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minimap inaccurate?Call of Duty 4 : CoD4 General18Rabbit writes...Quote:I've always clipped the image inside the white
lines and resized to 512^2, this time I forgot, and it's the first time I
have been happy with the accuracy.
It doesn't have to be a power of 2 image if you check "no tile", "biline... [ more] |
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Feb 11, 2010 12:39 am by P.C.Invasion |
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minimap inaccurate?Call of Duty 4 : CoD4 GeneralYou can't resize to 768x512. It needs to be a power x2 image.
The white box drawn around your screenshot is going to be square. There is
no getting around this. If you have a playable area the isn't square,
you're just going to have to go as high as yo... [ more] |
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Feb 9, 2010 12:16 pm by P.C.Invasion |
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Terrain QuestionCall of Duty 4 : CoD4 MP MappingShift + Control + Plus will increase patch columns.
Control + Plus will increase patch rows.
You can only "join", or merge, equal density patches when their vertices
line up and the resulting patch will be no more than 16x16. Select two
patches and hi... [ more] |
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Jan 31, 2010 09:07 am by P.C.Invasion |
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I've got a compass_map problemCall of Duty: World at War : CoDWW MP Mappingbcl8n writes...Quote:This method worked for me.
Minimap on Teams Screen
bcl8n
Thanks. I've tried that one before, so I went ahead and tried it again.
This time around I got the default checker pattern no matter if I restarted
my map or not. Basic... [ more] |
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Dec 30, 2009 10:00 pm by P.C.Invasion |
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I've got a compass_map problemCall of Duty: World at War : CoDWW MP MappingHello.
I've never made a MP map for WaW. Going through many tut's, I see that the
process is very similar to cod4.
So, I've got a working image, but it is hit and miss.
The minimap doesn't show on the teams menu. (just the default checker board
i... [ more] |
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Dec 27, 2009 04:09 pm by P.C.Invasion |
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Infinity Ward Responds To PC Fanboys' Dedicated Server WoesMODSonline : In The NewsWell, I was going to bring my couchlock map back to life for MW2. I've
actually been working on a new, revamped version but.........
bummer.... [ more] |
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Oct 21, 2009 04:40 pm by P.C.Invasion |
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Missing lots of xanim...Call of Duty: World at War : CoDWW Zombie/Co-Op MappingAfter the latest updates, I put together a small test zombie map. I got my
map to compile and run, but I don't have a body and my zombies will not
spawn. If I type 'give all' into the console, I get some weapons, but then
it's just the weapon moving aroun... [ more] |
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Sep 24, 2009 10:04 am by P.C.Invasion |
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Der Riese - Tutorial - Supplement Download?Call of Duty: World at War : CoDWW Zombie/Co-Op MappingOkay. Thanks.... [ more] |
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Sep 23, 2009 02:33 pm by P.C.Invasion |
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Der Riese - Tutorial - Supplement Download?Call of Duty: World at War : CoDWW Zombie/Co-Op MappingI was checking out the Der Riese page @ the wiki. It mentions supplement
files to download but I don't see them anywhere to actually download. Where
can the files be found?
http://wiki.treyarch.com/wiki/Custom_Nazi_Zombie_Maps_%28Der_Riese%29... [ more] |
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Sep 23, 2009 01:48 pm by P.C.Invasion |
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CoDWW Patches Now AvailableMODSonline : In The NewsMissing some zombie_catacomb_xxxx textures in the tools.... [ more] |
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Sep 19, 2009 01:18 am by P.C.Invasion |
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Call of Duty Waw 1.6 patch Call of Duty: World at War : CoDWW Generalhttp://www.callofduty.com/board/viewtopic.php?f=29&t=209304&sid=dfe5e9795f6
0ae7d76f26e05cb58127d... [ more] |
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Sep 18, 2009 11:35 am by P.C.Invasion |
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Issues with terrainCall of Duty 2 : CoD2 MP MappingThere is no automatic way to line up vertices of adjacent meshes. You're
going to have to sweat it out and go mesh by mesh and weld "W" the
vertices. This is even more of a pain when you already have blend meshes on
top of your solid meshes.
