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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Q: Portaling an out door map.
kroag
General Member
Since: Mar 23, 2008
Posts: 34
Last: May 28, 2008
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Level 2
Category: CoD4 MP Mapping
Posted: Sunday, May. 4, 2008 09:50 am
Im making an outdoor farmland map, not overly large, but the grass is allready giving me model load problems.

I thought that I might be-able to overcome this, by building my map in "prefab" sections. It also means I can easily re use parts of the map in other maps or repeat them in this map. As an example all my "crop" fields are single prefabs.
hehehe ,didnt work. So much for being tricky.

So, now, I have to lean to add portals, Ive read the cod2 ? tutorial,
and cant quite grasp what its saying, so Im about to replicate the building and follow it in the editor.
Is there anything other than whats in that tut I need to know, because Im portaling "outdoors" ??



edited on May. 4, 2008 05:50 am by kroag

edited on May. 4, 2008 05:51 am by kroag
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD4 MP Mapping
Posted: Sunday, May. 4, 2008 03:54 pm
Outdoor portalling is quite tricky. The tutorial explains quite well however how portalling works, so recreating it yourself is a very good idea to get to grasp with it.

Basically... portalling works all due to not being able to see into other cells because of structural brushes.

So make sure you use your cover (walls, hills etc) as part of the portal, blocking view into other cells.
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, May. 4, 2008 04:11 pm
I myself am also working on a large outdoor map, due to the layout portals can be useless depending on what you can see..

The ways to help performance are to:
Remove any unnecessary models
Make any non structual brushes ''detail''
Add a cull distance to your .gsc ''setculldist( 5000 );''
Caulk any non visible brush sides.

Try theem to start.
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ITOE_MC
General Member
Since: Sep 3, 2006
Posts: 342
Last: Nov 12, 2009
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Level 5
Category: CoD4 MP Mapping
Posted: Sunday, May. 4, 2008 04:59 pm
I ran into the model count problem with grass models at one point. Having a small, open map with good sight lines can compound the problem, even if you portal it well. As much as you'd like to have a carpet of grass (it does look nice in-game), it might be better just to get rid of about half of the models and see what happens.
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kroag
General Member
Since: Mar 23, 2008
Posts: 34
Last: May 28, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Sunday, May. 4, 2008 09:18 pm
after trying last night, I think my lay-out, like "Rasta's" is no good for portaling :( , Ive adjusted some buildings and now am only getting the problem in 2 areas at least.
I found this IW forum link, which because I have used stonewalls around my fields may work for me.
I will also add the culldistance to gsc,
Thanks for the tips guys, much appreciated.
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