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Topic | Replies | Views | Last Post | |
rpg projectile code Call of Duty 4 : CoD4 Scripting It's not handled by a script. It's all done in the weaponfile.... [more] |
12 | 3789 | Jan 23, 2010 01:44 am by OLD_MAN_WITH_GUN |
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How do i modify nightvision in multiplayer? Call of Duty 4 : CoD4 Scripting That's the content of the default nightvision file Code:r_glow "1" r_glowBloomCutoff "0.681817" r_glowBloomDesaturation "0.0" r_glowBloomIntensity0 "15.6842" r_glowRadius0 "25.2319" r_filmEnable "1" r_filmBrightness "0.337663" r_filmCon... [more] |
9 | 3322 | Jan 18, 2010 11:46 am by OLD_MAN_WITH_GUN |
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Lightmap problem? Call of Duty: World at War : CoDWW MP Mapping I got this in CoD4-Radiant too. Simply a display problem. In Radiant go to Textures -> Render Method and change it from 'Full Bright' to 'Normal-based Fake Lighting' or 'View-based Fake Lighting'.... [more] |
4 | 1629 | Dec 26, 2008 10:06 am by OLD_MAN_WITH_GUN |
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Help getting started with scripting Call of Duty: World at War : CoDWW Scripting NovemberDobby writes...Quote:Yes it probably shouldNo, coz. there is an error. The move() function isn't called from the main() function It should look like this: Code:main() { //maps\mp\mp_yourmapname_fx::main(); maps\mp\_load::main(); ... [more] |
7 | 2036 | Dec 18, 2008 04:00 pm by OLD_MAN_WITH_GUN |
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Download for Complete MP Gametype Prefabs Call of Duty: World at War : CoDWW MP Mapping Simply extract the zip file directly to your Call of Duty - World at War folder. The zip file contain the right folder structure, so the files go to the right place (after extracting you'll find them in the folder Call of Duty - World at War/map_source/_p... [more] |
15 | 3226 | Dec 1, 2008 08:30 pm by OLD_MAN_WITH_GUN |
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xmodel collsion Call of Duty: World at War : CoDWW MP Mapping Have a look into the folder raw/collmaps ... [more] |
3 | 1981 | Nov 27, 2008 04:41 pm by OLD_MAN_WITH_GUN |
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testing Call of Duty: World at War : CoDWW MP Mapping COLMAC writes...Quote:well the nightmare starts here the game does not save screenshots in mod or main ,tryed to make folders myself still no screenshots :( Screenshots in CoD:WW get stored in your 'My Documents' folder ;) But beware, ervery time yo... [more] |
16 | 1856 | Nov 23, 2008 09:17 pm by OLD_MAN_WITH_GUN |
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pam4 guns select? how do I get it like that? help please Call of Duty 4 : CoD4 MP Mapping I don't think that he mean to rank up to level 55 instantly (afaik. PAM don't have this function like AWE.). I think he mean the way you can choose weapons and perks like in modwarfare. @ARKaMAN: Do you have added maps/mp/gametypes/_modwarfare.gsc to ... [more] |
4 | 1699 | Oct 13, 2008 04:44 pm by OLD_MAN_WITH_GUN |
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Plz Help (Update Zone Files) Call of Duty 4 : CoD4 MP Mapping Check the box beside 'Enable Developer' and start your map out of the compiletools. This will create the missingasset.csv automatically.... [more] |
4 | 1827 | Oct 12, 2008 03:11 pm by OLD_MAN_WITH_GUN |
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Maya.... Call of Duty 4 : CoD4 MP Mapping timb0 writes...Quote:Any help with importing it into cod4 so I can use it as a terrain will be greatly appreciated & result in several new maps available.I hope you know that there isn't any player to xmodel collision in the game. You need to rebuild the ... [more] |
4 | 1559 | Oct 8, 2008 05:37 pm by OLD_MAN_WITH_GUN |
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how to you make brushmodels rotate Call of Duty 2 : CoD2 Scripting Have a look into the vCoD 'moving things' tut http://www.modsonline.com/Tutorials-read-121.html There you'll find all commands for moving/rotating things. edited on Oct. 5, 2008 05:58 pm by OLD_MAN_WITH_GUN... [more] |
4 | 2119 | Oct 5, 2008 09:57 pm by OLD_MAN_WITH_GUN |
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Prefabs Call of Duty 4 : CoD4 MP Mapping 1ninjaman1 writes...Quote:Its not the same as the cod1/uo/cod2 tools. you cant select what you want and click edit/save as prefab.Btw. CoD2 don't have a button 'save as prefab' in the edit menu. It's the same like here (File -> Save selected...).... [more] |
