Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 46 Guests
Online:

LATEST FORUM THREADS

»
COD: WAW Mapping & Steam
CoDWW MP Mapping
missing map name
CoD+UO General
Call of DutyŽ: WWII
CoD WW2 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Ni3ls
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Wow looks really good! Maybe add some Germans in the forest as well. ... [more]
64 1353 Apr 29, 2017 10:39 am
by Ni3ls
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Code: make all brushes detail (except the ones you need structural for portals) ... [more]
64 1353 Apr 10, 2017 03:03 am
by Ni3ls
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Good luck with AI, i think thats the most important part of your map. Please make them really difficult... [more]
64 1353 Mar 30, 2017 10:08 am
by Ni3ls
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
http://modsonline.com/Forums-top-22100.html... [more]
64 1353 Mar 7, 2017 08:29 am
by Ni3ls
Default Weapon
Call of Duty 2 : CoD2 Map + Mod Releases
Precache the weapon and check the console for errors... [more]
3 2082 Mar 7, 2017 08:27 am
by Ni3ls
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Big hell of a map haha. Good luck! Good to see cod2 SP isnt dead :)... [more]
64 1353 Jan 4, 2017 04:30 am
by Ni3ls
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Looks nice! How many mb's is the map big?... [more]
64 1353 Dec 24, 2016 08:18 am
by Ni3ls
Call of Duty 4: "Rooftops" Campaign Main Release!
Call of Duty 4 : CoD4 SP Mapping
I just finished it and it was really fun to play. I can see you put a lot of effort in this project. Well done!... [more]
6 1422 Sep 23, 2016 11:56 am
by Ni3ls
custom player model issues
Call of Duty 4 : CoD4 MP Mapping
Okay you sound a bit mad. Your ss shows that the rig is good, but when you resize a model it will go underground when proning or crouching. I had the same problem myself with playermodels that are smaller than the original cod2 character. I didnt find any... [more]
7 1334 Sep 8, 2016 11:00 am
by Ni3ls
custom player model issues
Call of Duty 4 : CoD4 MP Mapping
Rig them proper. ... [more]
7 1334 Sep 6, 2016 09:08 am
by Ni3ls
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Is your fx.gsc saved as testmap_fx.gsc and placed in the folder "maps"? And the path is incorrect. Estonian placed the correct path... [more]
64 1353 Aug 23, 2016 01:58 am
by Ni3ls
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
The map looks kinda small though. But the prefabs have much detail, i like them. What will be the storyline in your map?... [more]
64 1353 Aug 15, 2016 06:33 am
by Ni3ls
How add pistol as a second weapon
Call of Duty 2 : CoD2 Scripting
I cant see _weapons.gsc but precache the weapons... [more]
6 1353 Feb 19, 2016 02:19 am
by Ni3ls
How add pistol as a second weapon
Call of Duty 2 : CoD2 Scripting
check _weapons.gsc... [more]
6 1353 Feb 15, 2016 11:57 am
by Ni3ls
how to let ai spawn without a weapon
Call of Duty 4 : CoD4 SP Mapping
Code:Spawning AI AI Spawning: Make a brush, apply the Trigger texture to the entire brush. With the brush selected Right Click the 2d Grid > Trigger > Multiple. With the trigger still selected press "N", now check the box marked "Trigger_Spawn". Now all... [more]
8 1333 Feb 14, 2016 03:20 pm
by Ni3ls
No gun sounds
Call of Duty 4 : CoD4 Scripting
you have the gun working? Then check soundaliases and add it also the weaponfile... [more]
3 1218 Feb 14, 2016 03:19 pm
by Ni3ls
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Ow wow , im really stupid. Code:#include maps\_utility; #include maps\_anim; #using_animtree("generic_human"); main() { maps\_load::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); ambientPlay("ambient_france"); game["allies"] = "american... [more]
24 804 Jan 28, 2016 09:52 am
by Ni3ls
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
You would still have the problem that you can kill the other guys... [more]
24 804 Jan 28, 2016 09:31 am
by Ni3ls
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Dude what? Dont just add that code hahah. Its an example. Check the other link. @Stryder what do you mean?... [more]
24 804 Jan 28, 2016 06:53 am
by Ni3ls
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
I dont make sp maps, so i know nothing about actors and stuff. And im not after all if you could link a trigger to a player, but always worth a try. This is to link Code:brushmodel = getEntArray("guy","targetname"); trigger_damage1 = getEnt("damage1"... [more]
24 804 Jan 28, 2016 05:44 am
by Ni3ls
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Yeah but where is the part where they react to getting a bullet? I dont see it in the script. You can shoot at them, but nothing will happen, because there is no script about shooting them. What you might do is link a trigger_damage to the "guys" and then... [more]
24 804 Jan 28, 2016 04:42 am
by Ni3ls
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
I dont have radiant so I cant check the .map What are the "guys" exactly? And how will they react to a bullet? ... [more]
24 804 Jan 28, 2016 03:26 am
by Ni3ls
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
can you compile map for me and make it a working .iwd file?... [more]
24 804 Jan 28, 2016 02:28 am
by Ni3ls
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Self (the player?) is not defined here. Code:mission_failure() { self waittill("death"); Code: for (i = 0; i ... [more]
24 804 Jan 28, 2016 01:33 am
by Ni3ls
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Well im not sure how your map works. So correct me. You are walking in the map. If you shoot somebody, mission is over. If you walk further you have to kill somebody. If you shoot him, you win. so in obj2() you have to kill that person to win. So ... [more]
24 804 Jan 27, 2016 07:44 am
by Ni3ls
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»