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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Some questions about .gsc
Warr!or
General Member
Since: Jun 21, 2005
Posts: 257
Last: Feb 9, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 9, 2008 01:01 pm
Hi,
I have some questions about a standard gsc file, in fact, about two lines of it:

Code:
VisionSetNaked( "mp_vacant" );
Code:
setdvar("compassmaxrange","1500");


Can someone tell me what they mean?
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Forum Moderator
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 9, 2008 01:16 pm
Visionsetnaked sets the vision file to use in this map. The vision files control the tint/glow/contrast of the map, e.g.

mp_vacant.vision

Code:

r_glow                    "1"
r_glowRadius0             "2.1"
r_glowBloomCutoff         "0.45"
r_glowBloomDesaturation   "0"
r_glowBloomIntensity0     "1.00002"
 
r_filmEnable				"1"
r_filmContrast				"0.87104"
r_filmBrightness			"0"
r_filmDesaturation			"0.352396"
r_filmInvert				"0"
r_filmLightTint				"1.10838 1.10717 1.15409"
r_filmDarkTint				"0.7 0.928125 1"


Compassmaxrange controls the size of the minimap, or more specifically, how much it moves by when you walk around. A lower number would make the minimap larger, and it would move more quickly when you walk, whereas a higher number would make the minimap smaller, and it would move more slowly.
[thumbs_up]
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Dancing_Lobster
General Member
Since: Jun 29, 2007
Posts: 196
Last: Dec 29, 2008
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Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 9, 2008 01:49 pm
That's some good info, thanks [rocking]
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Warr!or
General Member
Since: Jun 21, 2005
Posts: 257
Last: Feb 9, 2008
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 9, 2008 02:32 pm
Thx m8.

Nice explanation.[thumbs_up]
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