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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Minimap questions...
sinner4
General Member
Since: Apr 30, 2004
Posts: 19
Last: Jul 6, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 3, 2008 05:57 am
alright, I've followed the tutorial, I've searched pretty much every string on modsonline and google and STILL can't figure out how to make the friggen thing work....

My process:
1 - created the origins
2 - ran the console commands, took a picture and saved it out as 24bit tga (to texture assets folder as per the tutorial suggestion) also ran the /exec command
3 - opened the levels.gdt from the /source_data/ directory
4 - clicked on "material" and added all the info needed then did the PC compile..everything is working great.
5 - at this point I clicked on my "Update zone files" to move the compass line over...and this is where I get lost.

I do not have anything relating to the compass in my zone file, on the left OR on the right side.

Now there was a guy that said it's not needed, so I went ahead and ran my map after unchecking "enable developer script" and I still did not see a minimap. Just my checkered screen.

This is rediculous how hard it is to get the fricken map working. Do I need to move the created IWI file someplace? do I need to build anything out?
Oh, and the CSV file, I added the line "material,compass_map_yourmapname" to it, of course changing the Yourmapname to my map name.

My map is named mp_worlds05 ...any help would be appreciated.
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P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 700
Last: Oct 21, 2013
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 3, 2008 07:38 am
Use a separate, unique *.gdt file for each of your compassmap(s). Don't create any other materials within this .gdt file. That worked for me after aggravating trial and error.
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sinner4
General Member
Since: Apr 30, 2004
Posts: 19
Last: Jul 6, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 3, 2008 09:26 am
well I tried a few different things;
Tried saving the .gdt like you said out, still didn't work,
I redid the tutorial 3x and actually came up with the console telling me it couldn't load the material.. that's the closest I got to having it actually work. I think this started appearing after I created an IWD file and placed it in my customMaps folder.

however it still didn't work.
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rnr_woogie
General Member
Since: Jan 22, 2008
Posts: 37
Last: Aug 12, 2010
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 3, 2008 10:01 am
The compass map and loadscreen are the hard part of the map. But once you get the hang of it it's not so bad. This is what I do.
Open the .gsc file for the map. add the line
maps\mp\_compass::setupMiniMap("compass_map_mp_mapname");


In the .cvs file add the line
material,compass_map_mp_mapname

Another problem is you can't run the minimap or loadscreen from the compile tools, It won't work.

Go to your 'mods' folder and make a new sub folder named 'my_mod'

Place the .iwd that contains the 'images' folder along with a copy of the maps fast files in a folder with the same name as the map and place it in the mods/my_mod folder

Start COD4 and select the 'mods' tab, then select my_mod, then return to the game menu.

From the game menu open the consloe with the '~' key

type:
map mp_mapname
and it should load up


edited on Jul. 3, 2008 06:03 am by rnr_woogie

edited on Jul. 3, 2008 06:04 am by rnr_woogie

edited on Jul. 3, 2008 06:08 am by rnr_woogie
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P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 700
Last: Oct 21, 2013
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 3, 2008 02:15 pm
sinner4 writes...
Quote:
well I tried a few different things;
Tried saving the .gdt like you said out, still didn't work,
I redid the tutorial 3x and actually came up with the console telling me it couldn't load the material.. that's the closest I got to having it actually work. I think this started appearing after I created an IWD file and placed it in my customMaps folder.

however it still didn't work.


You don't need an IWD in customMaps.

Make a folder named "usermaps" in the game root.:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps

In that folder create a folder named after your map:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps\mp_worlds05

In that folder put your IWD which contains an image directory with your compassmap image, and any other custom images. Also put your two FF files in this directory.

You can run your map from the compile tools, and your compassmap will show up, along with any other custom images in your IWD file. You just have to run from a Mod folder.

Check "Use Custom Command Line Options" and put this in the edit box below it.

+set fs_game "Mods/ModWarfare"
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sinner4
General Member
Since: Apr 30, 2004
Posts: 19
Last: Jul 6, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 3, 2008 03:06 pm
rnr_woogie writes...
Quote:
The compass map and loadscreen are the hard part of the map. But once you get the hang of it it's not so bad. This is what I do.
Open the .gsc file for the map. add the line
maps\mp\_compass::setupMiniMap("compass_map_mp_mapname");


In the .cvs file add the line
material,compass_map_mp_mapname

Another problem is you can't run the minimap or loadscreen from the compile tools, It won't work.

Go to your 'mods' folder and make a new sub folder named 'my_mod'

Place the .iwd that contains the 'images' folder along with a copy of the maps fast files in a folder with the same name as the map and place it in the mods/my_mod folder

Start COD4 and select the 'mods' tab, then select my_mod, then return to the game menu.

From the game menu open the consloe with the '~' key

type:
map mp_mapname
and it should load up


edited on Jul. 3, 2008 06:03 am by rnr_woogie

edited on Jul. 3, 2008 06:04 am by rnr_woogie

edited on Jul. 3, 2008 06:08 am by rnr_woogie


NICE!! This worked beautifully!! THANK YOU!
I think I may have taken the picture wrong for my arrow looks to be about 15ft out of place, other than that though..my minimap works! Thanks everyone for your help!
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rnr_woogie
General Member
Since: Jan 22, 2008
Posts: 37
Last: Aug 12, 2010
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 3, 2008 05:35 pm
Play around with the the placement of the minimap_corners. 64 units high is a good start. Trial and error will pay off.
Glad you got it working
PS:
P.C.Invasion is right, I told you to put the mp_mapname folder in the my_mod folder. It will work that way but it really needs to be in the 'usermaps' folder.


edited on Jul. 3, 2008 01:39 pm by rnr_woogie
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GRIM-G4L-InSaNiTy
General Member
Since: Jul 17, 2008
Posts: 50
Last: Mar 18, 2013
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Jul. 21, 2008 08:21 am
maybe you guys can help me
im trying to build my min map and im doing something wrong because i havent seen anyone ask about this yet

ive placed my two script_origin entities in opposite cornors
ive enabled developer script and cheats
ive compile and built fast file
i run map
i put in this command /set scr_minimap_height 10000 " Hit ENTER
when i hit shift tildy to see if that command works it says
"there are not exactly 2 "mini map corner" entities in this map"
in the tut it says to
In Radiant, place two script_origin entities with a targetname value of "minimap_corner". These must be at opposite corners of a square which represents the playable area of your map


does that mean open up the N menu and make the key "targetname"
and the value "minimap_corner"
if so i did that without the quotes of course
i dont know what im doing wrong
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