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Latest Posts by -DoT-Demon
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zombie blockers
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
i said it adds script_linkname and linkto nothing to do with gsc.... [more]
16 1624 Jan 13, 2009 03:52 pm
by -DoT-Demon
zombie blockers
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
i dont have script_flag anywhere and all mine work fine. i thought that pressing w just added the script_linkname and linkto with a unique number?... [more]
16 1624 Jan 12, 2009 03:58 pm
by -DoT-Demon
Start at level 15
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
are you sure you want to wait until next patch? was just posted on the official forum that its going to be a long time because they want to release one big patch to fix everything.... [more]
13 1644 Jan 8, 2009 05:16 pm
by -DoT-Demon
Map almost ready to release, 1 question...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
i was wondering this and i found it strange that the wiki doesnt even mention any of this (whats the point making the map if you dont know how t release it?) and found that you just need the mapname.ff and arena file.... [more]
8 1301 Jan 5, 2009 04:00 pm
by -DoT-Demon
Launcher Stoped working.
Call of Duty: World at War : CoDWW MP Mapping
please tell us how to fix. my friend cant start his launcher, it just says application error then nothing.... [more]
7 1920 Jan 3, 2009 04:26 pm
by -DoT-Demon
Zombie Blockers
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
select the brush then right click in the 2d window and go to script then brushmodel. you can continue as the tutorial says after that.... [more]
3 1568 Jan 1, 2009 01:46 pm
by -DoT-Demon
zombie barricades
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
for a door barricade remove the ai clip and just set all the pieces to dynamic path (tick the box in entity settings (N)) and it should automatically put spawnflags to 1 but if not set them to 1.... [more]
26 1236 Dec 31, 2008 01:01 am
by -DoT-Demon
lighting on zombie barricade
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
they are lined up, first thing i checked. in the rathaus map there is a breakable wall that you wouldnt even notice. http://screenshot.xfire.com/screenshot/natural/233d8ada0c4146fa4bd5e6a3c400 0120203fd8d2.png thats how i want my barricade. could it ... [more]
7 1100 Dec 31, 2008 12:59 am
by -DoT-Demon
Doors / Windows & Stairs
Call of Duty: World at War : CoDWW MP Mapping
you have to cut the wall into bits and add the texture to the cut out bit. pressing X starts the clipper tool and you use it to cut a brush into parts. when you cut it press enter to just keep the part you see in the 3d window or press shift+enter to keep... [more]
4 1378 Dec 30, 2008 04:43 pm
by -DoT-Demon
Packaging Zombie map for release
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
it works fine if you have your maps ff and an arena file. there is no loadscreen though, you need a mapname_loadscreen.ff for a loadscreen. when selecting the map from zombie list you see a long name that looks bad instead of your map name, the only thing... [more]
3 1220 Dec 30, 2008 10:14 am
by -DoT-Demon
zombie barricades
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
no but its working perfectly now without the barrier. if it aint broke dont fix it. if anything goes wrong i'll try negotiation nodes. thanks for the help.... [more]
26 1236 Dec 30, 2008 12:42 am
by -DoT-Demon
lighting on zombie barricade
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
http://screenshot.xfire.com/screenshot/natural/7541e396ef612dc8bde28217b4f0 593442022395.png this is what i mean. each part has different lighting sort of.... [more]
7 1100 Dec 29, 2008 05:26 pm
by -DoT-Demon
lighting on zombie barricade
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
i have tried setting the lights to primary and moving the surrounding lights but still i have different shades and you can easily see the different sections of the blocker.... [more]
7 1100 Dec 27, 2008 07:09 pm
by -DoT-Demon
[WIP] Nazi_zombie_pri
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
worked on it quite a lot and have blood splatters and i have almost finished the store room. i have added some variety to the barricades, adding some barred windows.i will release a beta when its finished and then i think i should work on an outside part.... [more]
3 1419 Dec 27, 2008 12:36 am
by -DoT-Demon
lighting on zombie barricade
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
in my prison map i have many places where zombies break down the wall like in the official help room. the problem is that the piece of the wall has different lighting. its not much but looks bad, i can get screenshot tommorrow. i had them in a prefab so i... [more]
7 1100 Dec 27, 2008 12:33 am
by -DoT-Demon
Compiling error
Call of Duty: World at War : CoDWW MP Mapping
tried setting it as spot and omni. its linked to a info/null entity. what am i missing?... [more]
11 1437 Dec 26, 2008 04:55 pm
by -DoT-Demon
Compiling error
Call of Duty: World at War : CoDWW MP Mapping
well i just removed all the lights i placed as tungsten lamps and now i can compile. i followed this tutorial http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Advanced_Lighting% 23Practical_Example in radient they made anice glow but i cant c... [more]
11 1437 Dec 26, 2008 04:38 pm
by -DoT-Demon
Compiling error
Call of Duty: World at War : CoDWW MP Mapping
i just started to get this error. almost same as originally said in this topic. instead it it something to do with linker_pc and it crahes when it gets to priming water.................................. i just tried compiling different map and ... [more]
11 1437 Dec 26, 2008 04:27 pm
by -DoT-Demon
Window Blocker Unrepairable
Call of Duty: World at War : CoDWW MP Mapping
happening with my custom barrier. http://www.modsonline.com/Forums-top-93680-10.html... [more]
2 1186 Dec 25, 2008 10:04 pm
by -DoT-Demon
zombie barricades
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
ok they are working now but i cant repair them at all. how to fix it?... [more]
26 1236 Dec 25, 2008 09:50 pm
by -DoT-Demon
[WIP] Nazi_zombie_pri
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
pri = Prison Its zombie map based in prison (obviously). I haven't started working on the outside so on screenshots you can see I have placed case texture, so don't worry about the outside. I haven't even got all detail in inside and I need to find out... [more]
3 1419 Dec 25, 2008 05:55 pm
by -DoT-Demon
zombie barricades
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
thank you. i will try it soon and post results, if i forget to post then it works :P i dont think i need the end caps for the destroyable bars since they are too thin to see when they are being attacked. edited on Dec. 25, 2008 08:11 am by -DoT-Demon... [more]
26 1236 Dec 25, 2008 01:10 pm
by -DoT-Demon
flickering lamp lights
Call of Duty: World at War : CoDWW MP Mapping
i have tried following the wiki but that wasnt clear enough for me, i normally just place a light, change the colour then turn the radius up or down. i also found a tut at modrepository and it had a picture of the light i wanted. http://wiki.modsreposi... [more]
1 848 Dec 24, 2008 08:29 pm
by -DoT-Demon
zombie barricades
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
if i put ends onto the bars that the zombies pull away will the ends stay with the bars as they are moved or must i set it as brushmodel with the bar and 2 ends selected then add all the KVPs again?... [more]
26 1236 Dec 24, 2008 06:09 pm
by -DoT-Demon
zombie barricades
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
how do i put ends on my bars? do i just make a circle somehow? http://screenshot.xfire.com/screenshot/natural/0d2c3d35cfd1c19371e4685a4eb1 d85c8704e404.png... [more]
26 1236 Dec 24, 2008 12:42 pm
by -DoT-Demon
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