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Topic | Replies | Views | Last Post | |
Breakable brushes + fx Call of Duty 4 : CoD4 MP Mapping did you add an fx model in your map? and/or did you add this line maps\mp\_exploder::main(); to your mp_mapname.gsc (dont know exactly if its necessary) i also noticed a white space where the 3 is level._effect[ "exp_wall_cinderblock_96" ] = l... [more] |
5 | 1825 | Jun 7, 2010 10:02 pm by elyas |
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max amount of fx? Call of Duty 4 : CoD4 MP Mapping thanks, ill keep that in mind il test the map in stages so no weird things happen thanks.... [more] |
4 | 1624 | May 31, 2010 06:10 pm by elyas |
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max amount of fx? Call of Duty 4 : CoD4 MP Mapping hi is there a max amount of fx you can use in your map? im trying to make a map where most of the buildings can be destroyed along with a nice fx etc. so i want to know before the map is done. thanks... [more] |
4 | 1624 | May 31, 2010 02:53 pm by elyas |
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damage question script_exploder Call of Duty 4 : CoD4 Scripting i got it to work.after allot of cuttin and pasting my models explode with all explosivs and players behind or near wall die. i used 2 triggers one regular and 1 calling for script made by kmabigtime. now all works like i wanted it to thanks guys... [more] |
6 | 1266 | May 31, 2010 12:20 am by elyas |
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damage question script_exploder Call of Duty 4 : CoD4 Scripting how do i use it? should i paste into gsc?? my scripting is very bad :P ... [more] |
6 | 1266 | May 30, 2010 06:07 pm by elyas |
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damage question script_exploder Call of Duty 4 : CoD4 Scripting hi guys i'm making a map where i have destructible walls and doors. im using script_exploder tutorial from http://www.youtube.com/watch?v=2Xf4KTxdGQA&feature=related.. my question is" can i setup a damage radius when the doors or walls blow up, fo... [more] |
6 | 1266 | May 30, 2010 09:16 am by elyas |
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Script_exploder aftermath question. Call of Duty 4 : CoD4 MP Mapping the problem is after the explosion goes of with the fx then the script_exploder brushmodels that i have laying around to simulate the debris, gets players stuck in it if they walk exactly in that place when it goes of. i dont know yet if it could work by... [more] |
5 | 1050 | Dec 22, 2008 02:02 am by elyas |
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Script_exploder aftermath question. Call of Duty 4 : CoD4 MP Mapping hi there ive been looking for an answer on this on several forums but nothing helped so far. what im trying to accomplish is when a wall explodes, the debris that is created after the explosion. is getting players stuck in it when they walk in its pat... [more] |
5 | 1050 | Dec 18, 2008 06:11 pm by elyas |
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EFFECTS ERROR Call of Duty 4 : CoD4 MP Mapping you need to call the fx in your zonefiles add this line to your csv fx weather/lightning_mp_farm or whatever the fx is your using. ... [more] |
5 | 4359 | Dec 18, 2008 12:00 am by elyas |
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airstrike damage question. Call of Duty 4 : CoD4 MP Mapping .KiLL3R. writes...Quote:Solved at RGN Well, not solved, just you will need to edit the _hardpoints.gsc which is not recommended cuz then mods wont work with the map i took a quick peek at it, and all i can do is replace the fx's. which means ill have... [more] |
9 | 1180 | Dec 17, 2008 11:54 pm by elyas |
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airstrike damage question. Call of Duty 4 : CoD4 MP Mapping any coders out there?? im on hold on this map for almost 4 months now, id really want to release this map. plz help. ... [more] |
9 | 1180 | Dec 17, 2008 10:30 pm by elyas |
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QUESTION: CUSTOM TEXTURES SHOW UP WHITE Call of Duty 4 : CoD4 MP Mapping Morphisnb writes...Quote:This is how I view my custom textures: Since patch 1.5 the game doesn't load images from the folder raw/images, they have to be in an iwd file. Create a new folder called images on your desktop. Copy all iwi files of your ow... [more] |
12 | 2179 | Nov 12, 2008 02:56 pm by elyas |
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airstrike damage question. Call of Duty 4 : CoD4 MP Mapping bump bump... [more] |
