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Topic | Replies | Views | Last Post | |
CoD Foliage Tool - Automatic grass model placement Call of Duty: World at War : CoDWW MP Mapping Hi, it is a known bug that the steeper the hill, the more deviation the grass normal has with the terrain normal. When terrain is up-side-down the grass is placed randomly :S. I have no idea how to fix this, has to do with math...... [more] |
15 | 2487 | Feb 25, 2009 01:23 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping I will think of implementing it as a feature for the next release, thanks for the feedback ;-)... [more] |
26 | 2001 | Feb 18, 2009 08:24 am by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping Indeed. Prefabs are buildings or other structural parts of a map, not something someone would want to massively drop over the map, placed randomly. The tool lets you add models to your map, this can be tree's, grass, bushes, stones, chairs if you so wi... [more] |
26 | 2001 | Feb 17, 2009 04:30 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping What do you mean auto-angle?... [more] |
26 | 2001 | Feb 15, 2009 08:03 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping Ownage mapping, this is due to that there is no data/maps and data/models directory beside the executable. This is fixed in v3.5, please redownload the tool :-)... [more] |
26 | 2001 | Feb 15, 2009 06:35 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty: World at War : CoDWW MP Mapping Uploaded v3.5, which has some examples included and a small tutorial. @OMCscharfshutze It doesn't matter where you place the tool. You can select the working directory on top so you can easily click the maps on the left list. Download the tool again t... [more] |
15 | 2487 | Feb 15, 2009 06:22 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping Hmm, can you give me the _exact_ error message, and when it occurs? Are you sure you select a .map file like shown in the picture? And in the map configurations tab you set the texture?... [more] |
26 | 2001 | Feb 15, 2009 06:04 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping Maybe I should make a video tutorial :P What error does it give you?... [more] |
26 | 2001 | Feb 15, 2009 04:06 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping What is unclear? The Information tab has a little bit more information on things, maybe that can help you in understanding how it works. Basically, you select a map, select textures (textures used in the map! used as terrain patches!) and attach models... [more] |
26 | 2001 | Feb 15, 2009 03:32 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty: World at War : CoDWW MP Mapping No problem :), be sure to put my name (Daevius) as developer though.... [more] |
15 | 2487 | Feb 15, 2009 03:08 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping Sorry, works now :)... [more] |
26 | 2001 | Feb 15, 2009 02:49 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping *Also posted in CoD5 section, since it works for both versions! I've been working hard the last couple of days and got this release ready. Quote:The CoD Foliage Tool allows you to deploy foliage models over your map automatically. By setting the tex... [more] |
26 | 2001 | Feb 15, 2009 02:20 pm by Daevius |
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CoD Foliage Tool - Automatic grass model placement Call of Duty: World at War : CoDWW MP Mapping I've been working hard the last couple of days and got this release ready. Quote:The CoD Foliage Tool allows you to deploy foliage models over your map automatically. By setting the texture and models to be used, you can add as many models to a map as ... [more] |
15 | 2487 | Feb 15, 2009 02:19 pm by Daevius |
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Dropping entities - acting goofy Call of Duty: World at War : CoDWW MP Mapping I agree it's a bit weird to use...I think this will be the norm, since you can set how much the models should spread. Set grid to 1 units and you have a slight spread AFAIK. Set it to 512 units and you lost your models, lol. The effect shouldn't be so ... [more] |
9 | 1085 | Dec 27, 2008 09:45 pm by Daevius |
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Dropping entities - acting goofy Call of Duty: World at War : CoDWW MP Mapping You must turn off snap to grid. Or, you can use a tool I made and which is in development right now (which is why it hasn't been publicly published here as well). But it works well and places grass at textures you specify. http://forum.daevius.com/i... [more] |
9 | 1085 | Dec 27, 2008 07:45 pm by Daevius |
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compiling errors Call of Duty: World at War : CoDWW MP Mapping Make sure you have the following boxes ticked: - Compile BSP - Compile Lights - Compile Vis - Connect Paths (for singleplayer) - Compile Reflections - Build Fastfiles - Run Map After Compiler Be aware, connecting paths and compiling reflections ... [more] |
35 | 3543 | Nov 26, 2008 03:19 pm by Daevius |
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compiling errors Call of Duty: World at War : CoDWW MP Mapping Ignore the access denied messages, it means nothing important. If you check all boxes directly on the right of the map list in the launcher, it will automatically run the map. Though, if you want to load it manually: go to mods and enable the mp_userma... [more] |
35 | 3543 | Nov 25, 2008 02:37 pm by Daevius |
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compiling errors Call of Duty: World at War : CoDWW MP Mapping This is what you got to do: Backup your .csv and .map file. Now go to the launcher, click Create Map, fill in the name your map has. Now, open the .map files with notepad, copy from the backup to the new created file (created by Create Map). Also copy... [more] |
35 | 3543 | Nov 24, 2008 09:44 pm by Daevius |
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compiling errors Call of Duty: World at War : CoDWW MP Mapping My bad, you also need to add the following key/value pair to the worldspawn: Key: skyboxmodel Value: skybox_mak1 Value is thus the model you added to your .csv file.... [more] |
35 | 3543 | Nov 21, 2008 09:56 pm by Daevius |
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compiling errors Call of Duty: World at War : CoDWW MP Mapping Skybox: do it as usual. Make a skybox with a texture and assign the worldspawn settings. Remember the texture you gave it. Now in the .csv file, add: xmodel,skybox_mak1 This is for the makin sky, I used the sky_mak1 texture. Be sure NOT to add t... [more] |
35 | 3543 | Nov 21, 2008 08:04 pm by Daevius |
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compiling errors Call of Duty: World at War : CoDWW MP Mapping Yes, make sure the name is not the same as an already existing map (or .map file), since it will overwrite it. Icey lost his map due to this. Also, to select all things in a map, press I, then backspace. Voila, an empty map :) ... [more] |
35 | 3543 | Nov 21, 2008 04:17 pm by Daevius |
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compiling errors Call of Duty: World at War : CoDWW MP Mapping Be sure to first create a map through the launcher, and THEN modify that new map file with the radiant.... [more] |
35 | 3543 | Nov 21, 2008 02:36 pm by Daevius |
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Compiling errors Call of Duty: World at War : CoDWW MP Mapping FYI, this is on Windows XP, 32bit... [more] |
3 | 2375 | Nov 20, 2008 11:08 pm by Daevius |
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Compiling errors Call of Duty: World at War : CoDWW MP Mapping Alright, tried to compile my test map...it worked, partly, though I get a lot of errors during compile time. Also, the gun is drawn right in front of my face, following me... Okay, I get the following errors while compiling .bsp: Code:ERROR: Prefab '_... [more] |
3 | 2375 | Nov 20, 2008 10:58 pm by Daevius |
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Editor with out game? Call of Duty 2 : CoD2 MP Mapping Okay thanks :), than I'll make a converter for QuakeEngine games (gtk editor).... [more] |
7 | 1103 | Jan 27, 2007 02:40 pm by Daevius |
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