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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Ambient help
Slipknot14
General Member
Since: Feb 23, 2005
Posts: 109
Last: Sep 4, 2012
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 20, 2008 04:37 am
I know there is tutorial for this, and I had al ots of maps, and I know how to make it.... but now I don't understand why don't repeat my ambient sound... The game plays it once than silence. I used my old map's soundalias - nothing... I made 2 tutorials - nothing :S So I don't know why do map plays only once my sound:(

Here is my soundalias:

Quote:
name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage

#Ambiance
ambient_jm_hellrun,,ambient/amb_ren.mp3,0.63,,,,,,,local,streamed,,looping,,jm_hellrun


and my simply gsc:

Quote:
main()
{
maps\mp\_load::main();

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

ambientplay("ambient_jm_hellrun");


}


thankss, creep.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 20, 2008 10:37 am
Try using a stock sound in your soundalias file.. that way you can see if the error is in your .csv file or in your .gsc file.

One thing I noticed is you placed your ambient line after the team declaration. Normally you'd place it in front, right after the load::main(); line. As per this GREAT tutorial :p
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