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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: My first SP map: "frost"
rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Saturday, Aug. 13, 2016 06:29 pm
attachment: image(86.1Kb) image(129.7Kb) image(88.0Kb)
Hello [wave], I just started getting into mapping a month ago and decided to show you all my progress on my first map! I wanted to make a level set at night in a snowy village surrounded by forests. The level starts you off in a wooden cabin and eventually I'll make the village. Recently I've been making a lot of buildings (I think they're called prefabs?) for the village so expect future updates! Thank you.
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Monday, Aug. 15, 2016 01:18 pm
These forums seem pretty quiet [sleeping], anyways if anyone is interested here are some of the buildings that I made for the village. The map will take place somewhere in Germany so I tried to make them look "German." In total I've made 4 different buildings: 2 of them are two-story, 1 is three-story, and the last one is three buildings attached to each other (the middle one has an arch through it). Lastly, is the village church.
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Monday, Aug. 15, 2016 01:20 pm
attachment: image(98.5Kb) image(139.2Kb) image(76.0Kb)
Whoops, pictures didn't send.
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Ni3ls
General Member
Since: Nov 7, 2008
Posts: 256
Last: Sep 9, 2017
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Level 5
Category: CoD2 SP Mapping
Posted: Monday, Aug. 15, 2016 01:33 pm
The map looks kinda small though. But the prefabs have much detail, i like them. What will be the storyline in your map?
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Monday, Aug. 15, 2016 02:24 pm
attachment: image(442.1Kb) image(392.7Kb)
As of right moment there really isn't much storyline. Perhaps you're a special commando behind enemy lines and are tasked to hijack a supply route? I wanted to make a classic lone-wolf style FPS map. The map right now is quite small, but I plan to open it up a lot more; maybe make the village huge? About the prefabs: the pictures I post here are my references.
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Monday, Aug. 15, 2016 07:31 pm
Looks very good. And yes, this site is pretty dead.
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Wednesday, Aug. 17, 2016 09:34 pm
attachment: image(111.6Kb) image(102.4Kb) image(105.0Kb)
Thanks, I didn't expect these forums to be this quiet. Anyways, quick update: I started work on the village (the houses have no lights yet) and I'm slowly placing all the prefabs in. It should be a very packed village so expect more buildings.
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Thursday, Aug. 18, 2016 10:13 pm
Looks very MOHAA like. Cool buildings. You are using stock snow textures? I myself converted MW2 and UO snow textures when I last time made mapl.
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Friday, Aug. 19, 2016 05:13 pm
attachment: image(105.9Kb) image(91.6Kb) image(1,448.3Kb)
I drew a lot of inspiration from the last level of MoHAA. The textures I'm using here are stock; I've just started mapping in July and I think I finally got the basics down. Right now I don't know how to import custom textures but maybe I'll learn in the future.

Anyways, another little update: I added a few more buildings to the village as well as roads and sidewalks. I've also tried to add lights, however, they're not working right now. Do lights work if they're wedged in a model? The third picture I attached shows my test with lights.

On a final note, my fps is starting to drop the more I add stuff in my map. Perhaps I should do some portaling? I still have yet to learn that.
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rr016
General Member
Since: Aug 13, 2016
Posts: 71
Last: May 24, 2022
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Level 3
Category: CoD2 SP Mapping
Posted: Monday, Aug. 22, 2016 05:44 pm
So I've recently been trying to learn how to add effects such as fire and smoke in my test map. However, no matter what I do I keep getting a script compile error stating:

"Could not find script maps_fx"

I used this tutorial here on this website:
http://modsonline.com/Tutorials-read-345.html

My .gsc file for my test map looks like this:
Code:

#include maps\_utility;


main()
{
maps\_load::main();

maps\testmap_fx::main();

level.player takeallweapons();
level.player giveWeapon ("m1garand");
level.player giveWeapon ("colt");
level.player giveWeapon ("fraggrenade");
level.player switchToWeapon ("m1garand");

}


And the fx.gsc file looks like this:
Code:

main()
{
	level thread precacheFX();
	level thread spawnWorldFX();
}

precacheFX()
{
	level._effect["building_fire_med"]	= loadfx ("fx/fire/building_fire_med.efx");
	level._effect["giant_smoke_plumeBG"]	= loadfx ("fx/smoke/smoke_plumeBG.efx");
}

spawnWorldFX()
{
	//fire
	maps_fx::loopfx("building_fire_med", (432, 800, 64), 2);

	//smoke	
	maps_fx::loopfx("giant_smoke_plumeBG", (432 ,800, 80), 0.6);
}


If anyone could help me I'd appreciate it.
PS. I'm not a programmer so scripting feels like a nightmare for me! [ohwell]
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