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Topic | Replies | Views | Last Post | |
No Dedicated Server Setup: Confirmed by 402 MODSonline : General Simply put, if the game doesn't allow custom maps or custom mods I won't buy it. ... [more] |
109 | 3281 | Oct 19, 2009 02:30 am by Zestycookie |
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Modern Warfare 2 Prestige Edition Unboxing Call of Duty : CoD+UO Offsite Links Haha, reminds me of that scene in "Step Brothers" -"Woah! Industrial strength night vision goggles. Could you imagine if we had these as kids?" -"Even better, we got 'em when we're forty." On Topic: Anyone wanna place bets on how much the Prestige ... [more] |
16 | 3721 | Jul 14, 2009 03:17 am by Zestycookie |
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Create Map World Tut? Call of Duty: World at War : CoDWW MP Mapping I made a tutorial a few days ago which pretty much covers all that you have requested here. You can download it if you wish, or you can just stream the video; the quality is pretty much the same if you stream it in HD. Enjoy. http://vimeo.com/5122283... [more] |
6 | 1493 | Jun 16, 2009 03:56 am by Zestycookie |
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Brushes gone after compiling Call of Duty 4 : CoD4 MP Mapping Your map never compiled. Code: misc_prefab at (-272 -2272 96) has no model That error caused the map to not compile. Find the misc_prefab, and delete it (it should be a small light-red box at those co-ordinates it gave), then your map should be fine.... [more] |
4 | 1405 | May 24, 2009 03:24 pm by Zestycookie |
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runs in slo-mo Call of Duty: World at War : CoDWW MP Mapping What graphics card are you running? What frame rate do you get while playing stock maps? You must have some serious amounts of clutter in your map to run your fps down to 8, while playing alone on the map. The source of you guy running in slow motion is d... [more] |
8 | 1546 | May 17, 2009 03:47 am by Zestycookie |
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runs in slo-mo Call of Duty: World at War : CoDWW MP Mapping type in your console /cg_drawfps 1 See if there is a connection between your framerate and the speed you're moving at. edited on May. 16, 2009 12:47 am by Zestycookie... [more] |
8 | 1546 | May 16, 2009 04:47 am by Zestycookie |
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runs in slo-mo Call of Duty: World at War : CoDWW MP Mapping What frame rate are you getting? You tend to move much slower with a smaller frame rate. ... [more] |
8 | 1546 | May 16, 2009 03:39 am by Zestycookie |
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a question when making the minimap Call of Duty: World at War : CoDWW MP Mapping In your radiant, press N to check your world spawn settings. Make sure that "northywaw" is set to 90. ... [more] |
3 | 1207 | Mar 11, 2009 07:57 pm by Zestycookie |
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fast ranking Call of Duty: World at War : CoDWW General I thought the fast ranking bug was fixed in 1.2... [more] |
3 | 1535 | Mar 10, 2009 10:00 pm by Zestycookie |
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Map loads wrong loadscreen, minimap Call of Duty 4 : CoD4 MP Mapping Post a copy of your maps .gsc file :) This is quite a funny error you have.... [more] |
4 | 1110 | Mar 8, 2009 04:38 pm by Zestycookie |
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Scripting Array Error Call of Duty 4 : CoD4 Scripting I'm not much of a scripter but I do have some experience in programming, something seems odd with your "for loop". It doesn't do anything, it just adds 1 to "i" until it reaches the size of your array. Is it suppose to do something?... [more] |
8 | 2780 | Mar 8, 2009 05:01 am by Zestycookie |
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Waterfall! But no efx Call of Duty: World at War : CoDWW MP Mapping Don't forget to add fx,(directory of effects inside fx folder) for example: fx,env/water/fx_wtrfall_md to your mp_mapname.csv file.... [more] |
5 | 1314 | Mar 6, 2009 08:36 pm by Zestycookie |
