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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: How do you make your IWI for the load screen
Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Mar. 3, 2009 08:25 pm
How do you make your IWI for the load screen
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Zestycookie
General Member
Since: Dec 31, 2006
Posts: 148
Last: Oct 19, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Mar. 4, 2009 12:26 am
The same way you make your IWI for your minimap. Through the asset manager.
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Mar. 4, 2009 12:41 am
I did thaqt and I get this error when I do PC convert


ERROR: 'mp_unit_test' in 'texture_assets/loadscreen_mp_duckblind.gdt' and 'sourc
e_data/levels.gdt' is a duplicate
aborting....

ERROR: 'sp_unit_test' in 'texture_assets/loadscreen_mp_duckblind.gdt' and 'sourc
e_data/levels.gdt' is a duplicate
Converting 1 assets, reason: 'missing cache entry'
Converting 'loadscreen_mp_duckblind' (material 2 of 1)...

ERROR: 'mp_unit_test' in 'texture_assets/loadscreen_mp_duckblind.gdt' and 'sourc
e_data/levels.gdt' is a duplicate
aborting....

ERROR: 'sp_unit_test' in 'texture_assets/loadscreen_mp_duckblind.gdt' and 'sourc
e_data/levels.gdt' is a duplicate
Converting 1 assets, reason: 'entry changed'
Converting 'loadscreen_mp_duckblind' (material 2 of 1)...


Conversion failed with 4 errors. Hit key to continue.
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Mar. 4, 2009 07:27 pm
anyone know what the errors are??? And how to fix it???
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hpaulson
General Member
Since: Mar 28, 2006
Posts: 8
Last: Mar 24, 2009
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Level 0
Category: CoDWW MP Mapping
Posted: Wednesday, Mar. 4, 2009 08:32 pm
are you trying to convert those materials with the same settings?

The only things you need to change on your loadscreen conversion is to Change materialType to 2D and surfaceType to

you will notice that this is different then how the minimap was setup...
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Mar. 4, 2009 09:04 pm
should I Open up asset manager (assman) and go to file, then open, then Source_Data, then click on Levels.gdt" for the first steep?
then I see what you mean about the
Change materialType to 2D and surfaceType to
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hpaulson
General Member
Since: Mar 28, 2006
Posts: 8
Last: Mar 24, 2009
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Wednesday, Mar. 4, 2009 11:13 pm
your message seemed cut short...

but yeah, open asset manager. click file > open > levels.gdt and then click on "material" there on your left..make sure your old material is no longer there...if it is then remove it or it won't overwrite. Don't remove the minimap material though.
here's a good reference with visual:
wiki.modsrepository.com

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Evil_Elf2
General Member
Since: Mar 6, 2009
Posts: 5
Last: Mar 6, 2009
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Level 0
Category: CoDWW MP Mapping
Posted: Friday, Mar. 6, 2009 07:28 pm
what do you mean by old material?

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Evil_Elf2
General Member
Since: Mar 6, 2009
Posts: 5
Last: Mar 6, 2009
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Friday, Mar. 6, 2009 07:41 pm
I did what you said but did not remove the materials bacuse the only thing that is in their is related to my mini map

Still PC convert I get this error




ERROR: 'mp_unit_test' in 'texture_assets/loadscreen_mp_duckblind.gdt' and 'sourc
e_data/levels.gdt' is a duplicate
aborting....

ERROR: 'sp_unit_test' in 'texture_assets/loadscreen_mp_duckblind.gdt' and 'sourc
e_data/levels.gdt' is a duplicate
Converting 1 assets, reason: 'missing cache entry'
Converting 'laodscreen_mp_duckblind' (material 2 of 1)...

ERROR: non-power-of-2 image 'raw\images\loadscreen_mp_duckblind.tga' must use 'n
o tile'


ERROR: file 'raw/materials/laodscreen_mp_duckblind' was generated, but is 0 size
(deleting).
aborting....

ERROR: 'mp_unit_test' in 'texture_assets/loadscreen_mp_duckblind.gdt' and 'sourc
e_data/levels.gdt' is a duplicate

ERROR: 'sp_unit_test' in 'texture_assets/loadscreen_mp_duckblind.gdt' and 'sourc
e_data/levels.gdt' is a duplicate
Converting 1 assets, reason: 'missing cache entry'
Converting 'laodscreen_mp_duckblind' (material 2 of 1)...


Conversion failed with 5 errors. Hit key to continue.
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Kegaro
General Member
Since: Feb 7, 2008
Posts: 63
Last: May 27, 2011
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Friday, Mar. 6, 2009 08:16 pm
Try this...

Do not open the levels.gdt file first, that will get rid of the sp and mp unit errors.

the other error looks like you forgot to change tile both* to no tile.

When I finally got my minimap to work last night I did not open the levels.gdt file when I was making my new material and it worked fine.

edited on Mar. 6, 2009 03:17 pm by Kegaro
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