Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 62 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: testing
-DoT-Demon
General Member
Since: Nov 20, 2008
Posts: 130
Last: Jan 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 07:24 pm
Is it possible for me to make a zombie map as just a normal sp map so without the nazi_zombie prefix then after the geometry is done save it as a zombie map? The reason i want to do that is so I can test it the map more easily than having to put all those zombie spawns. What is required for me test the game in SP?. All i have done up to know is brushes so I guess there will be a lot of lighting whatever else.
Share |
Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 07:30 pm
i advise you to make your map first get it looking good, then implement zombie mode afterwards
Share |
-DoT-Demon
General Member
Since: Nov 20, 2008
Posts: 130
Last: Jan 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 07:32 pm
thats exactly what I wanted to do. Im happy to hear that you can do it. what objects/entities are required for me to test the game in SP? I only mean basically like running around it without any objective or enemy.
Share |
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 08:25 pm
im also testing minmap corners
anyone get that to work yet
i tryed using the cod 4 ,same thing as cod4 when you havent got them in, you go to spec as player still moving around the map ?
so i made them myself in cod waw "script orgin"
key "targetname"
value "minimap_corner"
samething ?
Share |
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 08:48 pm
ok got minimap to work
you compile map then close it select run map ,usermaps
set it
devmap "mp_yourmap
cheats "1"
developer "1"
developer_script "1"
select "run game"
now you go to you stock maps start server page bottom right select "your map" and "start"
now bring up your consule and type
"/scr minimap_height 10000" and hit enter
your minimap shows if you did it right, ajust it if need be take screen shot and your done in radiant
Share |
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 09:14 pm
well the nightmare starts here
the game does not save screenshots in mod or main ,tryed to make folders myself still no screenshots :(
Share |
OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 09:17 pm
COLMAC writes...
Quote:
well the nightmare starts here
the game does not save screenshots in mod or main ,tryed to make folders myself still no screenshots :(
Screenshots in CoD:WW get stored in your 'My Documents' folder ;)

But beware, ervery time you start the game again, older screenshots will be overwritten, coz. every time it starts counting from zero (shot0000.jpg, shot0001.jpg, ...). So make a backup of your screenshots before you start the game again.

edited on Nov. 23, 2008 04:20 pm by OLD_MAN_WITH_GUN
Share |
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 09:22 pm
different, lol but thats cool, thanks
Share |
-DoT-Demon
General Member
Since: Nov 20, 2008
Posts: 130
Last: Jan 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 09:37 pm
anyone willing to post list of required things to be able to test? i only want to run around and load it with devmap.
Share |
InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 23, 2008 10:26 pm
I have been trying for hours and still can't test my map. It freezes at Awaiting challenge...1...
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty: World at War : CoDWW MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»