping It's a mod, not a map... [more] |
11 | 3450 | Jun 29, 2017 01:10 pm by Ni3ls |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping Wow looks really good! Maybe add some Germans in the forest as well. ... [more] |
86 | 5721 | Apr 29, 2017 05:39 pm by Ni3ls |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping Code: make all brushes detail (except the ones you need structural for portals) ... [more] |
86 | 5721 | Apr 10, 2017 10:03 am by Ni3ls |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping Good luck with AI, i think thats the most important part of your map. Please make them really difficult... [more] |
86 | 5721 | Mar 30, 2017 05:08 pm by Ni3ls |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping http://modsonline.com/Forums-top-22100.html... [more] |
86 | 5721 | Mar 7, 2017 03:29 pm by Ni3ls |
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Default Weapon Call of Duty 2 : CoD2 Map + Mod Releases Precache the weapon and check the console for errors... [more] |
3 | 5591 | Mar 7, 2017 03:27 pm by Ni3ls |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping Big hell of a map haha. Good luck! Good to see cod2 SP isnt dead :)... [more] |
86 | 5721 | Jan 4, 2017 11:30 am by Ni3ls |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping Looks nice! How many mb's is the map big?... [more] |
86 | 5721 | Dec 24, 2016 03:18 pm by Ni3ls |
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Call of Duty 4: "Rooftops" Campaign Main Release! Call of Duty 4 : CoD4 SP Mapping I just finished it and it was really fun to play. I can see you put a lot of effort in this project. Well done!... [more] |
6 | 4717 | Sep 23, 2016 06:56 pm by Ni3ls |
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custom player model issues Call of Duty 4 : CoD4 MP Mapping Okay you sound a bit mad. Your ss shows that the rig is good, but when you resize a model it will go underground when proning or crouching. I had the same problem myself with playermodels that are smaller than the original cod2 character. I didnt find any... [more] |
7 | 4718 | Sep 8, 2016 06:00 pm by Ni3ls |
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custom player model issues Call of Duty 4 : CoD4 MP Mapping Rig them proper. ... [more] |
7 | 4718 | Sep 6, 2016 04:08 pm by Ni3ls |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping Is your fx.gsc saved as testmap_fx.gsc and placed in the folder "maps"? And the path is incorrect. Estonian placed the correct path... [more] |
86 | 5721 | Aug 23, 2016 08:58 am by Ni3ls |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping The map looks kinda small though. But the prefabs have much detail, i like them. What will be the storyline in your map?... [more] |
86 | 5721 | Aug 15, 2016 01:33 pm by Ni3ls |
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How add pistol as a second weapon Call of Duty 2 : CoD2 Scripting I cant see _weapons.gsc but precache the weapons... [more] |
6 | 3798 | Feb 19, 2016 09:19 am by Ni3ls |
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How add pistol as a second weapon Call of Duty 2 : CoD2 Scripting check _weapons.gsc... [more] |
6 | 3798 | Feb 15, 2016 06:57 pm by Ni3ls |
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how to let ai spawn without a weapon Call of Duty 4 : CoD4 SP Mapping Code:Spawning AI AI Spawning: Make a brush, apply the Trigger texture to the entire brush. With the brush selected Right Click the 2d Grid > Trigger > Multiple. With the trigger still selected press "N", now check the box marked "Trigger_Spawn". Now all... [more] |
8 | 4876 | Feb 14, 2016 10:20 pm by Ni3ls |
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No gun sounds Call of Duty 4 : CoD4 Scripting you have the gun working? Then check soundaliases and add it also the weaponfile... [more] |
3 | 3487 | Feb 14, 2016 10:19 pm by Ni3ls |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General Ow wow , im really stupid. Code:#include maps\_utility; #include maps\_anim; #using_animtree("generic_human"); main() { maps\_load::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); ambientPlay("ambient_france"); game["allies"] = "american... [more] |
24 | 2643 | Jan 28, 2016 04:52 pm by Ni3ls |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General You would still have the problem that you can kill the other guys... [more] |
24 | 2643 | Jan 28, 2016 04:31 pm by Ni3ls |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General Dude what? Dont just add that code hahah. Its an example. Check the other link. @Stryder what do you mean?... [more] |
24 | 2643 | Jan 28, 2016 01:53 pm by Ni3ls |
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