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Latest Posts by Zestycookie
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No Dedicated Server Setup: Confirmed by 402
MODSonline : General
Simply put, if the game doesn't allow custom maps or custom mods I won't buy it. ... [more]
109 3281 Oct 19, 2009 02:30 am
by Zestycookie
Modern Warfare 2 Prestige Edition Unboxing
Call of Duty : CoD+UO Offsite Links
Haha, reminds me of that scene in "Step Brothers" -"Woah! Industrial strength night vision goggles. Could you imagine if we had these as kids?" -"Even better, we got 'em when we're forty." On Topic: Anyone wanna place bets on how much the Prestige ... [more]
16 3721 Jul 14, 2009 03:17 am
by Zestycookie
Create Map World Tut?
Call of Duty: World at War : CoDWW MP Mapping
I made a tutorial a few days ago which pretty much covers all that you have requested here. You can download it if you wish, or you can just stream the video; the quality is pretty much the same if you stream it in HD. Enjoy. http://vimeo.com/5122283... [more]
6 1493 Jun 16, 2009 03:56 am
by Zestycookie
Brushes gone after compiling
Call of Duty 4 : CoD4 MP Mapping
Your map never compiled. Code: misc_prefab at (-272 -2272 96) has no model That error caused the map to not compile. Find the misc_prefab, and delete it (it should be a small light-red box at those co-ordinates it gave), then your map should be fine.... [more]
4 1405 May 24, 2009 03:24 pm
by Zestycookie
runs in slo-mo
Call of Duty: World at War : CoDWW MP Mapping
What graphics card are you running? What frame rate do you get while playing stock maps? You must have some serious amounts of clutter in your map to run your fps down to 8, while playing alone on the map. The source of you guy running in slow motion is d... [more]
8 1546 May 17, 2009 03:47 am
by Zestycookie
runs in slo-mo
Call of Duty: World at War : CoDWW MP Mapping
type in your console /cg_drawfps 1 See if there is a connection between your framerate and the speed you're moving at. edited on May. 16, 2009 12:47 am by Zestycookie... [more]
8 1546 May 16, 2009 04:47 am
by Zestycookie
runs in slo-mo
Call of Duty: World at War : CoDWW MP Mapping
What frame rate are you getting? You tend to move much slower with a smaller frame rate. ... [more]
8 1546 May 16, 2009 03:39 am
by Zestycookie
a question when making the minimap
Call of Duty: World at War : CoDWW MP Mapping
In your radiant, press N to check your world spawn settings. Make sure that "northywaw" is set to 90. ... [more]
3 1207 Mar 11, 2009 07:57 pm
by Zestycookie
fast ranking
Call of Duty: World at War : CoDWW General
I thought the fast ranking bug was fixed in 1.2... [more]
3 1535 Mar 10, 2009 10:00 pm
by Zestycookie
Map loads wrong loadscreen, minimap
Call of Duty 4 : CoD4 MP Mapping
Post a copy of your maps .gsc file :) This is quite a funny error you have.... [more]
4 1110 Mar 8, 2009 04:38 pm
by Zestycookie
Scripting Array Error
Call of Duty 4 : CoD4 Scripting
I'm not much of a scripter but I do have some experience in programming, something seems odd with your "for loop". It doesn't do anything, it just adds 1 to "i" until it reaches the size of your array. Is it suppose to do something?... [more]
8 2780 Mar 8, 2009 05:01 am
by Zestycookie
Waterfall! But no efx
Call of Duty: World at War : CoDWW MP Mapping
Don't forget to add fx,(directory of effects inside fx folder) for example: fx,env/water/fx_wtrfall_md to your mp_mapname.csv file.... [more]
5 1314 Mar 6, 2009 08:36 pm
by Zestycookie
Minimap... why is it so frustrating to make?
Call of Duty: World at War : CoDWW MP Mapping
Yay! Congrats!... [more]
32 2566 Mar 6, 2009 04:33 am
by Zestycookie
Minimap... why is it so frustrating to make?
Call of Duty: World at War : CoDWW MP Mapping
Oh my god! I completely forgot to add the most important part to that long tutorial. LOL! How could I forget? go to your maps .csv file. By default it is located here: [root]/zone_source it should be called mp_mapname.csv (The compiler puts it... [more]
32 2566 Mar 6, 2009 03:50 am
by Zestycookie
Minimap... why is it so frustrating to make?
Call of Duty: World at War : CoDWW MP Mapping
You do not need a mp_mapname_art.gsc to load a minimap. First off, I will let you use the .gdt file I use to convert all my minimaps and loadscreens, so you can factor out the possibility of placing a wrong value in the AssMan as your problem. (Just s... [more]
32 2566 Mar 6, 2009 02:40 am
by Zestycookie
How do you make your IWI for the load screen
Call of Duty: World at War : CoDWW MP Mapping
The same way you make your IWI for your minimap. Through the asset manager. ... [more]
22 2228 Mar 4, 2009 12:26 am
by Zestycookie
airplanes
Call of Duty: World at War : CoDWW Scripting
Novemberdobby did something like that for CoD4, so it is definitely is possible. You just have to know a bit about scripting to pull it off. ... [more]
5 1214 Mar 2, 2009 11:18 pm
by Zestycookie
Yay! Errors!
Call of Duty: World at War : CoDWW MP Mapping
The first error you can ignore, that won't stop the map from compiling. However in your second error I found this. Code:Entity 0 Brush 283 at 64 733 207 Go to those coordinates (64,733,207) and try removing the brush and see if it compiles. ... [more]
3 1456 Feb 25, 2009 02:44 am
by Zestycookie
hiding structures from sight?
Call of Duty : CoD Mapping
Try using a portal. Just make a "portal no draw" and "portal" block around each tower, with a caulk texture obstructing the view to other tower. edited on Feb. 22, 2009 05:12 pm by Zestycookie... [more]
4 2272 Feb 22, 2009 10:10 pm
by Zestycookie
Fx just stop working....
Call of Duty: World at War : CoDWW MP Mapping
Trying adding a new random effect in and see if that works. ... [more]
3 1135 Feb 22, 2009 07:40 pm
by Zestycookie
Exceeded limit of 400 'fx' assets
Call of Duty: World at War : CoDWW MP Mapping
I know that error shows up if you add in a drivable vehicle prefab in your map. If you have one in, make sure you find a work around, or delete it from your map. ... [more]
3 4242 Feb 9, 2009 01:53 am
by Zestycookie
W@W Patch 1.2 on Feb 6th
Call of Duty: World at War : CoDWW Offsite Links
Just in time, I just finished powerranking a few days ago. I hope /record gets implemented in 1.3 soon!... [more]
6 2170 Feb 6, 2009 10:02 pm
by Zestycookie
Surface of water is very white...
Call of Duty: World at War : CoDWW MP Mapping
I'm pretty sure this is a reflection_probe issue. Just add one right above the surface of the water, then make sure you compile reflections. ... [more]
16 2004 Dec 4, 2008 03:11 am
by Zestycookie
X-mas Skinner - Santa and Elf skins
Call of Duty: World at War : CoDWW Scripting
That's awesome! I might submit a map for this. ... [more]
9 2667 Dec 1, 2008 12:44 am
by Zestycookie
strange effect while testing map
Call of Duty: World at War : CoDWW MP Mapping
use dynamic_water_makin if you're going to use a dynamic water brush. ... [more]
6 1752 Nov 28, 2008 06:17 pm
by Zestycookie
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