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zombie blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping i said it adds script_linkname and linkto nothing to do with gsc.... [more] |
16 | 1624 | Jan 13, 2009 03:52 pm by -DoT-Demon ![]() |
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zombie blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping i dont have script_flag anywhere and all mine work fine. i thought that pressing w just added the script_linkname and linkto with a unique number?... [more] |
16 | 1624 | Jan 12, 2009 03:58 pm by -DoT-Demon ![]() |
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Start at level 15 Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping are you sure you want to wait until next patch? was just posted on the official forum that its going to be a long time because they want to release one big patch to fix everything.... [more] |
13 | 1644 | Jan 8, 2009 05:16 pm by -DoT-Demon ![]() |
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Map almost ready to release, 1 question... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping i was wondering this and i found it strange that the wiki doesnt even mention any of this (whats the point making the map if you dont know how t release it?) and found that you just need the mapname.ff and arena file.... [more] |
8 | 1301 | Jan 5, 2009 04:00 pm by -DoT-Demon ![]() |
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Launcher Stoped working. Call of Duty: World at War : CoDWW MP Mapping please tell us how to fix. my friend cant start his launcher, it just says application error then nothing.... [more] |
7 | 1920 | Jan 3, 2009 04:26 pm by -DoT-Demon ![]() |
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Zombie Blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping select the brush then right click in the 2d window and go to script then brushmodel. you can continue as the tutorial says after that.... [more] |
3 | 1568 | Jan 1, 2009 01:46 pm by -DoT-Demon ![]() |
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zombie barricades Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping for a door barricade remove the ai clip and just set all the pieces to dynamic path (tick the box in entity settings (N)) and it should automatically put spawnflags to 1 but if not set them to 1.... [more] |
26 | 1236 | Dec 31, 2008 01:01 am by -DoT-Demon ![]() |
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lighting on zombie barricade Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping they are lined up, first thing i checked. in the rathaus map there is a breakable wall that you wouldnt even notice. http://screenshot.xfire.com/screenshot/natural/233d8ada0c4146fa4bd5e6a3c400 0120203fd8d2.png thats how i want my barricade. could it ... [more] |
7 | 1100 | Dec 31, 2008 12:59 am by -DoT-Demon ![]() |
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Doors / Windows & Stairs Call of Duty: World at War : CoDWW MP Mapping you have to cut the wall into bits and add the texture to the cut out bit. pressing X starts the clipper tool and you use it to cut a brush into parts. when you cut it press enter to just keep the part you see in the 3d window or press shift+enter to keep... [more] |
4 | 1378 | Dec 30, 2008 04:43 pm by -DoT-Demon ![]() |
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Packaging Zombie map for release Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping it works fine if you have your maps ff and an arena file. there is no loadscreen though, you need a mapname_loadscreen.ff for a loadscreen. when selecting the map from zombie list you see a long name that looks bad instead of your map name, the only thing... [more] |
3 | 1220 | Dec 30, 2008 10:14 am by -DoT-Demon ![]() |
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zombie barricades Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping no but its working perfectly now without the barrier. if it aint broke dont fix it. if anything goes wrong i'll try negotiation nodes. thanks for the help.... [more] |
26 | 1236 | Dec 30, 2008 12:42 am by -DoT-Demon ![]() |
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lighting on zombie barricade Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping http://screenshot.xfire.com/screenshot/natural/7541e396ef612dc8bde28217b4f0 593442022395.png this is what i mean. each part has different lighting sort of.... [more] |
7 | 1100 | Dec 29, 2008 05:26 pm by -DoT-Demon ![]() |
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lighting on zombie barricade Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping i have tried setting the lights to primary and moving the surrounding lights but still i have different shades and you can easily see the different sections of the blocker.... [more] |
7 | 1100 | Dec 27, 2008 07:09 pm by -DoT-Demon ![]() |
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[WIP] Nazi_zombie_pri Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping worked on it quite a lot and have blood splatters and i have almost finished the store room. i have added some variety to the barricades, adding some barred windows.i will release a beta when its finished and then i think i should work on an outside part.... [more] |
3 | 1419 | Dec 27, 2008 12:36 am by -DoT-Demon ![]() |
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lighting on zombie barricade Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping in my prison map i have many places where zombies break down the wall like in the official help room. the problem is that the piece of the wall has different lighting. its not much but looks bad, i can get screenshot tommorrow. i had them in a prefab so i... [more] |
7 | 1100 | Dec 27, 2008 12:33 am by -DoT-Demon ![]() |
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Compiling error Call of Duty: World at War : CoDWW MP Mapping tried setting it as spot and omni. its linked to a info/null entity. what am i missing?... [more] |
11 | 1437 | Dec 26, 2008 04:55 pm by -DoT-Demon ![]() |
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Compiling error Call of Duty: World at War : CoDWW MP Mapping well i just removed all the lights i placed as tungsten lamps and now i can compile. i followed this tutorial http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Advanced_Lighting% 23Practical_Example in radient they made anice glow but i cant c... [more] |
11 | 1437 | Dec 26, 2008 04:38 pm by -DoT-Demon ![]() |
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Compiling error Call of Duty: World at War : CoDWW MP Mapping i just started to get this error. almost same as originally said in this topic. instead it it something to do with linker_pc and it crahes when it gets to priming water.................................. i just tried compiling different map and ... [more] |
11 | 1437 | Dec 26, 2008 04:27 pm by -DoT-Demon ![]() |
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Window Blocker Unrepairable Call of Duty: World at War : CoDWW MP Mapping happening with my custom barrier. http://www.modsonline.com/Forums-top-93680-10.html... [more] |
2 | 1186 | Dec 25, 2008 10:04 pm by -DoT-Demon ![]() |
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zombie barricades Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping ok they are working now but i cant repair them at all. how to fix it?... [more] |
26 | 1236 | Dec 25, 2008 09:50 pm by -DoT-Demon ![]() |
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[WIP] Nazi_zombie_pri Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping pri = Prison Its zombie map based in prison (obviously). I haven't started working on the outside so on screenshots you can see I have placed case texture, so don't worry about the outside. I haven't even got all detail in inside and I need to find out... [more] |
3 | 1419 | Dec 25, 2008 05:55 pm by -DoT-Demon ![]() |
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zombie barricades Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping thank you. i will try it soon and post results, if i forget to post then it works :P i dont think i need the end caps for the destroyable bars since they are too thin to see when they are being attacked. edited on Dec. 25, 2008 08:11 am by -DoT-Demon... [more] |
26 | 1236 | Dec 25, 2008 01:10 pm by -DoT-Demon ![]() |
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flickering lamp lights Call of Duty: World at War : CoDWW MP Mapping i have tried following the wiki but that wasnt clear enough for me, i normally just place a light, change the colour then turn the radius up or down. i also found a tut at modrepository and it had a picture of the light i wanted. http://wiki.modsreposi... [more] |
1 | 848 | Dec 24, 2008 08:29 pm by -DoT-Demon ![]() |
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zombie barricades Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping if i put ends onto the bars that the zombies pull away will the ends stay with the bars as they are moved or must i set it as brushmodel with the bar and 2 ends selected then add all the KVPs again?... [more] |
26 | 1236 | Dec 24, 2008 06:09 pm by -DoT-Demon ![]() |
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zombie barricades Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping how do i put ends on my bars? do i just make a circle somehow? http://screenshot.xfire.com/screenshot/natural/0d2c3d35cfd1c19371e4685a4eb1 d85c8704e404.png... [more] |
26 | 1236 | Dec 24, 2008 12:42 pm by -DoT-Demon ![]() |
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