Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 103 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: mp_newvillers release
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW Map + Mod Releases
Posted: Saturday, Feb. 14, 2009 02:02 am
finally got though the errors lol it ,the screens from newviller,corevillers prefab are from the map
ported over and compleately redone newvillers geo from cod2 mod tools
ported over 30 prefabs from cod2 just for this map, and released them for public use in the cod waw tools
the ambient package tut was wrote and used in this map along with
announcer tut,
and how waw fog is made,
you can check them out tell me what you think
[smokin]
http://www.modsonline.com/Downloads-full-4882.html
Share |
FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Map + Mod Releases
Posted: Saturday, Feb. 14, 2009 04:02 am
i remember this.....it had rain.....and a few people tried to make it playable....

think it needed a few more routes...from the town hall to the far right side, and more through various houses at the near left....and some barbed wire needed removing....

tutorials are definately useful...

dont u wanna finish the full map?

thanks [rocking]



Share |
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW Map + Mod Releases
Posted: Saturday, Feb. 14, 2009 04:43 am
i see that mods that dont have the maps/mp/gametypes/_team.gsc are turning japanese
ill add it to the image iwd to stop it for now, and update it tomorrow
Share |
Wolf_McCabe
General Member
Since: Feb 14, 2009
Posts: 12
Last: Feb 23, 2009
[view latest posts]
Level 1
Category: CoDWW Map + Mod Releases
Posted: Saturday, Feb. 14, 2009 09:05 am
COLMAC writes...
Quote:
i see that mods that dont have the maps/mp/gametypes/_team.gsc are turning japanese
ill add it to the image iwd to stop it for now, and update it tomorrow


Not a good idea to include edited _teams.gsc files in map IWDs as it messes with mods which have it already compiled into their mod.ff file.

Better to compile your own mapsTable.csv file in with your map - just like the stock maps do. That way the teams will show up no matter what version of _teams.gsc is being used.

Example of what a custom maptables.csv would look like for your map:

Quote:
# Map Data Table,,,,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10
maxnum_map,1,,,,,,,,,
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#mapoverlay,#map size description,#vehicles,#splitscreen
mp_newvillers,german,german,MPUI_NEWVILLERS,loadscreen_mp_newvillers,0,MPUI_DESC_MAP_NEWVILLERS,compass_overlay_map_blank,LARGE,NO,NO
dlc,pacific,pacific,MP_DLC_MAPS,download_screen,13,PLATFORM_DLCMAPS,compass_overlay_map_blank,MEDIUM,NO,NO


For the string file MPUI, you would of course replace that with your own custom one, compiled into your map as well. That way the long name will show up on load whether or not a mod folder contains mod.arena.

edited on Feb. 14, 2009 04:08 am by Wolf_McCabe
Share |
FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Map + Mod Releases
Posted: Saturday, Feb. 14, 2009 10:04 pm
sorry didnt realise it was a finished map [duh]

thought it was a .map file of prefabs from wot u wrote.....

congrats [wink]
Share |
SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Saturday, Feb. 14, 2009 11:08 pm
Sweet. [thumbs_up]

It's up on CustomCoD's server rotation now: 74.208.153.104:28960
Share |
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW Map + Mod Releases
Posted: Sunday, Feb. 15, 2009 01:21 am
im fixing the glowing tree and sun to even it up still see many hours for a good finished map thanks, i learned though most of you here, at modsonline[cool]
Share |
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW Map + Mod Releases
Posted: Sunday, Feb. 15, 2009 01:46 am
btw it does have a mapstable.csv and works on most servers just so mods .ace5.0 runs it fine but you have to add that _teams.gsc to the weapon mod, then all custom maps work fine
Share |
ClaireClaws
General Member
Since: Oct 22, 2005
Posts: 106
Last: Oct 26, 2009
[view latest posts]
Level 4
Category: CoDWW Map + Mod Releases
Posted: Sunday, Feb. 15, 2009 03:01 am
Picture of the old CoD2 one. Made by Lasti/syfer016



Made without modtools. (if I remember correctly) Just because we didn't get any tools. [crazy]
All were in state of war but some made maps. Bulletworm helped.

Nice to see a new version. [thumbs_up]

I just downloaded the map... but is it the final version or are you planning some more changes ?
Share |
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW Map + Mod Releases
Posted: Sunday, Feb. 15, 2009 05:12 am
ifound a few things to fix , but for one i canged the skybox and light settings ,it now has nice light, shadows, moving cloulds, added hurt triggers to the fires, and will be touching up some of the buildings textures, to many layers of grim,
to help on fps, ace mod has lag only running 70 fps
but on my mod runs ,125 np, so ill clean it up so it runs on the big mods too have few l map issues with thew ditchs the next release ,soon as i can make it , few days ithink it will be re-uploaded and hope theres np with it if you see and major glitchs please let me know so as pos.
thanks
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty: World at War : CoDWW Map + Mod Releases

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»