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Latest Posts by OLD_MAN_WITH_GUN
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rpg projectile code
Call of Duty 4 : CoD4 Scripting
It's not handled by a script. It's all done in the weaponfile.... [more]
12 3789 Jan 23, 2010 01:44 am
by OLD_MAN_WITH_GUN
How do i modify nightvision in multiplayer?
Call of Duty 4 : CoD4 Scripting
That's the content of the default nightvision file Code:r_glow "1" r_glowBloomCutoff "0.681817" r_glowBloomDesaturation "0.0" r_glowBloomIntensity0 "15.6842" r_glowRadius0 "25.2319" r_filmEnable "1" r_filmBrightness "0.337663" r_filmCon... [more]
9 3322 Jan 18, 2010 11:46 am
by OLD_MAN_WITH_GUN
Lightmap problem?
Call of Duty: World at War : CoDWW MP Mapping
I got this in CoD4-Radiant too. Simply a display problem. In Radiant go to Textures -> Render Method and change it from 'Full Bright' to 'Normal-based Fake Lighting' or 'View-based Fake Lighting'.... [more]
4 1629 Dec 26, 2008 10:06 am
by OLD_MAN_WITH_GUN
Help getting started with scripting
Call of Duty: World at War : CoDWW Scripting
NovemberDobby writes...Quote:Yes it probably shouldNo, coz. there is an error. The move() function isn't called from the main() function It should look like this: Code:main() { //maps\mp\mp_yourmapname_fx::main(); maps\mp\_load::main(); ... [more]
7 2036 Dec 18, 2008 04:00 pm
by OLD_MAN_WITH_GUN
Download for Complete MP Gametype Prefabs
Call of Duty: World at War : CoDWW MP Mapping
Simply extract the zip file directly to your Call of Duty - World at War folder. The zip file contain the right folder structure, so the files go to the right place (after extracting you'll find them in the folder Call of Duty - World at War/map_source/_p... [more]
15 3226 Dec 1, 2008 08:30 pm
by OLD_MAN_WITH_GUN
xmodel collsion
Call of Duty: World at War : CoDWW MP Mapping
Have a look into the folder raw/collmaps ... [more]
3 1981 Nov 27, 2008 04:41 pm
by OLD_MAN_WITH_GUN
testing
Call of Duty: World at War : CoDWW MP Mapping
COLMAC writes...Quote:well the nightmare starts here the game does not save screenshots in mod or main ,tryed to make folders myself still no screenshots :( Screenshots in CoD:WW get stored in your 'My Documents' folder ;) But beware, ervery time yo... [more]
16 1856 Nov 23, 2008 09:17 pm
by OLD_MAN_WITH_GUN
pam4 guns select? how do I get it like that? help please
Call of Duty 4 : CoD4 MP Mapping
I don't think that he mean to rank up to level 55 instantly (afaik. PAM don't have this function like AWE.). I think he mean the way you can choose weapons and perks like in modwarfare. @ARKaMAN: Do you have added maps/mp/gametypes/_modwarfare.gsc to ... [more]
4 1699 Oct 13, 2008 04:44 pm
by OLD_MAN_WITH_GUN
Plz Help (Update Zone Files)
Call of Duty 4 : CoD4 MP Mapping
Check the box beside 'Enable Developer' and start your map out of the compiletools. This will create the missingasset.csv automatically.... [more]
4 1827 Oct 12, 2008 03:11 pm
by OLD_MAN_WITH_GUN
Maya....
Call of Duty 4 : CoD4 MP Mapping
timb0 writes...Quote:Any help with importing it into cod4 so I can use it as a terrain will be greatly appreciated & result in several new maps available.I hope you know that there isn't any player to xmodel collision in the game. You need to rebuild the ... [more]
4 1559 Oct 8, 2008 05:37 pm
by OLD_MAN_WITH_GUN
how to you make brushmodels rotate
Call of Duty 2 : CoD2 Scripting
Have a look into the vCoD 'moving things' tut http://www.modsonline.com/Tutorials-read-121.html There you'll find all commands for moving/rotating things. edited on Oct. 5, 2008 05:58 pm by OLD_MAN_WITH_GUN... [more]
4 2119 Oct 5, 2008 09:57 pm
by OLD_MAN_WITH_GUN
Prefabs
Call of Duty 4 : CoD4 MP Mapping
1ninjaman1 writes...Quote:Its not the same as the cod1/uo/cod2 tools. you cant select what you want and click edit/save as prefab.Btw. CoD2 don't have a button 'save as prefab' in the edit menu. It's the same like here (File -> Save selected...).... [more]
5 1823 Oct 5, 2008 12:23 pm
by OLD_MAN_WITH_GUN
QUESTION: How do I...