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Minimap... why is it so frustrating to make? Call of Duty: World at War : CoDWW MP Mapping Yay! Congrats!... [more] |
32 | 2566 | Mar 6, 2009 04:33 am by Zestycookie |
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Minimap... why is it so frustrating to make? Call of Duty: World at War : CoDWW MP Mapping Oh my god! I completely forgot to add the most important part to that long tutorial. LOL! How could I forget? go to your maps .csv file. By default it is located here: [root]/zone_source it should be called mp_mapname.csv (The compiler puts it... [more] |
32 | 2566 | Mar 6, 2009 03:50 am by Zestycookie |
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Minimap... why is it so frustrating to make? Call of Duty: World at War : CoDWW MP Mapping You do not need a mp_mapname_art.gsc to load a minimap. First off, I will let you use the .gdt file I use to convert all my minimaps and loadscreens, so you can factor out the possibility of placing a wrong value in the AssMan as your problem. (Just s... [more] |
32 | 2566 | Mar 6, 2009 02:40 am by Zestycookie |
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How do you make your IWI for the load screen Call of Duty: World at War : CoDWW MP Mapping The same way you make your IWI for your minimap. Through the asset manager. ... [more] |
22 | 2228 | Mar 4, 2009 12:26 am by Zestycookie |
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airplanes Call of Duty: World at War : CoDWW Scripting Novemberdobby did something like that for CoD4, so it is definitely is possible. You just have to know a bit about scripting to pull it off. ... [more] |
5 | 1214 | Mar 2, 2009 11:18 pm by Zestycookie |
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Yay! Errors! Call of Duty: World at War : CoDWW MP Mapping The first error you can ignore, that won't stop the map from compiling. However in your second error I found this. Code:Entity 0 Brush 283 at 64 733 207 Go to those coordinates (64,733,207) and try removing the brush and see if it compiles. ... [more] |
3 | 1456 | Feb 25, 2009 02:44 am by Zestycookie |
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hiding structures from sight? Call of Duty : CoD Mapping Try using a portal. Just make a "portal no draw" and "portal" block around each tower, with a caulk texture obstructing the view to other tower. edited on Feb. 22, 2009 05:12 pm by Zestycookie... [more] |
4 | 2272 | Feb 22, 2009 10:10 pm by Zestycookie |
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Fx just stop working.... Call of Duty: World at War : CoDWW MP Mapping Trying adding a new random effect in and see if that works. ... [more] |
3 | 1135 | Feb 22, 2009 07:40 pm by Zestycookie |
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Exceeded limit of 400 'fx' assets Call of Duty: World at War : CoDWW MP Mapping I know that error shows up if you add in a drivable vehicle prefab in your map. If you have one in, make sure you find a work around, or delete it from your map. ... [more] |
3 | 4242 | Feb 9, 2009 01:53 am by Zestycookie |
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W@W Patch 1.2 on Feb 6th Call of Duty: World at War : CoDWW Offsite Links Just in time, I just finished powerranking a few days ago. I hope /record gets implemented in 1.3 soon!... [more] |
6 | 2170 | Feb 6, 2009 10:02 pm by Zestycookie |
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Surface of water is very white... Call of Duty: World at War : CoDWW MP Mapping I'm pretty sure this is a reflection_probe issue. Just add one right above the surface of the water, then make sure you compile reflections. ... [more] |
16 | 2004 | Dec 4, 2008 03:11 am by Zestycookie |
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X-mas Skinner - Santa and Elf skins Call of Duty: World at War : CoDWW Scripting That's awesome! I might submit a map for this. ... [more] |
9 | 2667 | Dec 1, 2008 12:44 am by Zestycookie |
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strange effect while testing map Call of Duty: World at War : CoDWW MP Mapping use dynamic_water_makin if you're going to use a dynamic water brush. ... [more] |
6 | 1752 | Nov 28, 2008 06:17 pm by Zestycookie |
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