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Topic: compiling errors |
foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95765 Last: Apr 9, 2024 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 21, 2008 01:56 am |
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I'm having issues with compiling... or maybe just issues playing the compiled map.
I get a bunch of errors with my test map. However, I can join as a spectator. But I can't join as a player.
The wiki from treyarc isn't complete enough to help on this.
So.. test room is a box with all possible spawn points.
I compile with:
-BSP
-Lights
(not vis - that doesn't work and the wiki doesn't list it)
-Connect paths
-Reflections
-Fasfiles
-BSP Info
-Run map After
compile the map... but with errors list below.
loads the game.
I get an error, something about "host already connected".
I manually type /map test
map runs but I am a spectator.
those errors (shortened for your safety)
Code: Fastfile 1 of 1, "test": [ver. 387] process...
ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx.csv'
ERROR: Could not open '../zone_source/english/assetlist/common.csv'
ERROR: Could not open 'maps/test.gsc'
failed loading 'maps/test.gsc' of type 'rawfile' found in source file '../zone_source/test.csv'
ERROR: Could not open 'maps/test_anim.gsc'
failed loading 'maps/test_anim.gsc' of type 'rawfile' found in source file '../zone_source/test.csv'
ERROR: Could not open 'maps/test_amb.gsc'
failed loading 'maps/test_amb.gsc' of type 'rawfile' found in source file '../zone_source/test.csv'
ERROR: Could not open 'maps/test_fx.gsc'
failed loading 'maps/test_fx.gsc' of type 'rawfile' found in source file '../zone_source/test.csv'
ERROR: alias typewriter in common.csv had zero variants
ERROR: alias ui_pulse_text_type in common.csv had zero variants
ERROR: alias ui_pulse_text_delete in common.csv had zero variants
ERROR: alias player_pain_small in common.csv had zero variants
ERROR: alias sprint_gasp in common.csv had zero variants
ERROR: alias breathing_hurt in common.csv had zero variants
ERROR: alias breathing_heartbeat in common.csv had zero variants
ERROR: alias breathing_hurt_start in common.csv had zero variants
ERROR: alias player_hit_while_ads in common.csv had zero variants
ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
ERROR: Sound file 'sound/sfx/ui/collectable_loop.wav' not found
ERROR: Sound file 'sound/sfx/ui/collectable_pickup.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
link...compress...save...done.
Moving C:\Program Files\Activision\Call of Duty - World at War\zone\english\test.ff
to C:\Program Files\Activision\Call of Duty - World at War\usermaps\test\test.ff
Copying C:\Program Files\Activision\Call of Duty - World at War\usermaps\test\test.ff
to C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\usermaps\test\test.ff
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
to C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
ERROR: Access to the path 'C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
to C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\HumorModTWO\mod.arena
ERROR: Access to the path 'C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
to C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
ERROR: Access to the path 'C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
to C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
ERROR: Access to the path 'C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\mp_usermaps\mp_usermaps.iwd
to C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\mp_usermaps\mp_usermaps.iwd
ERROR: Access to the path 'C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\mp_usermaps\mp_usermaps.iwd' is denied.
Copying C:\Program Files\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
to C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\usermaps\images.iwd
ERROR: Access to the path 'C:\Documents and Settings\foyleman\Local Settings\Application Data\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
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Icey |
General Member Since: Jan 20, 2008 Posts: 192 Last: Nov 16, 2018 [view latest posts] |
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foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95765 Last: Apr 9, 2024 [view latest posts] |
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ROTCGuy |
General Member Since: May 30, 2004 Posts: 265 Last: Mar 18, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 21, 2008 04:47 am |
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I've compiled and got it to work. I get all the access denied errors as well.
To fix the gun in your face error you need to have a mp_YOURMAPNAME.csv file. I think there are no characters being loaded so it just loads a gun. The .csv file should contain the team types. Mine says: Code: ignore code_post_gfx_mp ignore common_mp col_map_mp maps/mp/mp_range.d3dbsp rawfile maps/mp/mp_range.gsc rawfile maps/mp/mp_range_fx.gsc sound common sound generic sound voiceovers sound multiplayer character char_usa_raider_player_rifle character char_usa_raider_player_cqb character char_usa_raider_player_assault character char_usa_raider_player_lmg character char_usa_raider_player_smg character char_jap_impinf_player_smg character char_jap_impinf_player_rifle character char_jap_impinf_player_lmg character char_jap_impinf_player_cqb character char_jap_impinf_player_assault
My map name is range. I don't believe you need a .gsc file for it to be fixed. The .csv file goes in the zone_source folder. Open up the mp_barebones.csv file to look and see what they have in there. |
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Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Daevius |
General Member Since: Nov 26, 2004 Posts: 54 Last: Feb 25, 2009 [view latest posts] |
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Arkadian |
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General Member Since: Jan 27, 2008 Posts: 102 Last: Aug 23, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 21, 2008 02:40 pm |
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Mr_T writes...Quote: I was having the same problems but i finally just got mine to compile!
And however the f**k this got into the map i still don't know lol
how did you do that then? I cant even get mine to run |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 21, 2008 03:19 pm |
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I made a exact copy of csv file's in zone_source of mp_barbones for my map mp_test
zone_source/mp_test.csv
zone_source/english/assetlist/mp_test.csv
so i copyied the contents of the same version of the mp_barebones csv file into my mp_test one and "Find and replaced" mp_barbones for mp_test.
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foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95765 Last: Apr 9, 2024 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 21, 2008 03:35 pm |
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Full-Demon writes...Quote: Be sure to first create a map through the launcher, and THEN modify that new map file with the radiant. Thanks Full-Demon. You lead me down the right path to solving the issue.
Start the Launcher.
Click 'Create Map'
Enter the name of your new map.
Click 'Radiant' (what you have selected makes no difference)
In radiant, open your new map that you just created in the Launcher.
Now start editing with the data you see there as a guide.
I was also successful following the above method, then selecting everything, deleting it, and start from that point. Good in case you don't want the stuff they gave you as a guide |
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE. |
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