5 | 1823 | Oct 5, 2008 12:23 pm by OLD_MAN_WITH_GUN |
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QUESTION: How do I... Call of Duty 4 : CoD4 MP Mapping In Radiant go to Edit -> Preferences In the middle section (New functionality) you'll find at the lower left two settings, 'model origin size' and 'prefab origin size'. The values infront of them defines how big this boxes are. Set their values to '0' an... [more] |
10 | 1716 | Oct 5, 2008 12:10 pm by OLD_MAN_WITH_GUN |
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Paintball Textures Call of Duty 4 : CoD4 MP Mapping http://www.modsonline.com/Tutorials-read-452.html... [more] |
2 | 1753 | Sep 27, 2008 07:26 pm by OLD_MAN_WITH_GUN |
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Loadscreen not working Call of Duty 4 : CoD4 MP Mapping OG_Luciano writes...Quote:But for some reason know I can't even convert the loadscreen TGA. It is telling me that the gdt file is read only and can't be converted.That problem have a lot at the beginning. Before you hit the PC-Convert button in AssetM... [more] |
4 | 2595 | Sep 26, 2008 10:15 am by OLD_MAN_WITH_GUN |
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[Help] Scripting Call of Duty 4 : CoD4 MP Mapping No one can compile the map for you, coz. there are self made prefabs in this map which have only you (e.g prefabs/vechicles/vehicle_80s_hatch1_green.map). But your problem is an other (prefab with no model). You can see this error in the compile log. ... [more] |
6 | 1783 | Sep 25, 2008 09:59 pm by OLD_MAN_WITH_GUN |
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[Help] Scripting Call of Duty 4 : CoD4 MP Mapping http://www.infinityward.com/wiki/index.php/MP_Mapping%23Setting_up_factions ... [more] |
6 | 1783 | Sep 23, 2008 09:32 pm by OLD_MAN_WITH_GUN |
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FEEDER_ALLMAPS Call of Duty 4 : CoD4 Scripting To change the list, you only need to modify the cod2maps.arena file (you'll find it in the folder raw/mp). Make your changes and add it to your mod.ff. Nothing more.... [more] |
4 | 2406 | Sep 23, 2008 03:38 pm by OLD_MAN_WITH_GUN |
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put new weapons in the game Call of Duty 4 : CoD4 MP Mapping http://www.modsonline.com/Tutorials-read-471.html... [more] |
2 | 1481 | Sep 23, 2008 03:29 pm by OLD_MAN_WITH_GUN |
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Tool use as Maya Call of Duty 4 : CoD4 Scripting Do you use Maya Complete 8.5 or the PLE-Version (Personal Learning Edition) ? With the PLE-Version you can't use the plugins.... [more] |
22 | 3109 | Sep 23, 2008 03:03 pm by OLD_MAN_WITH_GUN |
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Undefind is not an field object Call of Duty 4 : CoD4 SP Mapping objective_add(2, "active", &"SPMAP_OBJ2", mgobjectivetrig.origin); Should do it.... [more] |
14 | 1929 | Sep 23, 2008 01:55 pm by OLD_MAN_WITH_GUN |
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Ranked + custom classes Call of Duty 4 : CoD4 Scripting acaymo writes...Quote:My server is actually runing mod ACE 1.9, with "fullmetal" ennabledHow do you do this? "fullmetal" was implemented in ACE 2.0, not 1.9.... [more] |
7 | 2283 | Sep 23, 2008 01:49 pm by OLD_MAN_WITH_GUN |
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Tool use as Maya Call of Duty 4 : CoD4 Scripting andfont writes...Quote:the files are where they need to be tools of management version Maya8_Plugins.zip downloaded to the directory: D:\Jocs\Call of Duty 4 - Modern Warfare\bin\Maya\toolsDo you have extracted Maya8_Plugins.zip to the folder D:\Jo... [more] |
22 | 3109 | Sep 23, 2008 07:51 am by OLD_MAN_WITH_GUN |
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Couldn't load image Call of Duty 4 : CoD4 MP Mapping rdxradar writes...Quote:Anyone else having a problem running their maps through the editor after creating a loadscreen?The game don't read files from the raw folder. So the images you've created (like your loadscreen) must be in an .iwd file. Create a ne... [more] |
9 | 4593 | Sep 22, 2008 10:59 am by OLD_MAN_WITH_GUN |
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Tool use as Maya Call of Duty 4 : CoD4 Scripting andfont writes...Quote:I have the correct version for plugins cod4, the Maya version 8.5 I've changed and I have introduced the variables PATH: MAYA_SCRIPT_PATH = D: \ Jocs \ Call of Duty 4 - Modern Warfare \ bin \ Maya \ tools MAYA_PLUG_IN_PATH = D: ... [more] |
22 | 3109 | Sep 22, 2008 10:43 am by OLD_MAN_WITH_GUN |
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