I just kinda figured out the soundalias thing, but it still doesnt work so ill try just replacing it.
minigun_fire,,weapons/minigun/minigun_fire.wav,1,1.1,wpnplyr,1,1,500000,,local,,,looping
minigun_cooldown,,weapons/minigun/minigun_cooldown.wav,1,1.1,wpnplyr,1,1,500000,,local,,,
thats what i used, but it wont work, in my console it will say missing soundalia minigun_cooldown and minigun_fire when i start my server...
My entire .csv looks like this
Code:
weapon,mp/saw_bipod_stand_mp,,,,,,,,,,,,
minigun_fire,,weapons/minigun/minigun_fire.wav,1,1.1,wpnplyr,1,1,500000,,local,,,looping
minigun_cooldown,,weapons/minigun/minigun_cooldown.wav,1,1.1,wpnplyr,1,1,500000,,local,,,
and my edited saw_bipod_stand_mp looks like this
Code:
WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponType\bullet\stance\stand\impactType\bullet_ap\penetrateType\large\inventoryType\primary\fireType\Full Auto\adsOverlayShader\\adsOverlayWidth\320\adsOverlayHeight\240\adsOverlayInterface\none\projImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\script\saw/crouch\damage\130\playerDamage\40\minDamage\90\minPlayerDamage\30\maxDamageRange\1024\minDamageRange\2400\enemyCrosshairRange\1500\autoAimRange\8000\aimAssistRange\8000\aimAssistRangeAds\8000\leftArc\45\rightArc\45\topArc\15\bottomArc\15\grabarc\0\accuracy\0.38\aiSpread\2\playerSpread\0.5\fireTime\0.05\animHorRotateInc\15\minHorTurnSpeed\1\minVertTurnSpeed\1\maxHorTurnSpeed\360\maxVertTurnSpeed\360\horTurnSpeed\40\vertTurnSpeed\40\pitchConvergenceTime\0.3\yawConvergenceTime\1.5\suppressionTime\3\maxRange\0\horizViewJitter\0.5\vertViewJitter\0.5\rifleBullet\1\armorPiercing\0\fireSound\minigun_fire\fireSoundPlayer\minigun_fire\loopFireSound\minigun_fire\loopFireSoundPlayer\minigun_fire\stopFireSound\minigun_cooldown\stopFireSoundPlayer\minigun_cooldown\viewFlashEffect\muzzleflashes/saw_flash_wv\worldFlashEffect\muzzleflashes/saw_flash_wv\reticleCenter\gfx/reticle/mg42_cross.tga\reticleCenterSize\32\idleAnim\saw_gunner_idle\fireAnim\saw_gunner_firing_mg\playerPositionDist\46\hudIcon\hud_icon_m249saw_mounted\killIcon\hud_icon_m249saw_mounted\hudIconRatio\2:1\killIconRatio\2:1\flipKillIcon\1\useHintString\PLATFORM_HOLD_TO_USE\dropHintString\PLATFORM_HOLD_TO_DROP\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\0
and when i pack the .ff with modbuilder.exe this is the entire console dump.
Code:
Temporarily Copying Data from MOD directory to RAW directory...
Error: Unable to find ,weapons/minigun/minigun_fire.wav,1,1.1,wpnplyr,1,1,500000,,local,,,looping in your MOD dir, possibly a type-o in your FF csv?
Error: Unable to find ,weapons/minigun/minigun_cooldown.wav,1,1.1,wpnplyr,1,1,500000,,local in your MOD dir, possibly a type-o in your FF csv?
Copying weaponmod.csv to \zone_source
Building "weaponmod" Fast File
linker_pc.exe -language english -compress -cleanup weaponmod
Fastfile 1 of 1, "weaponmod": [ver. 5] process...
ERROR: Could not open 'rumble/defaultweapon_fire_h.rmb'
ERROR: failed loading 'rumble/defaultweapon_fire_h.rmb' of type 'rawfile'
ERROR: Could not open 'rumble/defaultweapon_fire_l.rmb'
ERROR: failed loading 'rumble/defaultweapon_fire_l.rmb' of type 'rawfile'
link...compress...save...done.
Done with linker_pc.exe -language english -compress -cleanup weaponmod
Time Spent Processing:3 seconds.
Copying weaponmod Fast File to Mod Dir
Restoring the Raw Directory...
Build FastFile Process is Complete
Running Game:
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe
edited on Mar. 20, 2008 11:40 pm by somedude