To help yo... [ more] |
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Sep 15, 2009 01:23 am by P.C.Invasion |
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test heli pathsCall of Duty 4 : CoD4 MP MappingI just run a bots mod and kill enough of them to get a chopper.... [ more] |
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Sep 7, 2009 09:46 pm by P.C.Invasion |
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Cartoonish mapsCall of Duty 4 : CoD4 MP MappingBasically your "normal" new construction is going to consist of right
angles and plum lines. To soften things up or to give the impression of
recent combat destruction with your brush work, you can round off brush
edges, cut blast holes in brushes or make... [ more] |
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Aug 28, 2009 01:12 pm by P.C.Invasion |
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Cartoonish mapsCall of Duty 4 : CoD4 MP MappingBender54 writes...Quote:Thank you for the reply. Now that I know what I am
doing is right, I can continue my map without fear of having to start over
while banging my head against the wall.
But you did sort of missunderstand me. I wanted to PREVENT my ... [ more] |
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Aug 28, 2009 01:24 am by P.C.Invasion |
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Cartoonish mapsCall of Duty 4 : CoD4 MP MappingYes it's normal to make a map entirely out of brushes. If you can, try to
keep as much of the brush work detail, except what you need to use for
portaling. Most people will advise to try and limit mesh work (terrain,
curves) to limit your triangles.
As... [ more] |
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Aug 28, 2009 12:29 am by P.C.Invasion |
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Game only uses a 3/4 of my screenCall of Duty 4 : CoD4 GeneralTWGBlade writes...Quote:Uh, this is for MW though, now WaW... thats why
this is under the COD4 Category.
Ummm.. same command, smart ass. You're welcome, BTW.... [ more] |
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Aug 14, 2009 12:15 pm by P.C.Invasion |
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Game only uses a 3/4 of my screenCall of Duty 4 : CoD4 General+set r_fullscreen 1
Put it in your shortcut properties.
"C:\Program Files\Activision\Call of Duty - World at War\CoDWaW.exe" +set
r_fullscreen 1... [ more] |
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Aug 14, 2009 01:22 am by P.C.Invasion |
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Misc>model>?? no models "cant find preview image"??!?Call of Duty 4 : CoD4 MP MappingThere's no preview because there is no model pic. Those are in
\Docs\model_pics. They didn't make one for every asset. You can make your
own jpg's for models or prefabs. Just name them "model_or_prefab_name.jpg"... [ more] |
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Aug 4, 2009 01:25 am by P.C.Invasion |
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Zombies with nothing to do...Call of Duty: World at War : CoDWW Zombie/Co-Op MappingThanks, techno2sl. Setting the book shelf blocking the stairs to a dynamic
path worked. The zombies continue up the steps now.
Still having trouble with open doorways. If the zombies break down a
barrier on an open doorway, they just will not go t... [ more] |
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Aug 2, 2009 09:56 am by P.C.Invasion |
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Zombies with nothing to do...Call of Duty: World at War : CoDWW Zombie/Co-Op Mappingtechno,
Here are some screen shots of nodes.
The top pic works fine. You can see the node connection. Zombies spawn
outside, break through the window boards, and wall hop traverse into the
building.
The second pic shows a couple of node break... [ more] |
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Aug 1, 2009 01:02 pm by P.C.Invasion |
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Zombies with nothing to do...Call of Duty: World at War : CoDWW Zombie/Co-Op MappingI've noticed that if I have zombies break through an open doorway, the
zombies will stand there like they have nothing to do. I can move up close
to them, and they'll take swings at me, but they will not go through the
doorway. Is there a simple traverse ... [ more] |
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Aug 1, 2009 10:29 am by P.C.Invasion |
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texture helpCall of Duty 2 : CoD2 MP MappingIf you want a quick and dirty way to get a texture but can't find it, set
your texture window scale to 100% in radiant. Set your texture filter and
resolution to the highest settings so the images look their best. Make a
screen shot of the texture window ... [ more] |
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Jul 26, 2009 12:52 am by P.C.Invasion |
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NEW TUTORIAL: Shi No NumaCall of Duty: World at War : CoDWW Zombie/Co-Op MappingI'm finished with this for a while. I had a whole new clean install of the
game, updated patches for the game and mod tools, and now I have a whole
new slew of errors. It doesn't seem to matter what tutorial I use, I come
up with error after error, after ... [ more] |
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Jul 25, 2009 11:53 am by P.C.Invasion |
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Need a gsc?????Call of Duty: World at War : CoDWW MP MappingNotepad can be found in Programs > Accessories. ... [ more] |
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Jul 24, 2009 02:09 am by P.C.Invasion |