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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Where can i find Single player weapon sounds?
somedude
General Member
Since: Aug 3, 2005
Posts: 53
Last: Mar 26, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Mar. 21, 2008 02:07 am
NVM on the HUD icon thing, i have a bigger problem, my guns sound isnt working. I have the sound files recorded and they are named minigun_fire.wav and minigun_cooldown.wav and have put them in my mods .iwd file under sound\weapons\minigun. My mod only has one modded thing in it and its saw_bipod_stand_mp and thats the weapon i modified to be my minigun. The SAW origianally didnt use loopfiresound and stopfiresound, but used firesound instead so that could be the problem.. or my sound files could be in the wrong directory.. im not sure.. does anyone have any info on this?

Also, the mod is working as far diferent muzzle effect i added etc.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Friday, Mar. 21, 2008 03:30 am
compare cod4 wav format and your recorded file.

did your made a soundalias for the new sound (is it new or does it replace another?)
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somedude
General Member
Since: Aug 3, 2005
Posts: 53
Last: Mar 26, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Mar. 21, 2008 03:35 am
I just kinda figured out the soundalias thing, but it still doesnt work so ill try just replacing it.

minigun_fire,,weapons/minigun/minigun_fire.wav,1,1.1,wpnplyr,1,1,500000,,local,,,looping

minigun_cooldown,,weapons/minigun/minigun_cooldown.wav,1,1.1,wpnplyr,1,1,500000,,local,,,

thats what i used, but it wont work, in my console it will say missing soundalia minigun_cooldown and minigun_fire when i start my server...


My entire .csv looks like this

Code:
weapon,mp/saw_bipod_stand_mp,,,,,,,,,,,,
minigun_fire,,weapons/minigun/minigun_fire.wav,1,1.1,wpnplyr,1,1,500000,,local,,,looping
minigun_cooldown,,weapons/minigun/minigun_cooldown.wav,1,1.1,wpnplyr,1,1,500000,,local,,,


and my edited saw_bipod_stand_mp looks like this

Code:
WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponType\bullet\stance\stand\impactType\bullet_ap\penetrateType\large\inventoryType\primary\fireType\Full Auto\adsOverlayShader\\adsOverlayWidth\320\adsOverlayHeight\240\adsOverlayInterface\none\projImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\script\saw/crouch\damage\130\playerDamage\40\minDamage\90\minPlayerDamage\30\maxDamageRange\1024\minDamageRange\2400\enemyCrosshairRange\1500\autoAimRange\8000\aimAssistRange\8000\aimAssistRangeAds\8000\leftArc\45\rightArc\45\topArc\15\bottomArc\15\grabarc\0\accuracy\0.38\aiSpread\2\playerSpread\0.5\fireTime\0.05\animHorRotateInc\15\minHorTurnSpeed\1\minVertTurnSpeed\1\maxHorTurnSpeed\360\maxVertTurnSpeed\360\horTurnSpeed\40\vertTurnSpeed\40\pitchConvergenceTime\0.3\yawConvergenceTime\1.5\suppressionTime\3\maxRange\0\horizViewJitter\0.5\vertViewJitter\0.5\rifleBullet\1\armorPiercing\0\fireSound\minigun_fire\fireSoundPlayer\minigun_fire\loopFireSound\minigun_fire\loopFireSoundPlayer\minigun_fire\stopFireSound\minigun_cooldown\stopFireSoundPlayer\minigun_cooldown\viewFlashEffect\muzzleflashes/saw_flash_wv\worldFlashEffect\muzzleflashes/saw_flash_wv\reticleCenter\gfx/reticle/mg42_cross.tga\reticleCenterSize\32\idleAnim\saw_gunner_idle\fireAnim\saw_gunner_firing_mg\playerPositionDist\46\hudIcon\hud_icon_m249saw_mounted\killIcon\hud_icon_m249saw_mounted\hudIconRatio\2:1\killIconRatio\2:1\flipKillIcon\1\useHintString\PLATFORM_HOLD_TO_USE\dropHintString\PLATFORM_HOLD_TO_DROP\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\0


and when i pack the .ff with modbuilder.exe this is the entire console dump.

Code:
Temporarily Copying Data from MOD directory to RAW directory...
Error: Unable to find ,weapons/minigun/minigun_fire.wav,1,1.1,wpnplyr,1,1,500000,,local,,,looping in your MOD dir, possibly a type-o in your FF csv?
Error: Unable to find ,weapons/minigun/minigun_cooldown.wav,1,1.1,wpnplyr,1,1,500000,,local in your MOD dir, possibly a type-o in your FF csv?

Copying weaponmod.csv to \zone_source


Building "weaponmod" Fast File
linker_pc.exe -language english -compress -cleanup weaponmod
Fastfile 1 of 1, "weaponmod": [ver. 5] process...
ERROR: Could not open 'rumble/defaultweapon_fire_h.rmb'
ERROR: failed loading 'rumble/defaultweapon_fire_h.rmb' of type 'rawfile'
ERROR: Could not open 'rumble/defaultweapon_fire_l.rmb'
ERROR: failed loading 'rumble/defaultweapon_fire_l.rmb' of type 'rawfile'
link...compress...save...done.

Done with linker_pc.exe -language english -compress -cleanup weaponmod

 Time Spent Processing:3 seconds.


Copying weaponmod Fast File to Mod Dir

Restoring the Raw Directory...


Build FastFile Process is Complete


Running Game: 
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe


edited on Mar. 20, 2008 11:40 pm by somedude
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somedude
General Member
Since: Aug 3, 2005
Posts: 53
Last: Mar 26, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Mar. 21, 2008 04:10 am
i replaced the files, but its not playing my custom sound, its playing the original one but really fast because i have it on loop... wth is up, do i have to set something diferent in the .ff or something?
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, Apr. 2, 2008 02:32 pm
Error: Unable to find ,weapons/minigun/minigun_fire.wav

maybe a comma too many
minigun_fire,weapons/minigun/minigun_fire.wav


make sure you run server modded, can be any mod. You can even create a new folder in Mods/emptyFolder and run it (cod4 menu Mods, double-click entry "emptyFolder" and start a map).
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ITOE_MC
General Member
Since: Sep 3, 2006
Posts: 342
Last: Nov 12, 2009
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, Apr. 2, 2008 07:38 pm
I posted a draft tutorial on this subject a couple of days ago. You can find it here.

It's not an easy thing to do, if you do the way I did, but I haven't found a better method yet. You need a mod.csv file, which is basically a zone file, to make your new soundalias and weapon sounds pack into your mod.ff. Just replacing the given sounds with different sounds that have the same name as the stock files won't work.

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