Call of Duty 4 : CoD4 MP Mapping
In Radiant go to Edit -> Preferences In the middle section (New functionality) you'll find at the lower left two settings, 'model origin size' and 'prefab origin size'. The values infront of them defines how big this boxes are. Set their values to '0' an... [more]
10 1716 Oct 5, 2008 12:10 pm
by OLD_MAN_WITH_GUN
Paintball Textures
Call of Duty 4 : CoD4 MP Mapping
http://www.modsonline.com/Tutorials-read-452.html... [more]
2 1753 Sep 27, 2008 07:26 pm
by OLD_MAN_WITH_GUN
Loadscreen not working
Call of Duty 4 : CoD4 MP Mapping
OG_Luciano writes...Quote:But for some reason know I can't even convert the loadscreen TGA. It is telling me that the gdt file is read only and can't be converted.That problem have a lot at the beginning. Before you hit the PC-Convert button in AssetM... [more]
4 2595 Sep 26, 2008 10:15 am
by OLD_MAN_WITH_GUN
[Help] Scripting
Call of Duty 4 : CoD4 MP Mapping
No one can compile the map for you, coz. there are self made prefabs in this map which have only you (e.g prefabs/vechicles/vehicle_80s_hatch1_green.map). But your problem is an other (prefab with no model). You can see this error in the compile log. ... [more]
6 1783 Sep 25, 2008 09:59 pm
by OLD_MAN_WITH_GUN
[Help] Scripting
Call of Duty 4 : CoD4 MP Mapping
http://www.infinityward.com/wiki/index.php/MP_Mapping%23Setting_up_factions ... [more]
6 1783 Sep 23, 2008 09:32 pm
by OLD_MAN_WITH_GUN
FEEDER_ALLMAPS
Call of Duty 4 : CoD4 Scripting
To change the list, you only need to modify the cod2maps.arena file (you'll find it in the folder raw/mp). Make your changes and add it to your mod.ff. Nothing more.... [more]
4 2406 Sep 23, 2008 03:38 pm
by OLD_MAN_WITH_GUN
put new weapons in the game
Call of Duty 4 : CoD4 MP Mapping
http://www.modsonline.com/Tutorials-read-471.html... [more]
2 1481 Sep 23, 2008 03:29 pm
by OLD_MAN_WITH_GUN
Tool use as Maya
Call of Duty 4 : CoD4 Scripting
Do you use Maya Complete 8.5 or the PLE-Version (Personal Learning Edition) ? With the PLE-Version you can't use the plugins.... [more]
22 3109 Sep 23, 2008 03:03 pm
by OLD_MAN_WITH_GUN
Undefind is not an field object
Call of Duty 4 : CoD4 SP Mapping
objective_add(2, "active", &"SPMAP_OBJ2", mgobjectivetrig.origin); Should do it.... [more]
14 1929 Sep 23, 2008 01:55 pm
by OLD_MAN_WITH_GUN
Ranked + custom classes
Call of Duty 4 : CoD4 Scripting
acaymo writes...Quote:My server is actually runing mod ACE 1.9, with "fullmetal" ennabledHow do you do this? "fullmetal" was implemented in ACE 2.0, not 1.9.... [more]
7 2283 Sep 23, 2008 01:49 pm
by OLD_MAN_WITH_GUN
Tool use as Maya
Call of Duty 4 : CoD4 Scripting
andfont writes...Quote:the files are where they need to be tools of management version Maya8_Plugins.zip downloaded to the directory: D:\Jocs\Call of Duty 4 - Modern Warfare\bin\Maya\toolsDo you have extracted Maya8_Plugins.zip to the folder D:\Jo... [more]
22 3109 Sep 23, 2008 07:51 am
by OLD_MAN_WITH_GUN
Couldn't load image
Call of Duty 4 : CoD4 MP Mapping
rdxradar writes...Quote:Anyone else having a problem running their maps through the editor after creating a loadscreen?The game don't read files from the raw folder. So the images you've created (like your loadscreen) must be in an .iwd file. Create a ne... [more]
9 4593 Sep 22, 2008 10:59 am
by OLD_MAN_WITH_GUN
Tool use as Maya
Call of Duty 4 : CoD4 Scripting
andfont writes...Quote:I have the correct version for plugins cod4, the Maya version 8.5 I've changed and I have introduced the variables PATH: MAYA_SCRIPT_PATH = D: \ Jocs \ Call of Duty 4 - Modern Warfare \ bin \ Maya \ tools MAYA_PLUG_IN_PATH = D: ... [more]
22 3109 Sep 22, 2008 10:43 am
by OLD_MAN_WITH_GUN
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