9 | 1180 | Nov 11, 2008 03:30 pm by elyas |
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QUESTION: CUSTOM TEXTURES SHOW UP WHITE Call of Duty 4 : CoD4 MP Mapping put your mymapname.iwd which contains you custom images in custommaps folder inside your Mods folder. in your gameroot. ( if its not there create the folder!) the in the compile window check the radiobutton that says use custom command Line options an... [more] |
12 | 2179 | Nov 11, 2008 03:17 pm by elyas |
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airstrike damage question. Call of Duty 4 : CoD4 MP Mapping i wouldn't even know where to start with the script. i am more a designer then a coder. would really appreciate it if i could get this working. hope to get some answers soon.... [more] |
9 | 1180 | Oct 17, 2008 08:50 am by elyas |
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airstrike damage question. Call of Duty 4 : CoD4 MP Mapping hi all how do can i make airstrikes damage, trigger an triggerbrush. for example: an airstrike hits a building roof and the rooftop explodes with an FX. i have tried the trigger script_exploder with Fx . but it doesnt respond to it. only to grenade... [more] |
9 | 1180 | Oct 16, 2008 05:43 pm by elyas |
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xmodels Call of Duty 4 : CoD4 MP Mapping there is already a brecourt lookalike map in cod4... [more] |
9 | 2949 | Oct 15, 2008 07:27 pm by elyas |
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Mappers Guild AKA Help Desk Call of Duty 4 : CoD4 MP Mapping jeannotvb writes...Quote:Nice I got kicked from the helpdesk, I couldnt 'please' Grim because he had problems with his loadingscreen and I said im LEVELDESIGN only and he should stop asking me questions about loadingscreens (I don't know ANYTHING about th... [more] |
63 | 6303 | Oct 14, 2008 02:48 pm by elyas |
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SOME ADVICE NEEDED :-D Call of Duty 4 : CoD4 MP Mapping u can design the train tracks using patches. ill add an example pic later on. ... [more] |
2 | 1014 | Oct 13, 2008 05:45 pm by elyas |
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xmodel works, but tells me image file is missing on trigger.... Call of Duty 4 : CoD4 MP Mapping did u gave the broken parts this key and value? Key: targetname Value: exploder ... [more] |
15 | 1125 | Oct 13, 2008 04:47 pm by elyas |
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writing a word in radian without wall XD!! Call of Duty 4 : CoD4 MP Mapping what do you mean? example: when you walk into a room and a message appears on screen. if you want that . create a brush and give it an trigger texture then bring up the entity window(press N) and give it al value of key: hintstring value: place here... [more] |
6 | 1003 | Oct 13, 2008 04:06 pm by elyas |
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xmodel works, but tells me image file is missing on trigger.... Call of Duty 4 : CoD4 MP Mapping what key and value did u give the brokenparts you want showing After the window breaks. example: Key:script_exploder Value: 1 or the number you gave it to identify the exploder Key: targetname Value: exploder ... [more] |
15 | 1125 | Oct 13, 2008 03:54 pm by elyas |
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model/prefabs size Call of Duty 4 : CoD4 MP Mapping you can only change the size of Xmodels located at Raw/Xmodel. give your model the following key and value Key: Modelscale Value: 1 or 2 depending how big you want the model. play with the numbers a bit to get the size you want.... [more] |
2 | 1165 | Oct 13, 2008 03:45 pm by elyas |
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xmodel works, but tells me image file is missing on trigger.... Call of Duty 4 : CoD4 MP Mapping what are you trying to achieve. how and what. are u making and destroyable wall or door? and try to delete the precacheFX lines mp_scratch_fx.gsc main() { level._effect["breakglass"] = loadfx ("explosions/flashbang.efx"); }... [more] |
15 | 1125 | Oct 13, 2008 02:20 am by elyas |
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xmodel works, but tells me image file is missing on trigger.... Call of Duty 4 : CoD4 MP Mapping mjrtoo writes...Quote:Ok, well, I think I got it. I did add the fx ,explosions/flashbang to the zone file. But I guess you just need to go through the steps a few times before it works. I'm a little confused with the editor, whey it doesn't create the ... [more] |
15 | 1125 | Oct 13, 2008 12:36 am by elyas |
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